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dougredfield

Newbie
Oct 18, 2022
18
10
they are gonna end up like yandere sim dev, where he milked his supporters without fixing the damn game and ultimately people stopped paying. Given that we are dealing with porn and dudes be horny it may take longer for that to happen, but eventually people will get tired of waiting. Its just funny that they are on the coming soon section of steam despite the game not even being near finished.
After the source dries up, launch it on Steam to get as much money as possible.
 
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balbes98

New Member
Dec 13, 2021
8
1
Кто нибудь может слить на сайт kemono su новые посты с патреона ? Почему то там посты не обновляются с 24 ноября, на патреоне уже много каких то спойлеров, очень хочется глянуть что там вкинули разрабы
 

ArkStrike

New Member
Sep 3, 2020
4
1
some devs need someone that gives them a kick in the butt to focus on whats important, the deadlines huge companies put out are just as annoying, and throttle the quality, but it forces devs to finish their stuff at least and forces them not to dawdle on side-stuff.
Yup, this is a good reason why games like Star Citizen and Beyond Good & Evil 2 are never being finished.
 

JoshiroYon

Newbie
Aug 22, 2022
19
4
Кто нибудь может слить на сайт kemono su новые посты с патреона ? Почему то там посты не обновляются с 24 ноября, на патреоне уже много каких то спойлеров, очень хочется глянуть что там вкинули разрабы
Ну тут в основном на английском пишут, попрошу чутка уважать комьюнити. У kemono были проблемы с переносом данных и примерно на месяц легла возможность загрузки, на днях починили и добавили множество спойлеров. Спойлер - обновы нет, 3 интересных гифки и несколько артов
 
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Hell_Man

Member
Nov 11, 2020
113
119
what the fuck. :ROFLMAO: Do they think they're final fantasy with all these fucking spinoff games? Like this is insane, didn't they only have a few developers on the team? I'm genuinely starting to question if this is just a Patreon sub farm. And like, even if the spinoffs don't take away from the development of the main game like the devs say (they definitely do), isn't this just taking advantage of the patrons who have been desperately waiting for years for the main game to release, just to find out the devs are dropping multiple spinoffs which are inferior in both quality and concept, and are taking away from the main game. I mean we're literally getting tiny ass updates maybe once a month if we're lucky, and they've had spoiler art from years ago which has yet to be implemented, and the main story is far from being complete, hell I'd say they have less than 10% of the story done even after almost 4 years of development.
Everything points at the main story being the 3 girls of the Helsing household (Rory, Anne and Missy), so it's prolly closer to 50% when they finish Anne's stuff it'lls be closer to 60%.

those other games will probably be using the absurdly huge number of planned characters they never used on SML, since there were plenty that fit the themes described, there were fantasy monster girls, scps, school girls and teachers, and the farm animals, they'll probably use the same framework they're using on this but change the story/npcs, maybe some mechanics to fit it, the only ones I'm sure will play differently will be spooky milky nightmare and Wallia, since one will be a platformer the other will prolly just be where's wally but you get sex scenes when you find her, the only one I can't imagine where it's going is spooky milky daylight, unless it's something like 2d dead by daylight but the killers are hot ladies and you gotta escape from their labyrinth, which would be a pretty neat game.

So yeah the ''spooky milk life will actually be super expansive'' theory I had is gone, I'm pretty sure they'll finish this game with Missy's story being the last big quest, and then focus on making then next games, since we're already starting to look into information about MC's father, Missy's questline will probably solve whatever Annes questline sets up;
But I still keep my prediction that the final boss of Anne's questline will be the grim reaper, and that Missy's quest will probably have something to do with the Church, which might be the 3rd dungeon, and the final boss of the game might be some demon lady that is responsible for the women of the city being so busty.

I don't doubt they're dragging stuff so they can cash in more money, but whatever tbh, I don't pay them for anything so it's not my place to complain, I just really wish they made the Huggy Wuggy boss a thing in the toy dungeon the boss is basically ready they even have the sex animations prepared, I hope they didn't just axed the idea for copyright issues, and maybe added slanderwoman already, could be a neat encounter in the cemetery and/or park.
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Hell_Man

Member
Nov 11, 2020
113
119
I'll never understand, but why the hell don't they just turn all those projects into one game? Honestly, it would be an amazing idea and would become one of the best hentai games, like Fap Nights on frenni. But no, they decide to take the hard way and get into projects that they can't even finish. Like Spooky Milk Farm
I agree with that, if they concentrated all of those into Spooky Milk Life and instead of having a ''main story'' you had a big expansive game with different ''cores'' (which would be the bigger questlines that alter stuff in the world) where you can interact with them on whichever order you like, or make more use of the calendar system like maybe have Missy take the family on a trip and you have a limited time to do stuff in a map you only get access every now and then, or have each location carry it's own main quest and use that to give more depth to each place in the map, would make for a much more compelling game, but that takes a lot of planning and they clearly are having too much problem trying to make stuff scale properly with that simplistic combat system, feels bad.
 

WonderOrigin

Newbie
Sep 17, 2021
34
5
I agree with that, if they concentrated all of those into Spooky Milk Life and instead of having a ''main story'' you had a big expansive game with different ''cores'' (which would be the bigger questlines that alter stuff in the world) where you can interact with them on whichever order you like, or make more use of the calendar system like maybe have Missy take the family on a trip and you have a limited time to do stuff in a map you only get access every now and then, or have each location carry it's own main quest and use that to give more depth to each place in the map, would make for a much more compelling game, but that takes a lot of planning and they clearly are having too much problem trying to make stuff scale properly with that simplistic combat system, feels bad.
Honestly a very cool idea for a game, the only good games I remember having that sort of gameplay are Robolife-Days with Aino and summer memories with the calander system affecting the schedule the girls and the limited time. But I think the game is too expanisve right now to give a limited timer on, unless that time is like three years, this game would need to be compressed to fit that narrative. Especially since things like the santa events are easily missable. However events within the certain dates and time is a cool idea, hopefully it will get expanded on because right now the calander is just there to tell the date. Although it's still unlikely to happen in a timely manner unfortunately. I think the game will do something similar to what you mentioned with the 'cores' but without any major impact with the world. Many of the characters are just parodies of other people shows and media which makes it hard to make a difference without changing the theme of the world.

Unfortunately, much like many games before it, this game suffers from a lot of ambition with unrealistic goals and too many distractions. I feel like this game should have just focused on the main story first before adding more and more stuff and making more spin-offs. There are way too many side characters and events that are being added, they keep on adding things into the pot without caring about the stuff already inside of the game. It took almost a year for any update on the main story before. And although the game is much more expanisve, all the ideas are not really all that developed. This game is a cesspool of ideas and the begginnings of ideas made into one game. And I think the best thing moving forward is just to stop putting more new stuff into the game and develop whats already there. This game suffers from too wide of a vision and too little focus.
 
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Hell_Man

Member
Nov 11, 2020
113
119
Honestly a very cool idea for a game, the only good games I remember having that sort of gameplay are Robolife-Days with Aino and summer memories with the calander system affecting the schedule the girls and the limited time. But I think the game is too expanisve right now to give a limited timer on, unless that time is like three years, this game would need to be compressed to fit that narrative. Especially since things like the santa events are easily missable. However events within the certain dates and time is a cool idea, hopefully it will get expanded on because right now the calander is just there to tell the date. Although it's still unlikely to happen in a timely manner unfortunately. I think the game will do something similar to what you mentioned with the 'cores' but without any major impact with the world. Many of the characters are just parodies of other people shows and media which makes it hard to make a difference without changing the theme of the world.

Unfortunately, much like many games before it, this game suffers from a lot of ambition with unrealistic goals and too many distractions. I feel like this game should have just focused on the main story first before adding more and more stuff and making more spin-offs. There are way too many side characters and events that are being added, they keep on adding things into the pot without caring about the stuff already inside of the game. It took almost a year for any update on the main story before. And although the game is much more expanisve, all the ideas are not really all that developed. This game is a cesspool of ideas and the begginnings of ideas made into one game. And I think the best thing moving forward is just to stop putting more new stuff into the game and develop whats already there. This game suffers from too wide of a vision and too little focus.
I woudln't say their goals are unrealistic they're just not rly well organized, the lack of focus thing couldn't be more right tho, they posting stuff like ''we are working on making a car scene'' and it's stuff for Missy's quest that isn't even in the game yet, Mangomango doesn't have a good game design team and it shows;
Practically all animations for the game are done already, the main ones have been done for a while now and all they need to do is actually code the stuff and somehow they manage to go with some of the most boring straightforward approaches for stuff and don't create real systems within the game, they could add special encounters like the piranha plant one, but without quests, something like:

A ghost girl haunting specific places, maybe you go somewhere and if you visit that place she starts haunting you and you can get random fights against her at night and if you lose you get a debuff for the next day or something.

Maybe a succubus that can visit you at night depending on certain conditions, like if spend like a week without fucking anyone you get visited by a succubus when you sleep and it's like a battle of attrition boss fight where she spams pin attacks to milk you dry, could make great use of the duke's blood potion to out damage her before your bar is filled.

The Slenderwoman in the park, maybe if you go there in a time where it's empty you can get attacked by her and if she beats you it's just a game over and you get booted back to your previous save point, maybe you even get a game over screen with her.

A werewolf girl that roams the city at specific nights and whenever she's out you can't use fast travel so you gotta go through the maps on foot hoping you won't find her and it's like a special bossfight that you need to either lose once or run away before you can ask someone about the means to defeat a werewolf, maybe the girl in the library.

And each of those encounters would have their own mini-systems, how they work, when they appear, what they do and what you get for beating them or losing to them, if every 1 or 2 months we got something with this level of depth while they work on the main story I wouldn't mind even if it was just one character with 2 animations because it would be stuff that builds into the game systems and make it more engaging, the way stuff work right now the characters are more of a to-do list for completionists without any real reason to engage with most side characters.

And we need a reason to explore the city past daytime since you don't really have anything to do at night other than sleep, there's like, the pervert in the park (which is great wish we had more of her), the Rapiscallion in the house and... just about it, there's also the gnome now but that's not rly that engaging, hell they could make the rapscallion girl get mad at you for always catching her and cashing in her money and have her demand you to give it back, maybe add a version of her during the day without her thief costume and make it a interactable NPC;

There's so much small stuff that could make this game legendary and would be done quite easily if they put the time to think things through, unfortunately the only real good thing this game has is the art, which carries it hard, if they paired the artist with some talented animator for the CG parts and gave their ideas to a talented creative and ambitious team we'd have the best 2d hentai game ever.
 
3.60 star(s) 74 Votes