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Hello, bright people in dark times!
Yesterday I released early access to v1.1. During the next couple of hours, with great help from my patron, I managed to fix a game-breaking bug. I do not know if I can mention his name, so I will not. But I am very grateful.
Next Thursday, I will publish the official release of the update. Until that, I will monitor the update for possible bugs. But I hope there is none. Also, I need to make backups and design the new navigation system in the code.
The plan for me for v1.2 looks like this.
New navigation system. It would look the same as the previous one. But I need to simplify the code for me. Also, I do not want to make players go to places where nothing happens. So whether I will add scenes consisting of 3-5 renders or close the location until something happens there. At least that is my plan. Will see how it ends in real life. So I need some time for additional renders. Probably no more than a week.
There will be a lot of events on the in-game Monday. It will be a pretty big one. After the official release of v1.1, it should take about 6-7 weeks to accomplish. Pretty much, I know. But I need some time to work on the code. Usually, the period before releases is very rushed, and I never have enough time to code everything I need. I need to fix this. Unfortunately, due to the situation in the world, I had to abandon my plan of buying the new RTX3090. It would have helped a lot to decrease the time I spend splitting each scene before rendering to 2-5 files and putting them back together in photoshop. It takes at least 1/3 of the time I work on images. If not more. But things are as they are. Could be worse, you know...
Thanks for your support!
Have a great time at the weekend!
Regards,
Nemiegs.