RPGM Spy Bunny Luna [v0.5.10] [Choyoru]

4.50 star(s) 2 Votes

RagueltheUFO

Well-Known Member
Jan 19, 2020
1,269
1,037
297
Only going to mention a few things from playing what has been offered (the game crashed trying to talk to Nina after doing the 4 ratkin boss fight).

  • The medical pills and the sewing kit do not work. There's no description and the fact you can keep getting them in treasure chests means that it's wasted item slots for now.
  • The healing soda needs to be higher than 25%. If the enemies hyper focus on just attacking, you aren't healing enough HP to be able to stick around and watch what they will do. I think 1/3 HP will do if they are hyper aggro.
  • The item prices are too high with how little money the game actually gives you. I do like the idea of the EXP being given after the end of the mission, but I'm not fine with money especially with how the game is currently unbalanced.
  • I swear the hit rate is really bad. If it's just a coin toss, it needs to be fixed based on how tired Luna is on top of if she's blindfolded. I like how healing auto fails because of a gag but you can still hit your enemies just fine on top of being able to see the map. Its why I don't bother trying to remove the blindfold because it doesn't change whether or not that quick attack misses.
  • Hypnosis not doing anything when it hits 100%. I mean, I saw the lockpick go to 0 but you aren't lockpicking anything so it does nothing. I think that like with tired affecting damage and hit rate that a high hypnosis should just result in commands failing (and there's no visual cue either).
  • FYI, the hypno bots were throwing aphrosidiac instead of doing its job. Either all the bots do it or have a bot specifically for that (or let the furry enemies throw it at you).
  • There's no way to remove horny status. Since for whatever reason, Luna won't go to sleep and remove the status effect, it's just stuck until she orgasms or you keep spamming the NRG bar to lower it (by a very pitiful amount and since it kicks you out of the menu, you are spamming it with little pay off).
  • Allow an actual save button. Auto save is nice because I don't have to worry about a crash after every battle, but I'd like to save on my own and get mad later when I forgot to.
There's a lot of potenial. If the character sprites change based on what they are saying to each other and you implement a system that addresses how the organization is poor and needs money to actually fix facilities around the base, I'm all for it. Also need that free enemy room to mess around the h content.
 

Choyoru

Newbie
Game Developer
Jul 8, 2020
48
116
187
Only going to mention a few things from playing what has been offered (the game crashed trying to talk to Nina after doing the 4 ratkin boss fight).

  • The medical pills and the sewing kit do not work. There's no description and the fact you can keep getting them in treasure chests means that it's wasted item slots for now.
  • The healing soda needs to be higher than 25%. If the enemies hyper focus on just attacking, you aren't healing enough HP to be able to stick around and watch what they will do. I think 1/3 HP will do if they are hyper aggro.
  • The item prices are too high with how little money the game actually gives you. I do like the idea of the EXP being given after the end of the mission, but I'm not fine with money especially with how the game is currently unbalanced.
  • I swear the hit rate is really bad. If it's just a coin toss, it needs to be fixed based on how tired Luna is on top of if she's blindfolded. I like how healing auto fails because of a gag but you can still hit your enemies just fine on top of being able to see the map. Its why I don't bother trying to remove the blindfold because it doesn't change whether or not that quick attack misses.
  • Hypnosis not doing anything when it hits 100%. I mean, I saw the lockpick go to 0 but you aren't lockpicking anything so it does nothing. I think that like with tired affecting damage and hit rate that a high hypnosis should just result in commands failing (and there's no visual cue either).
  • FYI, the hypno bots were throwing aphrosidiac instead of doing its job. Either all the bots do it or have a bot specifically for that (or let the furry enemies throw it at you).
  • There's no way to remove horny status. Since for whatever reason, Luna won't go to sleep and remove the status effect, it's just stuck until she orgasms or you keep spamming the NRG bar to lower it (by a very pitiful amount and since it kicks you out of the menu, you are spamming it with little pay off).
  • Allow an actual save button. Auto save is nice because I don't have to worry about a crash after every battle, but I'd like to save on my own and get mad later when I forgot to.
There's a lot of potenial. If the character sprites change based on what they are saying to each other and you implement a system that addresses how the organization is poor and needs money to actually fix facilities around the base, I'm all for it. Also need that free enemy room to mess around the h content.
Thank you for your feedback.
I will improve and correct this in updates 0.2 and 0.3.
 
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Kitashi_7

Member
Aug 23, 2021
217
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So out of curiosity just to figure out what im looking at before i download the game. Does this game actually have any sex/penetration in it or is it purely a bondage/corruption thing?
 
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Empusial

Newbie
Mar 20, 2020
19
3
119
After finishing Demo so far:
1. Artstyle is nice. Like MC Design.
2. Battle system is simple trying to go ROck paper Scissor route, but i noticed one najor flaw. Healing does too little, if enemy decided to bumrush you, you can barely catch up on healing.
3. Need Hypno!~ And overall badending scenes, but i feel it's something that comes in the game.
4. It's game with potential, definitely focus on refining what's already here, and hub despite being massive is also incredibly empty.
 

Fake Count

Member
Jun 4, 2017
111
109
187
How many passives are there in the game so far?

I've gathered the following:
  1. Exhib. - Stripper: Stripping gives arousal.
  2. Bimbo - Hypno Sensitive: Says it reduces hypno res.
  3. Bimbo - Sensitive Breasts: Significantly (50~100%) increases arousal gain from breast grope.
  4. Bimbo - Horny: Sets min. arousal to 20.
  5. Exhib. - No Bra: Luna doesn't wear a bra, meaning one less item to be stripped.
  6. BDSM - Restricted Lover: Makes blind/silence give arousal over time. Can't tell if other restrictions also are affected.
As for feedback, here's my thoughts on the enemies:
  1. Guard Bot - Only strips top, bottom, underwear top, and underwear bottom. Doesn't interact with hypno or bondage. Will only attack when there is no clothes to strip and that's a little boring. My least favorite bot.
  2. Bondage Bot - Puts blind, silence, bondage bottom, bondage legs, and bondage arms on Luna. Blind reduces accuracy some, silence disables certain moves, bondage bottom reduces suppress desire arousal reduction, and I can't tell what the rest do. Does a lot more than Guard Bot, but stops doing anything interesting and only attacks when fully equipped with bondage.
  3. Hypno Bot - Hypnotize seems a little rarer than Guard's strip, and Bondage's equip, but it also uses aphrodisiac instead of just hypnotizing and attacking. There seems to be some mitigation to getting passives every time, but I haven't quite figured that out.
  4. Ratz - Has aphrodisiac, grope breasts, and build bot as special moves. Grope breasts cut in doesn't show outfit. Build bot seems to always be Guard Bot.
  5. Emma - Seems to only have attack and build bot. However, she can build both Guard Bot and Bondage Bot. You only see her in 1 fight though.
In regards to the items, the computers seem too expensive for what they are. Orbitonic doesn't do anything in the currently available content and appears to only be used by Double Kick as of now. Medical Pills should have a description that says they are used in the infirmary and Sewing Kit for its shop as well. There doesn't seem to be a way to remove bondage gear outside of blind and silence.

You can go back to the city and mess with doors that don't lead anywhere. There is one door that teleports you to another place in the city and I would imagine that won't be intended.

Seems like a good start and a few of my issues will be naturally resolved as new content and shops are added.

I think Voidbound combat is a good example to reference for this type of game. Just an example that is in active development.
 
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Chefkiss

Newbie
Jun 3, 2024
90
89
104
How many passives are there in the game so far?

I've gathered the following:
  1. Exhib. - Stripper: Stripping gives arousal.
  2. Bimbo - Hypno Sensitive: Says it reduces hypno res.
  3. Bimbo - Sensitive Breasts: Significantly (50~100%) increases arousal gain from breast grope.
  4. Bimbo - Horny: Sets min. arousal to 20.
  5. Exhib. - No Bra: Luna doesn't wear a bra, meaning one less item to be stripped.
  6. BDSM - Restricted Lover: Makes blind/silence give arousal over time. Can't tell if other restrictions also are affected.
I've also gotten:
Exhib. Stripper - Luna no longer wears panties.
BDSM Bondage Lover - Getting kinky equipment raises the horny gauge.
 

Lambda_86

Formerly 'Wat86'
Nov 3, 2019
1
3
13
Has some serious potential. Since it's still early on in development, I'll toss in some ideas I got after my playthrough:

Getting bondage is exciting, but there should be more visual and gameplay feedback in the downsides of bondage. For example, being blindfolded could have the pokemon-cave darkness effect, other forms of bondage could disable/overtake equipment slots. Give the bondage interesting gameplay impacting effects beyond simple stat decreases that requires the player to manage them (or want collect them all to see the possibilities)

And what about after you have full bondage? When our ally Emma got caught, the enemies captured them and made them fight against us. Plenty of room to explore putting the player in that same seat.

Lastly, I think some additional care should be taken into what happens when the player is defeated. It would be interesting to have some longer-term gameplay consequences to defeat, and maybe a good chance to slip in some more scenes and enemy-faction development.

Each of these would probably be a lot of effort to implement, but it goes to show how much unexplored area there is for unique design that has rarely been done in these types of games. Keep up the good work and cook.
 
Oct 13, 2017
217
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It's quite interesting! Art is simple but cute, battle mechanic is also simple, restraints treated as status alignment and they are show on character. From the mechanics what I've got:
- guardian drone attacks and strips, that's it.
- Bondage drone applies bondage and attacks, on clothed MC it only applies gag and blindfold, on fully naked also, boots, gloves, collar and chastity belt. It's not clear what they do or if it could happen an partly naked MC. Chastity belt seems to prevent orgasm, you get "let me cum" line and horniness goes to 50, instead of 0.
- hypno drone does the hypno thing, read above what it does. In short reaching 100 will reduce a stat or gives you passive kink.
- other enemies, but mostly they do the normal rpg stuff.

What I really like so far is status effect progressions, for example naked -> get new opportunities to be bound. This is what every battle BDSM game should utilize! I really hope this mechanic will be developed! Hopefully restraints will have similar build up effect.

It's an early version, so I don't see the reason to criticize it much. It's all the usual stuff, special status icons, descriptions for stuff..., but so far it's quite playable. Perhaps the "real issue" for playability right now is balancing, enemies really love to just keep attacking, to get the restraints, you have to actively try and even then it's all up to luck whether you run out of HP before the bot strips you. Very limited potion count makes it worse.
 

Chefkiss

Newbie
Jun 3, 2024
90
89
104
Similar games to this tend to replace the HP mechanic with a "Willpower" mechanic, which affects how much the character can resist bondage attacks, and how much effort is needed to remove bondage gear/debuffs. Personally I think the willpower system fits much much better with bondage gameplay mechanics.
 
Oct 13, 2017
217
221
208
Similar games to this tend to replace the HP mechanic with a "Willpower" mechanic, which affects how much the character can resist bondage attacks, and how much effort is needed to remove bondage gear/debuffs. Personally I think the willpower system fits much much better with bondage gameplay mechanics.
Best ones I've seen so far are mp/tp/or stamina based, you use it for moves and to struggle out of bondage. Some enemy moves damage it and once it reaches zero, you are exhausted and enemy grabs you, unable to do anything and lose HP until you break free. Once HP is depleted, you get captured or fainted. I guess you could technically treat HP as willpower in that.

But those are different games, can't wait to see what author comes up with!
 

mrdomion

Newbie
Aug 27, 2023
35
36
151
I modified the Hypno stat for version 0.3. Now, It is no longer reset when it reaches 100. When the stat is at 100, enemies using Hypno can inflict states ailments, lower certain stats, etc... Any ideas are welcome.
could always make an sub end when defeated with hypno stat at 90+ or something. Also could have it where attacks don't register 15% of the time at 100
 

bobbot

Active Member
May 10, 2018
570
437
231
I modified the Hypno stat for version 0.3. Now, It is no longer reset when it reaches 100. When the stat is at 100, enemies using Hypno can inflict states ailments, lower certain stats, etc... Any ideas are welcome.
just a few dumb ones, perhaps at 100 it replaces the players moves with weaker ones and alters dialog, perhaps even foes grappling the players char and doing things, some outright sex others unique bondage like hypnowear or a vibe.
 

hydjw

New Member
Jun 18, 2023
5
10
113
I modified the Hypno stat for version 0.3. Now, It is no longer reset when it reaches 100. When the stat is at 100, enemies using Hypno can inflict states ailments, lower certain stats, etc... Any ideas are welcome.
Full hypno could also confuse the MC. Making them strip, masturbate etc instead of doing the prompted attack. This would be random.
 
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yeyeyah

New Member
Mar 14, 2019
9
8
79
one thing I can say is that enemies are very reluctant to use their special moves
trying to get bdsm gear and/or passives feels like I'm smh cheesing the game - repeating the single non-offensive move until I've got no nrg left and chugging drinks to last a while longer under a barrage of regular attacks
2 hypno bots brought me to 100hp until one decided to use hypnosis move for the first time
and also auto clothes re-equipt and de-bondage on lost fight really sucks - if I want to be in a "bad" state I have to balance failing just enough but not dying at any cost and it feels a little silly and counterintuitive
 
4.50 star(s) 2 Votes