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What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 1,391 10.1%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 2,221 16.2%
  • GAME 3 - Sexbot Rebellion

    Votes: 1,418 10.3%
  • GAME 4 - Dairy Dynasty

    Votes: 1,312 9.6%
  • GAME 5 - Space Journey X Continued

    Votes: 4,847 35.3%
  • Any above OK with me

    Votes: 2,301 16.8%
  • Something else

    Votes: 247 1.8%

  • Total voters
    13,737

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,874
5,554
703
So I guess all the item codes were changed recently. I just added about 40 units of bot crates to my player inventory that I can't actually unpack lol
The root cause for that might be that the crates should not be located in your inventory, but in cargo instead.
you might be able to sell them off, if not you need to revert your save game before you did this command line activity

it is always best to use GAME.addItemSmart() which sorts stuff into the right places :)
 
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NoiVul

Member
Feb 24, 2023
140
177
167
I ran into a problem of not having the pirate base (or Vee) unlocked in Sector 1, and I eventually realized you had to explore the new rooms in the ship after BB-2 repairs and opens them. You can't progress until you do this.

This isn't a bug, but a necessary step for progression that isn't specified in a quest. I think it's the bot lab you have to 'discover' by clicking on the door. This becomes more obvious when you are replaying with the multiverse pod, since you can easily reach the warpgate without doing many quests.
 

slowparson

Active Member
May 30, 2017
865
593
219
I've been meaning to ask... is this game finally now Space Journey X^2, or is that still going to be a separate game (like expanding on the epilogue or whatever)?

Bonus round: Will these updates eventually result in multiple possible endings, or possibly variable endings for the current epilogue?
 

ToastyOats

Member
Aug 5, 2016
282
263
328
The root cause for that might be that the crates should not be located in your inventory, but in cargo instead.
you might be able to sell them off, if not you need to revert your save game before you did this command line activity

it is always best to use GAME.addItemSmart() which sorts stuff into the right places :)
I rolled back to a safe save. And tried the recommended command and got "" Warning: def addItemSmart, unknown item para False "" I even looked in the 205_init file to make sure I got the filenames correct.
 

pxlWisp

New Member
Nov 26, 2025
3
4
3
This game is really impressive. I thought it was done after reaching the end of the story, but it's good to come back and see there's even more content.
 

mega

New Member
Jun 5, 2017
7
4
168
walkthrough said away missions are unlocked by scanning planets, but when i click on planets it just says there's nothing for me to do here right now.

edit: nvm. quest popped up after spending the night in iltari, now there is a scan option when clicking on tenaris
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,463
1,460
326
Already past 10 (and into the part where you can only improve your tech stat by upgrading parts, which is EXPENSIVE early-game), so it must be beyond that. And it must be a new condition, because I used to be able to do that almost right away.
Well, if you know that it MUST be beyond what I said and that it MUST be a NEW condition, good luck to you, I haven't played the new version yet.
 

hentaidez

Newbie
May 16, 2020
74
62
134
Well, if you know that it MUST be beyond what I said and that it MUST be a NEW condition, good luck to you, I haven't played the new version yet.
What I knew was (1) it wasn't showing up and (2) my tech was already 12-13, and it still hadn't unlocked, yet it was unlocked from the moment I unlocked my bot lab in every one of my previous starts (I've had a new run from the start for every version since 1.30), so I knew that IF it was a condition, it was a new one, and I didn't know what it was (I do, now; was coming on here to follow up and say that it unlocked at Tech 15... but not right away. I had at least one night/morning sequence, in addition), but I also could see how it was a feature that might have been replaced or completely removed, too, and I wasn't sure which it was.

Also, as part of my follow up, it appears the sequence you need to go through to improve your character's tech points has changed, somewhat. (I did a word search for "QC" in the Walkthrough and only found the old order listed, so maybe someone needs to fix that?)

It used to be that upgrading parts was what you used for getting your tech above 20; now it appears that it is used to get you from tech level 10-15, and you use QC testing sequences after that. QC testing also has a limit when it comes to improving your Tech (I think it was 20?), though from the message you get when you hit that limit, I think you can push it higher with different bot shells (I haven't built any, yet, in this playthrough, so I'm not certain about that). Edit: I should note that you can, nevertheless, raise your tech skill a LOT faster, in this version, if you can get your hands on enough nanites.
 
Last edited:

RemoraDFC

Active Member
Dec 7, 2017
505
398
239
I would like to spin things around and extend my appreciation to yv0751. His work and willingness to continue on this project, and even to grace us with his presence here. His ever growing talent, and his pursuit of new knowledge, through his progression of games. His patience and tolerance for us all.

I would also like to make a minor suggestion to the rest of us. To consider helping each other respectfully. And to provide constructive feedback.

This is not a comment on any recent posters above this post. Just coincidence. So nobody assume I am calling anyone out. I just hope to have this community of passionate fans reflect on how blessed we are to have an active developer in our presence, especially with so many other promising projects abandoned by others. And to be thankful to be surrounded by kindred spirits that appreciate and enjoy the same content as ourselves. We have each found something to our liking, and we should be celebrating the continued success of the Dev and of finding a community of peers.

Again. Thank-you yv0751. And to everyone who has been able to support the development of this project.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,874
5,554
703
What I knew was (1) it wasn't showing up and (2) my tech was already 12-13, and it still hadn't unlocked, yet it was unlocked from the moment I unlocked my bot lab in every one of my previous starts (I've had a new run from the start for every version since 1.30), so I knew that IF it was a condition, it was a new one, and I didn't know what it was (I do, now; was coming on here to follow up and say that it unlocked at Tech 15... but not right away. I had at least one night/morning sequence, in addition), but I also could see how it was a feature that might have been replaced or completely removed, too, and I wasn't sure which it was.

Also, as part of my follow up, it appears the sequence you need to go through to improve your character's tech points has changed, somewhat. (I did a word search for "QC" in the Walkthrough and only found the old order listed, so maybe someone needs to fix that?)

It used to be that upgrading parts was what you used for getting your tech above 20; now it appears that it is used to get you from tech level 10-15, and you use QC testing sequences after that. QC testing also has a limit when it comes to improving your Tech (I think it was 20?), though from the message you get when you hit that limit, I think you can push it higher with different bot shells (I haven't built any, yet, in this playthrough, so I'm not certain about that). Edit: I should note that you can, nevertheless, raise your tech skill a LOT faster, in this version, if you can get your hands on enough nanites.
thanks for the hint with the walk-through I obviously forgot to update that.
I have that little hover pop-up over your stat menu where you can see the different steps and when they unlock.
In order to draw the skill update out a little bit I introduced those swarm materials as requirement because they are not so easy to find.
On the plus side upgrading parts helps you in the middle game significantly to get much earlier to high-end bots.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,874
5,554
703
I rolled back to a safe save. And tried the recommended command and got "" Warning: def addItemSmart, unknown item para False "" I even looked in the 205_init file to make sure I got the filenames correct.
It works 100% because the game uses it all the time. ;)

GAME.addItemSmart('ITMTorpedoVoron') -> goes into cargo
GAME.addItemSmart('ITMOutfitPony') -> goes into inventory
GAME.addItemSmart('CITMBlasterHeavy') -> goes into armory inventory
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,874
5,554
703
I would like to spin things around and extend my appreciation to yv0751. His work and willingness to continue on this project, and even to grace us with his presence here. His ever growing talent, and his pursuit of new knowledge, through his progression of games. His patience and tolerance for us all.

I would also like to make a minor suggestion to the rest of us. To consider helping each other respectfully. And to provide constructive feedback.

This is not a comment on any recent posters above this post. Just coincidence. So nobody assume I am calling anyone out. I just hope to have this community of passionate fans reflect on how blessed we are to have an active developer in our presence, especially with so many other promising projects abandoned by others. And to be thankful to be surrounded by kindred spirits that appreciate and enjoy the same content as ourselves. We have each found something to our liking, and we should be celebrating the continued success of the Dev and of finding a community of peers.

Again. Thank-you yv0751. And to everyone who has been able to support the development of this project.
I'm glad to hear you still enjoy the game. I'll add stuff in this late stage because I notice when looking at my older code there are things I could not technically do before and want to add those features.

That's why the away missions are coming comparatively late, that's why in version 2.40 there will be a complete overhaul of space navigation menu, dynamic visuals and also a bunch of under the hood changes such as debugging logger, and other service code.
So in essence, as someone has pointed out above, quite a few of the space journey X 2 items now have found their way into version one as if you will expansion.

I am not sure how long I will go on to expand this version, but I have the impression that there is still interest. When it becomes either technically unwieldy or people are looking for something different, or patreon, forced by stripe, moves to demonetize all adult content (what is on the horizon), then I might just move to some other stuff.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,874
5,554
703
Did everything as in instruction. But game says that I did wrong and only has an option to return to main menu
In this case you might have used a non-compatible save. Import capability was rolled out from 2.00 onwards. This means that e.g. V1.50 saves will not import.

If it was a 2.x save game I am interested to analyze it if you know how to find the save file and can post it here.
 

por42

Member
Sep 2, 2020
194
29
93
would anyone mind explaining diference is between the underverse parts ?

like between

Hellhammer / Wails Of Infinity

Akasha's Tendrils/Sigil Of Eresh

Barbed Carapace/ Dark Mirage

Nephilim Projector/Kigal's Wrath
 

Chrisdarock19

Well-Known Member
Oct 15, 2018
1,460
2,051
461
would anyone mind explaining diference is between the underverse parts ?

like between

Hellhammer / Wails Of Infinity

Akasha's Tendrils/Sigil Of Eresh

Barbed Carapace/ Dark Mirage

Nephilim Projector/Kigal's Wrath
The walkthrough in the OP has the answers. Page 57
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4.20 star(s) 161 Votes