slowparson
Active Member
- May 30, 2017
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Honestly, the real question is what choice of game style would be chosen. Another "harem" RPG? Go back to turn-based strategy like Goblin & Princess, but with more than one enemy (ie, Risk instead of chess)? Be lazy and just do a puzzle game that unlocks images (hopefully not, although would be an interesting excuse to test out image generation and prompt engineering)?As to my next project, this is still not fully decided. As I extended space journey, X a bit I thought that at least part of the poll which asked for continuation has been delivered with these extensional episodes.
Probably, I will make a smaller SIM game to get used to the Godot engine. Maybe a sexbot arcade thing...
After that, I am leaning to a sandbox of the current style again, but this time using godot engine, which would allow me to add much better mini games. The character conversation layer I can easily do myself.
Still, doing a sandbox style top-down old GTA game could be quite interesting, one of my few gripes with your games is the complete mouse dependence. Clicking through hub-and-spoke location design to get around like a Myst game gets super tedious after a while... though still less clicking going around the ship than going around Myst. But having to implement fast travel for the ship's interior, hilarious!
Some arrow key action would be nice, though. Even just for minigames. The bigger issue with minigame design is designing them so they are initially interesting, but also can be automated or later ignored by players as they advance. Otherwise, the mini-game just ends up becoming the game...
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