Well, if you know that it MUST be beyond what I said and that it MUST be a NEW condition, good luck to you, I haven't played the new version yet.
What I knew was (1) it wasn't showing up and (2) my tech was already 12-13, and it still hadn't unlocked, yet it was unlocked from the moment I unlocked my bot lab in every one of my previous starts (I've had a new run from the start for every version since 1.30), so I knew that IF it was a condition, it was a new one, and I didn't know what it was (I do, now; was coming on here to follow up and say that it unlocked at Tech 15... but not right away. I had at least one night/morning sequence, in addition), but I also could see how it was a feature that might have been replaced or completely removed, too, and I wasn't sure which it was.
Also, as part of my follow up, it appears the sequence you need to go through to improve your character's tech points has changed, somewhat. (I did a word search for "QC" in the Walkthrough and only found the old order listed, so maybe someone needs to fix that?)
It used to be that upgrading parts was what you used for getting your tech above 20; now it appears that it is used to get you from tech level 10-15, and you use QC testing sequences after that. QC testing also has a limit when it comes to improving your Tech (I think it was 20?), though from the message you get when you hit that limit, I think you can push it higher with different bot shells (I haven't built any, yet, in this playthrough, so I'm not certain about that). Edit: I should note that you can, nevertheless, raise your tech skill a LOT faster, in this version, if you can get your hands on enough nanites.