Thought the premise might be interesting, as I assumed there'd be more than two paths and it wouldn't be nearly so limited. But this game is just pure grind & I don't buy MC taking the constant cruelness once you're locked into the path the first morning on the ship. The only logical and satisfying endings to this would be for #1. for MC to have the option to switch back after a few days of monotonous scheduled bullshit to finally put his foot down, with some light beatings/slappings of the bitches on-board at the very least. Or #2. Turn it into an FPS once he's pushed too far. MC snaps and goes on a killing spree, saving a special treat for gf and bitch next door once he finally makes it home. Erotic? No. But at least more satisfying than the current day-to-day grind of this.
More path variety might help too, though. As is, the game is on one of two tracks with really no room for flexibility whatsoever. I can't imagine how either path is very palatable tbh, or why this game has the score it does. Real letdown that the gf doesn't go with MC on the trip, either. They may join the ship later for all I know, but the patience just isn't there to make it that far.
Edit: Tried the other path out of curiosity. So I guess there's only one path with a slight variation, really. Be a little bitch in an absolute slogfest or be a little bitch in an absolute slogfest without a girlfriend.