Development Diary #50 / Shuggerlain Project presentation 2020-01-21 20:38
First of all, thank you so much to all of you guys for having supported Space Paws, and still support us despite the vacations and now starting a project that you still don't know what's about. Sincerely, thanks a milion.
Maybe this is one of the reasons why we think you deserve to know more details about Shuggerlain project, so let's begin.
Shuggerlain is a continent, where all the action of this new project will happen. Our main character is Nulkan, a capitan of one of the cities of his nation: Ashtera.
(So this time you won't be able to put your name on the game
)
But Ashtera is only one of the (around) 10 nations of this continent. Some of these nations' inhabitants are humans, others will be furries, and others neither humans nor furries
Of course, if there're 10 nations, there will be at least 10 different main girls
This game will have a strong narrative/VN part as Space Paws did, but it will have strong inspiration in games like Advance Wars, Sengoku Rance, Kichikou Rance, Eiyuu Senki... so yes. Recruit troops, conquer other nations and advance.
The game mechanics were chosen because:
1) We simply really like them
2) Offer lots of narrative possibilities
As we've realized that this project will need more characters and probably more animation work, we're counting with an extra artist that will do all the backgrounds work (Michal from now on), so our main artist and animator will have more time to do her job
Sex animations will likely be longer than in Space Paws. They will be more like interactive cinematic scenes. At least that's our intention.
Kind of an improved version of those last final H-scenes for Space Paws' ladies. We expect that the final version of the game should have around 40 of these H-scenes.
We expect this game to have an outsanding soundtrack, being the art, animations and narrative the strong points of the game.
Right now we're working really hard just to try to build this on Unity. But it's possible that we decide to use flash again. We know that many browsers won't support flash after 2020, but we think that flash has some pros, as Unity has some cons. However, this project should go forward no matter which engine we finally use.
We're also pleased to announce that WetPussyGames will keep supporting us for this project and we both are excited with this project.
So from now on, we can just ask for a bit (more) of patience. Creating a project is more time consuming for us than developing an update (new mechanics, new characters, new plot...absolutely everything is new, we're not recycling anything)
Believe us when we tell you we're working really hard on this, one of the reasons of this is because we love what we do, but we also want to do something you will enjoy a lot.
We'll be posting all the stuff we're creating (as we usually do).
We'll keep you informed guys! We hope you are as excited as we are!