I'm glad you enjoyed the game and thank you for the suggestions. They are just in time for 1.50. In new releases I always look for some smaller items to improve playability.Hi,
After spending hours on this game, and writing my review, (which I rarely do, but some productions are more worthwhile than others), I take advantage of the forum to express feedback to the developer, and suggestions in order to make this title even better.
- Is it possible to make a confirmation message when you take control of the ship to leave a location (not in space, of course)? Example: “You are about to leave Iltari Station. Confirm/Abort.
- I don't think it's necessary to keep access to section B in the Bay cargo ship once its empty container has been opened. I'd even delete the button that no longer serves any purpose (perhaps also the one on the top in the same place).
- Once the holodeck is up and running, Vee's Krell uniform becomes useless, so I suggest replacing the image of the 4 girls with that of the 3 girls (the one during a Krell check), and maybe adding an image with Seraphine and Vee in their disguise. Maybe also add Moira later.
Space combat: I suggest setting a default selection at the start of the fight on weapon, so as not to advance the fight if you shoot without a weapon selected. Add Hotkeys.
- Maybe it's my fault, but I found it hard to get new shells. I had lots of J, K, C and N, only one L (on Quthor and after finishing the game). Yet I've done a lot of special battles (bounty, etc...) except on Quthor, is this normal? I thought at one point that not all shells were implemented.
- Is it possible to consult the space maps of all the sectors known to the player (on the captain's computer, for example)?
- T'ris doesn't appear in her revelating uniform when she's in the mess.
- Once all the interactions with Vee have taken place, I find that you don't pay much attention to her anymore.
- Money is never easy to manage in a game. Although the game is demanding at first, it becomes very easy to become a multimillionaire as time goes by. Maybe review the Arcade Bot's winnings, or the loots during certain space battles (some loot are far too lucrative, like the Torpedo Array MkII or the Voron Shiel, for example), perhaps change the investments in subscriptions. When Belit asked me for 50 000K I had no problem at all (320 000K in my piggy bank).
- Is it possible, in the maintenance room, for Vee's avatar not to appear but for her to remain on her throne when she speaks? This is just my opinion, but it would be more coherent.
- When leaving Krell, is it possible for the girls to take back the uniform they had on before going to this sector?
- In my opinion, it would be interesting to redesign the main menu to personalize it (right now it's “classic Renpy”).
- Maybe put the gallery in the main menu (persistent save)
I have some questions:
- Do you plan to mortify the personal bot (change shell)?
- Are other endings planned (exploration of NX010)?
- Threesomes, foursomes or more?
- Are more landings in stations or planets planned? And other locations on
- Are more interactions planned with Veronica and Audra? And Shady?
- Will the Heavently Bodies on Iltari Station reopen?
- Are other spycams planned (Moira, Seraphine, Vee, Ylyee)?
- Will it be possible to have modules, plating and pods delivered to Tenaris?
- Will Vee be able to wear other clothes?
- Is multilangage planned? If so, I'd like to volunteer for the French version.
- When is a V 1.0 of The Princess and the Tower planned ?
So... I'm sorry for this long message, but I really enjoyed this game and I think it could reach even greater potential with a whole bunch of small changes that don't have to be restrictive. This is just my feeling of course, my idea is not to question the developer's vision but to help him.
And if multilingualism is planned, I'd like to volunteer for French.
I've noticed a problem with T'ris but I'll describe it in another post, this one is long enough.
Thanks for reading.
I recorded the following items in the change list 1.50
- Leaving the station window will be added (I'll see how it works/ feels...)
- Section B will be converted to a visitable room from the start. It will later become relevant as the Krell Pet Milking machine will be there
- The Krell space Muster image I need to rework as there is some inconsistency there. Adding Vee and Seraphine might be a nice touch
- Space combat defaule cannon selection is a good idea. Added
- Krell uniform restore inconsistency fixed in 1.50
- Vee double image will be fixed. I normally do not use a side image if the character is in view
- more locations planned in 1.50 and 1.60 (Krell Dome, Pet Shop, ...)
- modules, plates, pods was an oversight. added to log drone access
- Shady will have a short appearance in 1.50 in Arellarti Station (undercover in Krell uniform...)
As to some other points
- higher end shells are indeed difficult to get (mainly in Quthor asteroid belt encounters, level 7, 8)
- space map reference (kind of encylopedia) would be nice but thats a major one. I'll add it to unscheduled list as reminder
- money/loot rebalancing is always on the agenda, noted
- more spycams not planned but some surprise walk ins on ylyee and seraphine
- mess hall is off duty so characters do not need to wear uniforms there
- Princess and Tower is finished, I just never called it 1.0
- There will be no alternate endings in SJX
- Harem content/threesomes might be added
- Translations not planned as the game code design wasn't planned for that and it would be a bit tricky I assume
Thanks again for the suggestions!