Sakyazel
Member
- Apr 3, 2021
- 236
- 684
- 217
Absolutely agree on writing, i didnt mention it because it would be very hard (or impossible) to come up with a formula on what makes writing succesful. Aside from pointing out things that make it fail. At least i cant do it. So its hard to weigh how limiting it is for a project. Its neccesary , in theory anyone could come up with something good , in practice few can implement it well consistently. But in almost any game its possible to discover some core idea which came from inspiration and has potential. Somehow its always an afterthought for me because its not a glaring hurdle but something anyone can experiment with. On the other hand i cant start drawing stick figures in the hopes that some will turn out to be top smut.Yeah that's a fair point.
Unless the game is so full of bugs that it's unplayable, then the coding is always less important than art and writing. Although I do think both art and writing matter.
> No idea but im not too optimistic about it, because most games are not that popular.
I think if you make a really good game and give it time, then it's probably gonna be successful. Maybe I'm biased, but I can see reasons why games have low success.
Also, a decent game still needs time for people to support it.
I cant tell how big the interest is in getting competent coding, but I can tell if art and writing isnt competent then all those games dont really need advanced coding as a priority.
Looking into renpy sounds interesting though. I plan to do it at some point just in case. Maybe there is an opportunity to make something later even if for free.