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What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 1,435 10.2%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 2,267 16.1%
  • GAME 3 - Sexbot Rebellion

    Votes: 1,454 10.3%
  • GAME 4 - Dairy Dynasty

    Votes: 1,348 9.5%
  • GAME 5 - Space Journey X Continued

    Votes: 5,003 35.4%
  • Any above OK with me

    Votes: 2,361 16.7%
  • Something else

    Votes: 255 1.8%

  • Total voters
    14,123

Sparhawker

Well-Known Member
Mar 23, 2022
1,267
428
206
small question(s).
Multiverse cube.....why, I mean I think I've read what it does but I don't understand the need - have I missed something?
Mystery Box - well it's a mystery, does that come into things later on?
Money - quickest way to make BIG money? I've been doing bounties as many as I can, but even that's slow going. I could go back to mining I guess

Thank you for your attention (oh sorry, maybe I shouldn't say it like that...lol)

I attached my latest save, would be nice to get some feedback (I only just got hyperdive up to 100% so was going to do that next)
 

hentaidez

Member
May 16, 2020
111
83
144
small question(s).
Multiverse cube.....why, I mean I think I've read what it does but I don't understand the need - have I missed something?
Mystery Box - well it's a mystery, does that come into things later on?
Money - quickest way to make BIG money? I've been doing bounties as many as I can, but even that's slow going. I could go back to mining I guess

Thank you for your attention (oh sorry, maybe I shouldn't say it like that...lol)
Originally, the Multiverse thing was used because saves were not compatible between game updates. Now, it's effectively your New Game+ Mechanic, allowing you (when used properly) to keep a selection of valuable goods (which can include all of your unique gear and all of the equipment needed to use it, and/or a ton of saleable items) across multiple playthroughs.

I like to start a fresh playthrough every time there's a major update, and it saves a LOT of time grinding.

Bounties are probably the best bet in the early going, but once you've built up the right tier of bot parts, the Bot Arcade can start giving you millions each day in passive income.
 

Sparhawker

Well-Known Member
Mar 23, 2022
1,267
428
206
Originally, the Multiverse thing was used because saves were not compatible between game updates. Now, it's effectively your New Game+ Mechanic, allowing you (when used properly) to keep a selection of valuable goods (which can include all of your unique gear and all of the equipment needed to use it, and/or a ton of saleable items) across multiple playthroughs.

I like to start a fresh playthrough every time there's a major update, and it saves a LOT of time grinding.

Bounties are probably the best bet in the early going, but once you've built up the right tier of bot parts, the Bot Arcade can start giving you millions each day in passive income.
thanks for that, guess I didn't mis-read the Multiverse thing. I'm only going to play this once (unless something major changes and saves don't work of course).
No idea what the 'mystery cube' is then? It gives a value of like 600k but is never on cargo inventory (so far).
Yeah, Bounties...I am aiming to do two a day if I can, but having to find/replace parts sometimes puts a stop to that plan. Must admit I'm not sure if I'm using the torpedoes correctly as they do so little damage compared to my nice shiny laser.
 

Sparhawker

Well-Known Member
Mar 23, 2022
1,267
428
206
Something just came up with Nimhe and I have no idea what she actually wants, there's no quest for it....any know what she wants? The menu above this picture is 'Lab materials'
 

hentaidez

Member
May 16, 2020
111
83
144
thanks for that, guess I didn't mis-read the Multiverse thing. I'm only going to play this once (unless something major changes and saves don't work of course).
No idea what the 'mystery cube' is then? It gives a value of like 600k but is never on cargo inventory (so far).
Yeah, Bounties...I am aiming to do two a day if I can, but having to find/replace parts sometimes puts a stop to that plan. Must admit I'm not sure if I'm using the torpedoes correctly as they do so little damage compared to my nice shiny laser.
The Mystery Cube is used late-game to acquire certain components (on a random basis) at a location that only shows up every few in-game days. I generally find I have a lot of mystery cubes, by that point, but not enough time to use them more than once or twice before I complete the game.

Re: Torpedoes. The basic (I forget what they're called, because they're basically trash) orange torpedoes don't do any more damage than the laser, but it -- and all torpedoes -- have enough AOE to take out surrounding seekers/enemy missiles and damage other nearby (sharing a border on the hex grid) enemies. No friendly fire, thankfully. Better torpedoes are more powerful, and also have the AOE effect, but also cost more. There are late-game battles which are nearly impossible to do with the laser alone, and you're going to want the really powerful missiles (Voron Type 2, Collapsar, or the new ones I forget the name of you buy in the Quthor system) for those fights.

At the stage you're in, however, unless your opponent is using seekers/missiles of his own or you're facing the Swarm ships, the laser is all you really need. Just hit the enemy until your AP is down to 1, then find a rock to hide behind and end your turn (the enemy only has enough AP to maneuver, not to maneuver and fire... usually). Eventually, you'll whittle away the enemy's shields and destroy him, and he'll never even fire back. Save the missiles to strike enemy ships that launch seekers, but only if the seeker is still touching it's hex on one side (allowing you to kill the seeker and damage the enemy ship at the same time). Active seekers tend to extend the enemy's turn, which can allow them to maneuver and shoot you on the same turn even if you're behind a rock, and they hit hard, themselves, so it's important to try and get rid of them.

The Swarm tend to come at you as a, well, swarm, and often appear with no rocks to hide behind. Fortunately, an individual swarm ship doesn't do massive amounts of damage in a single turn, but five of them at once can put a serious dent into your shields. With your (top-tier for the first system) shield maxed, you should be able to withstand one barrage safely, but unless you reduce those numbers significantly, you won't last much longer than that. Try to maneuver two or more Swarm ships together and use AOE attacks from missiles to reduce their numbers as quickly as possible.

Better gear will change your tactics, as you acquire it, but I'm not going to go over EVERYTHING here, and I think tactical decisions become more of a personal preference as you get better options (and face tougher opponents).

I see nobody answered this.
Can anyone enlighten me? I may be too early in the game as I am still to go through the jumpgate...I'm just ambitious I guess
The Doctor is recruited during the main quest in what is the late mid-game/early late-game period (originally, I thought she was recruited almost too late-game to really get to know her, but as as more free expansions have been added, her introduction has been pushed more into the mid-game), as part of unlocking the Quthor system. She'll join your ship as a guest (which limits your interactions with her), but upon completion of unlocking the Quthor system becomes a full-fledged member of the crew (so you can really start seducing her, then).

Something just came up with Nimhe and I have no idea what she actually wants, there's no quest for it....any know what she wants? The menu above this picture is 'Lab materials'
She's mentioned a couple times, in dialogue, that she wants AI cores for some of her bot experiments, and would be willing to trade favors in exchange. That's what she's asked for. You can also give her some captured bot shells (letting her learn how to make her own copies of these shells; she can't do this for every bot shell, and the shells she can learn are "tiered" to not be learnable until she reaches a certain Tech level), but she only needs one of each shell and will remind you if she's already learned one you're trying to give her. You can give her a Military Bot Crate (if I recall correctly; it might be the Rare bot crate, instead) to unlock another sex option with your personal bot (the one sitting on your bed).
 
Last edited:
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Sparhawker

Well-Known Member
Mar 23, 2022
1,267
428
206
The Mystery Cube is used late-game to acquire certain components (on a random basis) at a location that only shows up every few in-game days. I generally find I have a lot of mystery cubes, by that point, but not enough time to use them more than once or twice before I complete the game.

Re: Torpedoes. The basic (I forget what they're called, because they're basically trash) orange torpedoes don't do any more damage than the laser, but it -- and all torpedoes -- have enough AOE to take out surrounding seekers/enemy missiles and damage other nearby (sharing a border on the hex grid) enemies. No friendly fire, thankfully. Better torpedoes are more powerful, and also have the AOE effect, but also cost more. There are late-game battles which are nearly impossible to do with the laser alone, and you're going to want the really powerful missiles (Voron Type 2, Collapsar, or the new ones I forget the name of you buy in the Quthor system) for those fights.

At the stage you're in, however, unless your opponent is using seekers/missiles of his own or you're facing the Swarm ships, the laser is all you really need. Just hit the enemy until your AP is down to 1, then find a rock to hide behind and end your turn (the enemy only has enough AP to maneuver, not to maneuver and fire... usually). Eventually, you'll whittle away the enemy's shields and destroy him, and he'll never even fire back. Save the missiles to strike enemy ships that launch seekers, but only if the seeker is still touching it's hex on one side (allowing you to kill the seeker and damage the enemy ship at the same time). Active seekers tend to extend the enemy's turn, which can allow them to maneuver and shoot you on the same turn even if you're behind a rock, and they hit hard, themselves, so it's important to try and get rid of them.

The Swarm tend to come at you as a, well, swarm, and often appear with no rocks to hide behind. Fortunately, an individual swarm ship doesn't do massive amounts of damage in a single turn, but five of them at once can put a serious dent into your shields. With your (top-tier for the first system) shield maxed, you should be able to withstand one barrage safely, but unless you reduce those numbers significantly, you won't last much longer than that. Try to maneuver two or more Swarm ships together and use AOE attacks from missiles to reduce their numbers as quickly as possible.

Better gear will change your tactics, as you acquire it, but I'm not going to go over EVERYTHING here, and I think tactical decisions become more of a personal preference as you get better options (and face tougher opponents).



The Doctor is recruited during the main quest in what is the late mid-game/early late-game period (originally, I thought she was recruited almost too late-game to really get to know her, but as as more free expansions have been added, her introduction has been pushed more into the mid-game), as part of unlocking the Quthor system. She'll join your ship as a guest (which limits your interactions with her), but upon completion of unlocking the Quthor system becomes a full-fledged member of the crew (so you can really start seducing her, then).



She's mentioned a couple times, in dialogue, that she wants AI cores for some of her bot experiments, and would be willing to trade favors in exchange. That's what she's asked for. You can also give her some captured bot shells (letting her learn how to make her own copies of these shells; she can't do this for every bot shell, and the shells she can learn are "tiered" to not be learnable until she reaches a certain Tech level), but she only needs one of each shell and will remind you if she's already learned one you're trying to give her. You can give her a Military Bot Crate (if I recall correctly; it might be the Rare bot crate, instead) to unlock another sex option with your personal bot (the one sitting on your bed).
ok, thanks for all that, pretty comprehensive.
The thing with the torpedoes now makes a lot more sense. Both my shields and laser ate are 107% so the laser does do a lot of damage but yes the 'swarm' stuff has been tough...I haven't quite got the tactics for those quite down yet, but getting there and now I know it's better to use a torpedo when they are clumped it'll be easier (I hate losing components that I've worked hard for. I guess I'll use up some cargo space for the better torpedoes when I see them
 

kotax

Newbie
Sep 19, 2024
15
17
48
Christmas present!

2.30 Command Cheat List

Disclaimer: They work for me, it may break your game, list(s) not complete, blah blah. Most of these cheats were found by digging through game files. Particularly breakable cheats have 'BREAKABLE' in notes, be VERY careful, I will try to explain why it's breakable, all of them carry to the risk of breaking quests, missions, gallery, achievements.

Press 'SHIFT+O' (the letter 'oh', not number 'zero') to open the console.

Rollback results: If you don't like what the mining, crate, ship loot, sex bot cortex, or skipped pony race results are, you can use the rollback function (generally Mouse Wheel Up, possible to do mulitple rollbacks) to try again. You can also use to this to try to rollback incorrectly entered cheats. (For Pony Race, it's may not be possible to rollback an entire race as there may not be enough rollback history, which is why I suggest only rolling back skipped races.)

To unlock gallery directly:
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Code:
REFERENCES
Possible Characters: 'tris' - T'Ris, 'nimhe' - Nimhe, 'khelara' - Khelara, 'vee' - V, 'seraphine' - Princess Seraphine, 'moira' - Dr. Moira, 'GAME.mc' - YOU, the Main Character!
Item List: see /game/200_init/205_init_items.rpy
Bot Part List:  see /game/700_minigames/760_sexbot_core_data.rpy
Attributes (getAttr): MOD - Mood, STS - Stress, ENE - Energy (for V), TEC - Tech Skill, REP - Reputation, - APP - Appreciation, EXH - Exhibitionism, SLU - Sluttiness, SUB - Submission
Code:
GAME.addItemSmart("ITMCrateWeapons")
- Add items [i.e. Weapon Crate]

Code:
for x in range(100):
GAME.addItemSmart("ITMPetSupplement")
[need extra enter here^]
- Loop the command/cheat 100 times. [i.e. add 100 Pet Supplements]

Code:
GAME.lab.parts.append(GAME.sbPartsData["SBPAddOnImmo3"].clone({"pref": "elite"}))
- MAJOR BREAKABLE - Do not typo, this directly adds parts to your bot lab, and could break the botlab! Add bot parts [i.e. Immobilizer, Gen 3, Elite].

Code:
GAME.lab.parts.append(GAME.sbPartsData["SBPCortexPre"].clone({"pref": "elite"})); GAME.lab.parts.append(GAME.sbPartsData["SBPHead3"].clone({"pref": "elite"})); GAME.lab.parts.append(GAME.sbPartsData["SBPTorso3"].clone({"pref": "elite"})); GAME.lab.parts.append(GAME.sbPartsData["SBPArms3"].clone({"pref": "elite"})); GAME.lab.parts.append(GAME.sbPartsData["SBPLegs3"].clone({"pref": "elite"}))
- MAJOR BREAKABLE - See above. Add enough parts to build an Elite - Precursor Cortex/Gen 3 Head, Torso, Arms, Legs

Code:
GAME.hour=18
- BREAKABLE - possible to set invalid hour, but can just change back to a valid hour or sleep it off. Change hour of the day [use 8 thru 22, hours outside these are considered invalid].

Code:
tris.fp+=100
- BREAKABLE - Recommend avoiding until favour quests for character are completed. Add 100 favor points to T'Ris

Code:
hexCanvas.ownShip.ap+=1000
- BREAKABLE - don't go crazy, I've added up to 2007 AP total and it's fine, but obviously could overflow integer and crash game, if you need more, use up most of your AP first. Add 1000 AP to your own ship, only works in combat. All combat is beatable with inifinite AP :)

Code:
GAME.mc.tally["Eliminated Obliterators"] += 20
- BREAKABLE - can break quest/achievemet triggers, can set not in game Diary tallies, stick with '+=' to ensure you're adding to an existing tally. Add 20 to your "Eliminated Obliterators" count stat, useful for achievements.

Code:
vee.doneToday
- see list of completed character tasks for V for today.

Code:
vee.doneToday.remove('favour')
- BREAKABLE - repeating tasks meant for once per day. useful if you want to just grind through for gallery/achievements. remove the 'favour', allows some favours to be repeated on the same day. Also useful for 'pole' (poledance); 'uniform_inspected' (uniform inspection)

Code:
GAME.mc.setAttr('TEC',30)
- BREAKABLE - possible to exceed attribute's maximum, Recommend understanding safe increments (i.e. 5 for TEC, 1 for APP/EXH/SLU/SUB, etc.), then sleeping to ensure quests/gallery/achievements don't break. Set MC's Tech Skill to 30.
 
Jan 5, 2018
63
70
132
Code:
GAME.mc.setAttr('TEC',30)
- BREAKABLE - possible to exceed attribute's maximum, Recommend understanding safe increments (i.e. 5 for TEC, 1 for APP/EXH/SLU/SUB, etc.), then sleeping to ensure quests/gallery/achievements don't break. Set MC's Tech Skill to 30.
An extension of this warning, if you increase EXH beyond, or even to the current max of certain characters to try to trigger their next progressive uniform stage, you can accidentally cause them to roll all the way back to their base uniform. Ask me how I know.
 
4.20 star(s) 166 Votes