VN Ren'Py Sort of Justice [Ch.2 v0.2.2] [Creator Tom]

4.40 star(s) 19 Votes

Dessolos

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Jul 25, 2017
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playing the update finally and this mother fucker ordered like 7 different things for breakfast makes me want to slap him and also how the fuck he gonna eat that much. I get he hasn't been out of jail long but still eating that much would be impossible for me

Edit : know he says he is getting hungry again 3 - 4 hours later how lol
 

duckydoodoo

Active Member
Nov 9, 2023
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playing the update finally and this mother fucker ordered like 7 different things for breakfast makes me want to slap him and also how the fuck he gonna eat that much. I get he hasn't been out of jail long but still eating that much would be impossible for me
idk man, food isnt just my love language, its my first and preferred language. also ive experienced an extreme, deep and seeminly undying hunger a few times in my life where ive questioned if i was being gluttinous, and at the same time was still starving. not from prison, as ive only been in holding cells for a couple days tops, so idk what getting out of prison is like. i assume food wise worse than getting off deployment or leaving the military where one was stationed thousands of miles from home for years and hasnt had their home town local goods in forever. those things ive experienced, and my first meal coming home was always larger than life, and i usually spent it in silence while family or friends just sat, watched and waited.

i know some people cant eat much in one sitting. i cant eat like competitive eaters. but ive had my moments where i felt like i could. and now i want tacos
 
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Dessolos

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idk man, food isnt just my love language, its my first and preferred language. also ive experienced an extreme, deep and seeminly undying hunger a few times in my life where ive questioned if i was being gluttinous, and at the same time was still starving. not from prison, as ive only been in holding cells for a couple days tops, so idk what getting out of prison is like. i assume food wise worse than getting off deployment or leaving the military where one was stationed thousands of miles from home for years and hasnt had their home town local goods in forever. those things ive experienced, and my first meal coming home was always larger than life, and i usually spent it in silence while family or friends just sat, watched and waited.

i know some people cant eat much in one sitting. i cant eat like competitive eaters. but ive had my moments where i felt like i could. and now i want tacos
Yeah I think it's more because it's breakfast for me it seems like alot cause I have trouble eating alot for breakfast but dinner and lunch I can pig out
 
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Dessolos

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Just finished playing the update. Even with the recap I still feel I needed to replay Ch 1 probably will do a full replay before Ch 3 or Ch 4 .

But onto the update , I forgot how much I love the action scenes in this AVN. They are great and is something that is truly missing from the AVN genre as they are rare to find good ones , like in this game. They feel similar to TV show style of action so I love , I don't even need the romance or sex in this , this is just a fun AVN and story. I will pick up Ep 2 on Steam at some point when it comes out if that still going to happen

I loved how Ana and Carlos went from someone I was worried that was gonna over stay their welcome at some point to being wrapped up all in one episode. Really the only negative in this entire update was the breakfast scene as it took me out of it and went wtf lol but that is just a me issue. From the pov of someone getting out of jail recently it makes sense just feels like it went a bit too overboard for me. Also that cliffhanger I can't wait for the next one. This AVN is a good example of Kinetic done right it's not always a bad thing tho ( I know the dev said it's more gonna be semi Kinetic)

Also Ava best girl tho I am looking forward to getting to know Elle more.
 
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Newbe163

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Jun 10, 2025
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Nice novel. Very high quality in regard to the people within the novel, you do not find in a lot of other ones. For the story, let's see the further development.
 
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Monetka_

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Feb 2, 2021
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03/10/2025 Development Update


Hello my gooners, this is going to be a quick one but I'm out of yap this week. I know, sad, but here we go.

Development Update
I've completed 80% of the script, a few thousand words remaining. In this chapter there are a few new addition to the story. Remember when I said this game would be a semi-kinetic novel. This semi-kinetic part was not implemented in chapter 1 or 2, but will finally happen in chapter 3. I'll start a new section to talk about this system.

Relationship point system
Your relationship with the love interests will be determined by the points earned throughout the game. Relationship points can be earned by making choices that favour your interactions with the LIs. Generally, if you want to increase your relationship points, just be nice and read the room. In contrast, if you do not want to develop your relationship with a certain LI, just try to make choices doesn't get you points. These choices should be relatively apparent, so you don't have to overthink each choices.

Now, there are 3 possible outcomes from your interactions with the LIs.

- Increase relationship point

- Decrease relationship point

- Unaffected relationship point

Your relationship status with an LI will change depending on the amount of points you have. For example, if you have more than 20 points, you will be considered a "Lover" with the LI. If you have more than 10 points, you will be considered a "Friend". If you have 0 points, you will be considered an "Associate". If you goes below 0, reaching -10 points, you will be considered a "Nemesis". Each status will open you up to different dialogues, background stories, renders, sex scenes and more.

The amount of points each status requires has not been fully considered yet. Wait for further update.

This is only a brief presentation of the relationship point system I'm implementing to the game. I'll soon release a more detail explanation once I've got everything written out.

Acknowledgement
Thanks for being patient, as always. I have a feeling that the development will go way smoother than in chapter 2 going forward, all thanks to your help by supporting me either as a free member or a paid member. Remember, there are a lot of ways to support a dev; word of mouth is a BIG one, so tell your friends to start paying attention to this new action packed AVN – Sort of Justice!!!
 

PickerLewd

Engaged Member
Dec 22, 2022
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playing the update finally and this mother fucker ordered like 7 different things for breakfast makes me want to slap him and also how the fuck he gonna eat that much. I get he hasn't been out of jail long but still eating that much would be impossible for me

Edit : know he says he is getting hungry again 3 - 4 hours later how lol
I haven't played the update yet, but that sounds like an Easter egg to me!

Could it be a joke in homage to Big Smoke's famous food order? That's a classic for gamers :LOL:.

Search YouTube for "Big Smoke's Order".
 

Dessolos

Board Buff
Jul 25, 2017
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I haven't played the update yet, but that sounds like an Easter egg to me!

Could it be a joke in homage to Big Smoke's famous food order? That's a classic for gamers :LOL:.

Search YouTube for "Big Smoke's Order".
ah I didn't think of that since usually when AVN's do it they actually insert the joke with the #'s of the order
 
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n00bPanda

Member
Jun 16, 2021
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What a hidden little game you got here lads! Never seen a VN puttin on this much of a wrestling in its fight scenes, usually it would be boxing solely with crappy stances.
I haven't played the update yet, but that sounds like an Easter egg to me!

Could it be a joke in homage to Big Smoke's famous food order? That's a classic for gamers :LOL:.

Search YouTube for "Big Smoke's Order".
Also, I catch this one too, nice to see someone else thinking alike!
 

camube

Well-Known Member
Jun 4, 2022
1,557
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03/10/2025 Development Update


Hello my gooners, this is going to be a quick one but I'm out of yap this week. I know, sad, but here we go.

Development Update
I've completed 80% of the script, a few thousand words remaining. In this chapter there are a few new addition to the story. Remember when I said this game would be a semi-kinetic novel. This semi-kinetic part was not implemented in chapter 1 or 2, but will finally happen in chapter 3. I'll start a new section to talk about this system.

Relationship point system
Your relationship with the love interests will be determined by the points earned throughout the game. Relationship points can be earned by making choices that favour your interactions with the LIs. Generally, if you want to increase your relationship points, just be nice and read the room. In contrast, if you do not want to develop your relationship with a certain LI, just try to make choices doesn't get you points. These choices should be relatively apparent, so you don't have to overthink each choices.

Now, there are 3 possible outcomes from your interactions with the LIs.

- Increase relationship point

- Decrease relationship point

- Unaffected relationship point

Your relationship status with an LI will change depending on the amount of points you have. For example, if you have more than 20 points, you will be considered a "Lover" with the LI. If you have more than 10 points, you will be considered a "Friend". If you have 0 points, you will be considered an "Associate". If you goes below 0, reaching -10 points, you will be considered a "Nemesis". Each status will open you up to different dialogues, background stories, renders, sex scenes and more.

The amount of points each status requires has not been fully considered yet. Wait for further update.

This is only a brief presentation of the relationship point system I'm implementing to the game. I'll soon release a more detail explanation once I've got everything written out.

Acknowledgement
Thanks for being patient, as always. I have a feeling that the development will go way smoother than in chapter 2 going forward, all thanks to your help by supporting me either as a free member or a paid member. Remember, there are a lot of ways to support a dev; word of mouth is a BIG one, so tell your friends to start paying attention to this new action packed AVN – Sort of Justice!!!
i thought this novel would be kinetic. so i take it he pivoted?
 

Dessolos

Board Buff
Jul 25, 2017
19,755
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i thought this novel would be kinetic. so i take it he pivoted?
yeah it was said somewhere around a year ago ( when I first played the game) it was gonna go from KN to semi Kinetic. I think the story is still gonna be Kinetic just not choices with the LI / romance.
 
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camube

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Jun 4, 2022
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yeah it was said somewhere around a year ago ( when I first played the game) it was gonna go from KN to semi Kinetic. I think the story is still gonna be Kinetic just not choices with the LI / romance.
that sound wise. i'd buy this gameon steam once it's completed. i like the first chapter.
 

Monetka_

Active Member
Feb 2, 2021
582
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16/10/2025 Yap session

Welcome back, people! Sorry about the delay between the last dev log and this one. Got an interesting topic I want to talk about today, and of course, the current development progress. Let's get straight into it.

Development Progress
Been a busy few weeks, but I've managed to duke it out. The script is done with an estimation of roughly 10k words. Is this this the final version of the script? No, of course not. But does this mean I can start rendering? Hell yeah.

Like I said in on of my previous dev logs, it's quite difficult for me to follow through with the first version of the script. There will be unavoidable changes to the script if I happen to find ways to improve the overall fluidity or other important factors. At least now, I can get started on the most time consuming part of the development.

Also, I noticed that the development status in the Discord is not being used. Maybe I should begin posting weekly development status there to show render counts and all that.

Screen time
A story with a huge cast of characters come with one big problem – screen time. How to appropriately allocate screen time for each character? How to use these screen time efficiently? How to determine on/off screen actions? These are but a few questions that come to mind when writing the script for each chapter. Let's talk about some of the many benefits from the appropriate use of screen time.

The allocation of screen time is an essential tool in establishing hierarchy among the characters. One simple concept of a story is that, the character with the most screen time is almost always the protagonist. However, that doesn't mean the protagonist should occupy as much as screen time as possible. In my opinion, a story should revolve around the protagonist, but not focusing entirely on them. If I tell the entire story from the protagonist's perspective, there would be a lot of missed opportunity to explain relationships, build characters, relay backstories, progress the story line, and such. This means, the player has to learn everything about a side character through their interactions with the main character. The problem here is that, the player will only be able to see the relationship between characters from one side. The players will always have to trust the main character for their feelings and opinions about the other character. If the main character express that the antagonist is a vile person with no remorse or guilt based on the events that have taken place in the story, we'll have to trust him for it, because that's what we and the main character can only see throughout the story. But is that true at all? Is there a different side of the story that explains this antagonist's motive or reasons behind each of their actions? Another problem that arise from the use of this type of story-telling, is that the story may feel linear and limited. If the story is always told in the perspective of the main character, creating expectation and tension for the players becomes way more difficult. For example, by cutting away from the perspective of the main character, I can show the player how the antagonist is currently plotting against the main character. If the players have this information while the main character doesn't, it creates a certain tension or anticipation for when the main character will discover the truth.

Now, we can almost associate screen time with the importance of a character. If a character receives little to no screen time at all, he may not be important to the story at all. This is because the easiest way to set up a character is to give them screen time. In a writer's perspective, if you don't want to give a character screen time, then maybe you don't think they're important enough to allocate them much appearance or mentioning in the story. This is especially important when setting the pacing for the story. The flow between characters can either increase or decrease the pace. If the pace is too slow, the players may develop fatigue to the story; if the pace is too fast, you can't sufficiently build characters and the world around them, and potentially confuse the players. For example, you want to drive the story quickly and introduce the characters in quick succession. There is simply not enough time to fully capture why a character is the way they are. A side character shows up, tells their story, explain motive, then immediately spring to action, is not a sufficient way to develop a character. The audience has no time to form a connection with the character and therefore, will not understand their nuances. Do I create a character because of the plot or do I build the plot because of the character?

Though... you don't exactly have to give a character an appearance to explain their story. This is the difference between "On-Screen Actions" and "Off-Screen Actions". Allow me to set an example. I want to introduce an antagonist, but I don't want them to appear right away. I basically have to create the idea of the antagonist. I would show the the antagonist's action and its effect without revealing the antagonist themselves. I would allow the side characters to build the antagonist through dialogues, further developing the idea that the antagonist is not to be messed around with. Essentially, I'm transforming the character into an idea, a thought. We, as humans, are naturally curious about the unknown. This approach, in turns, allows the players to construct their own image of the threat, letting their imagination run wild. I then dedicate the early acts of the story to building this intangible idea through various off-screen actions, which contributes to the final reveal of the antagonist. Off-screen actions are not a narrative shortcut if you know how to allocate each of them appropriately. It is a an important factor to a character's characterisation. While the on-screen actions can show us what a character does, the off-screen actions can tell us who they are.

Ok, that's 1,000 words, I need to stop. I want to yap more because there is just so much about this topic I want to discuss, yet I don't want to waste any more time. Maybe I'll come back to this topic in the future?

Acknowledgement
Love for my supporters, love for my Patrons! Also, I found 2 translators who will be responsible for the Russian and Portuguese version of the game. Thank you for your offer to translate my game for free because I'm a broke bitch (If you can translate, hit me up :D). Anyway, thanks for stopping by, I'll see you in the next yap session. Catch!
 

MiltonPowers

Twins Basil! Twins!
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Jul 26, 2023
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Hello, everyone. For the past 2 weeks, I've been working non-stop on both my uni work and some family business stuff, to the point where it left me no time to work on the game at all. I tried to spare some time for the game, but I could only squeeze out minutes at a time. So, plainly speaking, the development has not progressed much. I had used the time to change a few points in the script to increase the fluidity, and that was it. No render had been completed, as I didn't even have the time to open Daz, let alone pose a scene. It's going to be a busy few weeks/months, depending on the situation, so it's got me thinking – maybe I should shorten the script for Chapter 3. Some scenes can be shaved off without significantly affecting the progression, so it's best if I could cut them to minimise the development. So, expect a shorter (not by a lot) chapter this update. As of writing this update, I'm being called to go back to work, so I'm guessing this is all for now. I'm sorry for the usual lengthy development, and I appreciate all of your patience. Thank you to all of my patrons and supporters. I'm seeing a significant growth in my Patreon as we have exceeded 1,000 members! I'm looking to make a celebratory render for this milestone; you can look forward to another masterpiece being made (if I actually have time to do it XD). See you all next time.
 

hoshin0119

Member
Nov 24, 2021
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Wow… this is insanely good!!!

I played Chapter 1, which was released for free on Steam, and I enjoyed it so much that I went ahead and played Chapter 2 as well. It was so fun that I didn’t even realize there wasn't a sex scene in Chapter 2 until later. Usually, the beginning of a game can feel a bit slow, but this one grabs you right from the start there’s not a single dull moment.

The action scenes were the best I’ve ever seen among all AVNs that use static rendered sequences. And with all the various sound effects, the game was incredibly immersive.

I started playing without much expectation, but this developer is definitely talented.
 
4.40 star(s) 19 Votes