This is the complete collection of [SpeerpH] work (up until June 2023), thoroughly filename tagged and timestamped with the correct release dates.
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All in all, 12 animations (no alt audio duplicates - see spoiler right below) & 32 images (1.22GB)
Emphasis is on the curation of the archive, specifically with use of naming tags for actors and sex scenes,
but most importantly, file timestamps that correspond with the actual release date of each video or image.
Every video is the original released one, but their filenames are not.
I use a custom filename tag system to quickly find stuff in my collections.
If anyone cares it works like:
Both [Created] and [Modified] date of each file is set to the file's original release date on patreon/twitter, so sorting by date would be pretty easy and a huge QoL (for windows add the extra column 'date created' in explorer). Files are zipped so as to preserve the dates when downloaded.
You're welcome! I use Avidemux for video and audio remuxing in mp4 and MKVToolNix for pretty much everything (also handles webm). They are both open source and free (and pretty easy to use). Both can easily extract audio from any video container (webm are a bit of an issue, since the audio there, is in vorbis format and it needs to be converted to something usable for mp4s like .acc or .ac3 ie. cant be remuxed but has to be re-encoded). I use Audacity for that and also for loudness normalization in multi-audio videos.
If you have specific questions send me a msg.
You're welcome! I use Avidemux for video and audio remuxing in mp4 and MKVToolNix for pretty much everything (also handles webm). They are both open source and free (and pretty easy to use). Both can easily extract audio from any video container (webm are a bit of an issue, since the audio there, is in vorbis format and it needs to be converted to something usable for mp4s like .acc or .ac3 ie. cant be remuxed but has to be re-encoded). I use Audacity for that and also for loudness normalization in multi-audio videos.
If you have specific questions send me a msg.
OMG seems like he's really back
His last post on Patreon from yesterday:
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Hello everyone! Long time no see! I came with good news I've been doing the animation slowly all this time, while there wasn't much time, and finally it's finished!
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I'm terribly sorry for not posting anything all this time, it's just that I couldn't give any time frame at all when this animation would be ready, and progress was very slow, I even considered abandoning this work. But I liked the concept, plus I originally made the environment for it, so I decided to complete it anyway.
In this work, I tried to make the best possible simulation of the liquid, and, as it seems to me, it turned out perfectly, taking into account the volume of liquid that had to be simulated. (One simulation file weighed 150 GB, and the other 400 GB!)
I hope you enjoy this work. I've had quite a lot of free time in the last month, and I hope it will continue to be the same. I want to make a small loop for next animation to experiment with different things, and then I plan to finish the work with Tifa.