If you look at the pictures of the alien ladies, you can see there is a WIP watermark. And that is exactly what they are! For example, the Xapho (see the chart below) will be getting two more arms, the succubi-looking ones will be getting hooves, and Zhas will be getting some light interdigital webbing on their feet and hands to show their amphibian nature. The snek ladies are also a subject of change, and mostly a proof of concept at this point. Making aliens that are not "human chicks, but with RGB skin" is challenging, and it is one of the reasons why I am keeping the bulk of them for Part 2; I think my sculpting will be a lot better then, and I will be able to create some interesting designs!You don't have permission to view the spoiler content. Log in or register now.
That said, I read everything here, but I still have to differentiate between constructive criticism and someone's subjective personal tastes. This is especially important when talking about how to approach alien girls in general; should they be more alien, or more human-like? And if we decide to go with an alien, how much alien is still sexy? Everyone sees it differently; on one side, you have people who just want basically a different-colored human. On the other, there are those true pioneers who want them to be completely inhuman. I personally think there is a good, sweet spot that oscillates somewhere in between! This is, for example, visible in the hair debate. Most of the human, or human-like hair, absolutely does not work with non-human skull/cranium shapes. I want these strange shapes, so the solution is to make hair-like assets, be it tentacles, reptile-like crests, soft cartilage, etc. These are all in the works, but it brings us back to the start: that takes time and learning to do!
I would personally really like to have some customization in the game as well! I will be implementing outfits for certain occasions - these are already in the works, along with the UI rework. But anything further, like custom haircuts, hair colors, and such, is simply not feasible for a single dev and game of this scale, I'm afraid! A single change in his looks means multiplying the number of renders. Say the scene has 100 renders. To add a single different haircut, it is suddenly 200 renders. A hair color, 300 renders. This could be done, but I would probably have to hire someone for such work!The MC is my main reason playing this game.
Absolutely adorable indeed.
That is not to say that I don't adore the ladies, of course.
Maybe with the shops there could be a barber shop and such to individualize his appearance like hair/color and mani- pedicure, especially when we'll be able to actually dress him.
But maybe aimed to high, man can dream.
You know, you could have just read what I posted about the R5.5 (and its expansion) on the previous page.You don't have permission to view the spoiler content. Log in or register now.
There will be a lot of chatting with characters, both old and new, a fair amount of lore interactions, some exploration done at your own pace (similar to Lise's workshop during her Day 3), etc.!Besides, from what I've read on Discord, this update has also grown a bit. It's supposed to be very "social," whatever that means. So, it will be bigger than initially planned, which, of course, has also extended the production time.