- Apr 3, 2021
- 145
- 359
I like it; the game has a cool setting. We need more interactive places on the global map, but I think that will come later. It would also be fun if random situations occurred during transitions between locations :3.
When I was new to renpy games i really liked the idea of meaningful choices and random events. These could improve the immersion if done well by simulating a more personalized experience.
But through trying my hand at story writing & by playing a lot i realized i hate stuff that results in grinding or reloading saves to see content.
I still think it can improve a game that has a lot of content (see CoC or TiTs) ,but id say its generally not worth it. To make any content chance or hidden behind specific options is to make the game that much shorter for the average playtrough experience. So especially for single devs and rendering visuals that take a lot of work id not recommend it. A text game with multiple writers can be a better fit for this.
btw 0.4 will bring new interactable places soon! ( im 99.99% sure)