Recently played through the first game again after a year. Did the mother route and damn it's still a surprisingly ingenious ntr gem.
is a dimension of NTR that is rarely seen.
The way the stuff happens behind the players back semi-dynamically when he is carrying out a simple task, fetching drinks at the bar or gathering books at a library is something I really wish more rpgm games used instead of favoring more static scenes.
The endings where
is another super simple but very effective way of making the game feel more dynamic. I think there could be a huge potential for creativity there.
I know the second game has some of that and I hope that is developed upon further and that other devs take notice. Most rpgm games just shows you a pixel animation (at best) that's static, non-changing and then later you can go to a recollection room to see what happened but having the scene and the lead up to you scene happen before your eyes dynamically like that just makes it more effective.
If the dev or someone with rpgm skills is reading this, how much of a pain in the ass is it to set up those dynamic events? Such as the library/bar scene in the first game where the npcs starts sucking squirrel dick the second you turn your back to them?
I feel like if it was not a pain in the ass then we'd be seeing a lot more of those events in games where they have gone to the efforts of creating pixel animations.
To the Dev:
Since we're coming closer to the day when this game will be declared finished, do you have any plans for the future? Maybe you feel like you can finally escape the torrent of "next update when" and take a break/leave game dev or do you still feel motivated to continue creating these kinds of games?