- I am working on speeding up combat. I have removed overly intrusive messages in version 0.3.feedback:
- Combat is way to slow, maybe add an option where the progress bar jumps to the next move directly instead of having to wait for it to fill up, maybe make animations instant
- No healing (the 4 soda cans are pitiful), means that to get stripped and get decent bondage gear, it's an rng fest since you can't really tank enemy attacks
- hypnosis is so slow with the enemies preferring to kick rather than do H-attacks
- Mission rewards are... meh, I've yet to find another crystal and the amount of money you get compared to the price of computers just asks you to spend hours to grind with a slow combat
- XP bar is very slow, to the point where the leveling system almost doesn't matter?
- waitress mini-game is quite buggy, some don't give you enough time and when you get back to them with their drink they time out, so you have a drink in hand but no one to give it to, some just ask if you have their drink without telling you what it should be
Overhaul quite a lot of work and balancing is needed, but I enjoyed myself, however not enough to justify grinding the hypnosis thingies, would take wayyy to long
- I am working on speeding up combat. I have removed overly intrusive messages in version 0.3.
- I will gradually add equipment that allows you to obtain healing skills. However, you will have to choose between DPS and tank.
- As mentioned earlier, I am currently working on the hypnosis system. Keep in mind that the missions currently available are “easy” missions. I think the discourse will be different in ‘normal’ and “difficult” missions.
- Mission rewards depend on their difficulty. However, I will add more rewards in the future.
- The waitress mini-game will be modified in version 0.4. I have just finished version 0.3 (which is now in the testing phase). The artist needs time to finish all the drawings.
I'm not blaming you, I'm just giving you progress updates. I pay attention to every feedback I get to improve the game.To clarify, I did enjoy the game, I just focused on the negative feedback because those are things I'd love to see improved
thanks for the work! can't wait to see what you are cooking!
Edit: also rpgm combat is really hard to get "right", either it's a simple spam one attack in a loop to minimize micro-management, or it becomes long drawn out battles which slow down the gameplay. ARPGs have it a bit better but H-attacks are terrible with those so I'm glad you went at least with the turn based system
Normally, you can access the new content. In version 0.2, you just have to go back to town and go to the bar.Can you not reuse previous saves ? I used one from 1 mission before the final one in the first version, and I cant access any of the new content
I avoid this kind of mechanic to avoid soft locks.I wish the bondage devices persisted after fainting and mission completion.
To remove bondage items you would have to go to your room, or talk to someone (cant change outfits while devices equiped for game mechanics reasons)
Could soft locks be easier to manage if you had a system where if Luna gets equipped with the full set of bondage items, it replaces her equipped costume with a persisting costume version of the bondage set?I avoid this kind of mechanic to avoid soft locks.
But, I might, in future updates, add a passive that forces Luna to wear certain bondage items.
I'll think about that possibility. It could be a possibility. We'll just have to think about attack sets for each bondage outfit.Could soft locks be easier to manage if you had a system where if Luna gets equipped with the full set of bondage items, it replaces her equipped costume with a persisting costume version of the bondage set?
If you have a better idea for a replacement, I'd be happy to discuss it on discord.Pity that the dev introduced QTE's. I really hate those.
You should replace the QTE's with riddles the player has to solve.If you have a better idea for a replacement, I'd be happy to discuss it on discord.
Riddles sound far worse than QTEs. Maybe add a user preference options that just replaces QTE with RNG?You should replace the QTE's with riddles the player has to solve.