L7Bear

Well-Known Member
May 29, 2017
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Right-click on the app, choose "Cancel", right-click again, choose "Open". The next times just double-click on the app as you do for any other app.
It's been like 20 years since I last had a Mac, but seriously? Is that a real thing?
 

Udayana

Well-Known Member
Oct 19, 2021
1,649
1,459
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It's been like 20 years since I last had a Mac, but seriously? Is that a real thing?
I'm not sure I understand what you mean. It's only a matter of security when you launch for the first time an app whose developper can't be verified.
 
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Pollux

Member
Jan 4, 2018
244
2,978
446

Hi!
I'm feeling a bit hesitant to share this update as there's not much exciting to report on my end. Unfortunately, I caught the flu. While I started feeling better yesterday, I'm still hoping for a bit more improvement today. While all my loved ones were gathered at my deathbed, my main concern was whether I could manage to release SR v2.0 before Christmas. This morning, after adjusting my work plan, I finally felt a sense of relief. Early Access for SR v2.0 will be ready just before Christmas. I've got one more sick day ahead, but I'm confident nothing will hold me back come Monday.
Next week, you can expect HD wallpapers, preview images, and "How It's Made" videos – the things I intended to share this week, but fate had other plans.
I understand if you're disappointed, and I appreciate your understanding.
Wishing you a fantastic weekend!
Nemiegs.
Here are some banner tests I did a week ago. As you see, I stopped at the last one.











 

Pollux

Member
Jan 4, 2018
244
2,978
446

Greetings, esteemed party members and Politburo colleagues!
After battling a severe illness last week, complete with a fever that felt almost incompatible with my male life, I'm pleased to announce that this week I'm back to full-throttle game development. Unfortunately, I had to temporarily set aside the idea of injecting Laura with a microchip during her brothel shifts or installing a device to measure her arousal levels. The implementation seemed challenging, and I wasn't confident it would work reliably. Consequently, I've made some adjustments to the dialogues. Perhaps I'll revisit this concept in the future.
Looking ahead, I'll be diving back into game development next week. Feel free to check out my page for some interesting updates as well.
Wishing you all a fantastic weekend!
Nemiegs
 
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