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RPGM Spy Bunny Luna [v0.5.10] [Choyoru]

4.50 star(s) 2 Votes

Kittywitty

Newbie
Aug 14, 2017
47
53
203
When you encounter your friend in the dungeon, a little bit of a text dialogue showing the reaction of Luna before the fight would help to add a bit of context. I was a bit confused on why we were fighting when she just had a blindfold on until afterwards where they have the conversation.
 

salaciane

Newbie
Apr 2, 2023
63
75
62
feedback:
- Combat is way to slow, maybe add an option where the progress bar jumps to the next move directly instead of having to wait for it to fill up, maybe make animations instant
- No healing (the 4 soda cans are pitiful), means that to get stripped and get decent bondage gear, it's an rng fest since you can't really tank enemy attacks
- hypnosis is so slow with the enemies preferring to kick rather than do H-attacks

- Mission rewards are... meh, I've yet to find another crystal and the amount of money you get compared to the price of computers just asks you to spend hours to grind with a slow combat
- XP bar is very slow, to the point where the leveling system almost doesn't matter?

- waitress mini-game is quite buggy, some don't give you enough time and when you get back to them with their drink they time out, so you have a drink in hand but no one to give it to, some just ask if you have their drink without telling you what it should be

Overhaul quite a lot of work and balancing is needed, but I enjoyed myself, however not enough to justify grinding the hypnosis thingies, would take wayyy to long
 

Choyoru

Newbie
Game Developer
Jul 8, 2020
48
118
187
feedback:
- Combat is way to slow, maybe add an option where the progress bar jumps to the next move directly instead of having to wait for it to fill up, maybe make animations instant
- No healing (the 4 soda cans are pitiful), means that to get stripped and get decent bondage gear, it's an rng fest since you can't really tank enemy attacks
- hypnosis is so slow with the enemies preferring to kick rather than do H-attacks

- Mission rewards are... meh, I've yet to find another crystal and the amount of money you get compared to the price of computers just asks you to spend hours to grind with a slow combat
- XP bar is very slow, to the point where the leveling system almost doesn't matter?

- waitress mini-game is quite buggy, some don't give you enough time and when you get back to them with their drink they time out, so you have a drink in hand but no one to give it to, some just ask if you have their drink without telling you what it should be

Overhaul quite a lot of work and balancing is needed, but I enjoyed myself, however not enough to justify grinding the hypnosis thingies, would take wayyy to long
- I am working on speeding up combat. I have removed overly intrusive messages in version 0.3.
- I will gradually add equipment that allows you to obtain healing skills. However, you will have to choose between DPS and tank.
- As mentioned earlier, I am currently working on the hypnosis system. Keep in mind that the missions currently available are “easy” missions. I think the discourse will be different in ‘normal’ and “difficult” missions.
- Mission rewards depend on their difficulty. However, I will add more rewards in the future.
- The waitress mini-game will be modified in version 0.4. I have just finished version 0.3 (which is now in the testing phase). The artist needs time to finish all the drawings.
 

salaciane

Newbie
Apr 2, 2023
63
75
62
- I am working on speeding up combat. I have removed overly intrusive messages in version 0.3.
- I will gradually add equipment that allows you to obtain healing skills. However, you will have to choose between DPS and tank.
- As mentioned earlier, I am currently working on the hypnosis system. Keep in mind that the missions currently available are “easy” missions. I think the discourse will be different in ‘normal’ and “difficult” missions.
- Mission rewards depend on their difficulty. However, I will add more rewards in the future.
- The waitress mini-game will be modified in version 0.4. I have just finished version 0.3 (which is now in the testing phase). The artist needs time to finish all the drawings.

To clarify, I did enjoy the game, I just focused on the negative feedback because those are things I'd love to see improved

thanks for the work! can't wait to see what you are cooking!


Edit: also rpgm combat is really hard to get "right", either it's a simple spam one attack in a loop to minimize micro-management, or it becomes long drawn out battles which slow down the gameplay. ARPGs have it a bit better but H-attacks are terrible with those so I'm glad you went at least with the turn based system
 

Chefkiss

Newbie
Jun 3, 2024
91
89
104
I think one way to add more depth to the combat is to include an "interrupt" attack along with an indicator of what type of attack an enemy is currently preparing. This would give Luna a more tactical choice of whether to prioritize dealing damage or to negate specific attacks.
This is where health recovery could be a third option, but with the current system of limited consumables this just doesn't feel viable. Dealing with limited consumables as the primary recovery mechanic in games is something I personally consider an unnecessary hassle. I think a better solution is an unlimited supply of a healing/first-aid ability, but limit its use with a 3-5 turn cooldown during combat instead (either directly, or by having it cost a constantly regenerating resource).
 

Choyoru

Newbie
Game Developer
Jul 8, 2020
48
118
187
To clarify, I did enjoy the game, I just focused on the negative feedback because those are things I'd love to see improved

thanks for the work! can't wait to see what you are cooking!


Edit: also rpgm combat is really hard to get "right", either it's a simple spam one attack in a loop to minimize micro-management, or it becomes long drawn out battles which slow down the gameplay. ARPGs have it a bit better but H-attacks are terrible with those so I'm glad you went at least with the turn based system
I'm not blaming you, I'm just giving you progress updates. I pay attention to every feedback I get to improve the game.
I work on the game a little every day to improve it.

I chose RPGM because it's easier to work with. And most importantly, because I know how to code in JS. I know a little Python, but I was a little lazy to make an RPG in RenPy. ^^

I also thought about making an ARPG or a platform game. But that requires a lot of artwork and time.

What I like is for my game to be replayable, over and over again. I don't want people to finish my game in 4-6 hours, then think : "ok, I'm done, now I'm not touching it anymore." I want people to be like, "Okay, I have 10 minutes to kill. I'll start a mission."
For example, what I plan in the future is to improve the chest reward system at the end of the mission. To add more rewards: outfits, various items, etc. With a rarity system.
 

Renard Fou

New Member
Mar 8, 2020
2
1
55
Can you not reuse previous saves ? I used one from 1 mission before the final one in the first version, and I cant access any of the new content
 

Choyoru

Newbie
Game Developer
Jul 8, 2020
48
118
187
Can you not reuse previous saves ? I used one from 1 mission before the final one in the first version, and I cant access any of the new content
Normally, you can access the new content. In version 0.2, you just have to go back to town and go to the bar.
 

Darky1029

New Member
Nov 11, 2017
14
18
139
I wish the bondage devices persisted after fainting and mission completion.
To remove bondage items you would have to go to your room, or talk to someone (cant change outfits while devices equiped for game mechanics reasons)
 

Choyoru

Newbie
Game Developer
Jul 8, 2020
48
118
187
I wish the bondage devices persisted after fainting and mission completion.
To remove bondage items you would have to go to your room, or talk to someone (cant change outfits while devices equiped for game mechanics reasons)
I avoid this kind of mechanic to avoid soft locks.
But, I might, in future updates, add a passive that forces Luna to wear certain bondage items.
 
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Chefkiss

Newbie
Jun 3, 2024
91
89
104
I avoid this kind of mechanic to avoid soft locks.
But, I might, in future updates, add a passive that forces Luna to wear certain bondage items.
Could soft locks be easier to manage if you had a system where if Luna gets equipped with the full set of bondage items, it replaces her equipped costume with a persisting costume version of the bondage set?
 

Choyoru

Newbie
Game Developer
Jul 8, 2020
48
118
187
Could soft locks be easier to manage if you had a system where if Luna gets equipped with the full set of bondage items, it replaces her equipped costume with a persisting costume version of the bondage set?
I'll think about that possibility. It could be a possibility. We'll just have to think about attack sets for each bondage outfit.
 
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Choyoru

Newbie
Game Developer
Jul 8, 2020
48
118
187
New update : v0.3.11



This update includes:
  • Chapter 3 of the main story.
  • New Wardrobe
  • Voice for Luna
  • Display of details of Luna's special states in combat (click on the "?" in the top right corner).
  • Mini-game to open special doors during missions.
  • New menu for selecting repeatable missions.
  • 2 new missions and the "normal" difficulty mode.
 

Gubbels

New Member
Mar 27, 2019
8
7
62
having a way to redress at least underwear would be a nice way to make sure that the fight with 2 bunnykin engineers and 2 hypnobots doesnt end up in a stunlock of breast massage and climaxing. "just dont end up naked" granted, but what do i do if it does happen?
 
4.50 star(s) 2 Votes