At the end of the year, most likely.When is the next updated coming up? Im thinking of playing the game n not sure if now is the best time.
At the end of the year, most likely.When is the next updated coming up? Im thinking of playing the game n not sure if now is the best time.
End of November-December i guess, judging by past updates.When is the next updated coming up? Im thinking of playing the game n not sure if now is the best time.
When is the next updated coming up? I'm thinking of playing the game, n not sure if now is the best time.
whoever made this make it go all the way down plz. i wanna see it
nah, no voice-over, no gifs, no sound effect, no cinematic scenesThis is, by far, the best game in history.
The game may not have these things, but if it's about being one of the best in its niche, then it is. There is still plenty of space for improvements and new things to be implemented in the game. This guy's mistake was to comment in a generalized way.nah, no voice-over, no gifs, no sound effect, no cinematic scenes
I am so sorry to hear about your terrible taste in games.nah, no voice-over, no gifs, no sound effect, no cinematic scenes
It's funny why people can't accept reasonable criticism in his post. Everything is correct, and no one is saying that the game is bad without it.I am so sorry to hear about your terrible taste in games.
Lobotomized fansIt's funny why people can't accept reasonable criticism in his post. Everything is correct, and no one is saying that the game is bad without it.
I would argue that at least a portion of these are not really reasonable. Voice acting, for example. The game is nearly 300k words (for comparison, The Fellowship of the Ring is ~180k) at this point. A solid amount of it spoken word, too. The sheer amount of voice acting needed for that would be staggering, both in game size and, more importantly, in the amount of work voice actors would need to cover even a portion of the game. And that's not even talking about how to even afford this amount of voice acting, about organizing multiple voice actors, doing QA of their work, and doing all the sound editing needed. And that's before you even start putting the voices in the game. The impact on development time would be massive, to say the least. There's a whole host of other problems related to it.It's funny why people can't accept reasonable criticism in his post. Everything is correct, and no one is saying that the game is bad without it.
I doubt that anyone would seriously consider voicing all the dialogues in the game. I think he was referring to the sounds of slapping, moaning, the sound of a chastity belt clicking, and so on. However, even with these drawbacks, I want to say that you are creating a very cool game.I would argue that at least a portion of these are not really reasonable. Voice acting, for example. The game is nearly 300k words (for comparison, The Fellowship of the Ring is ~180k) at this point. A solid amount of it spoken word, too. The sheer amount of voice acting needed for that would be staggering, both in game size and, more importantly, in the amount of work voice actors would need to cover even a portion of the game. And that's not even talking about how to even afford this amount of voice acting, about organizing multiple voice actors, doing QA of their work, and doing all the sound editing needed. And that's before you even start putting the voices in the game. The impact on development time would be massive, to say the least. There's a whole host of other problems related to it.
Sure, I could just let them voice a little snippets of dialogues, but that kinda defeats the point in my view. Not to mention, it ruins everyone's already existing idea of how each character sounds. I don't think SP is simply a suitable project for voice acting, I'm afraid.
With all that said, there WILL be some voice acting in the game; namely, some of the Codex entries will be voiced, similarly to the original Mass Effect! I'm actually in the process of selecting a voice actress for that, so if you have some tips/favorite VAs, let me know! Preferably smaller ones who already do futa content.
Sound effects are being worked on, and there will be a dedicated sound/music update fairly soon!
Not sure what "gifs" were supposed to be, but if we are talking about animations, then yes, these will happen once I'm happy with my animation skills! But again, they will be only implemented on a limited scale; animating an entire game is simply not viable (nor reasonable) for a one person.
As far as "cinematic scenes" go, I'm not sure I understand that. I think that the game already has some fairly cinematic scenes!
The thing is, none of those things make a game better in any serious fashion. A visual novel is about two key factors: The visual bits, and the novel bits. Fancy that! It's almost like the name actually means something, huh?It's funny why people can't accept reasonable criticism in his post. Everything is correct, and no one is saying that the game is bad without it.
It might mean animated cutscenes? Scripted animations for important story moments for a more typical video game in other words. Like for example, when you leave the space station for good at the end of this current beginning chapter, it'd be a fully animated cinematic instead of the static images.As far as "cinematic scenes" go, I'm not sure I understand that. I think that the game already has some fairly cinematic scenes!
Almost sounds as if you don't have "Star Periphery the Movie" planned.I would argue that at least a portion of these are not really reasonable. Voice acting, for example. The game is nearly 300k words (for comparison, The Fellowship of the Ring is ~180k) at this point. A solid amount of it spoken word, too. The sheer amount of voice acting needed for that would be staggering, both in game size and, more importantly, in the amount of work voice actors would need to cover even a portion of the game. And that's not even talking about how to even afford this amount of voice acting, about organizing multiple voice actors, doing QA of their work, and doing all the sound editing needed. And that's before you even start putting the voices in the game. The impact on development time would be massive, to say the least. There's a whole host of other problems related to it.
Sure, I could just let them voice a little snippets of dialogues, but that kinda defeats the point in my view. Not to mention, it ruins everyone's already existing idea of how each character sounds. I don't think SP is simply a suitable project for voice acting, I'm afraid.
With all that said, there WILL be some voice acting in the game; namely, some of the Codex entries will be voiced, similarly to the original Mass Effect! I'm actually in the process of selecting a voice actress for that, so if you have some tips/favorite VAs, let me know! Preferably smaller ones who already do futa content.
Sound effects are being worked on, and there will be a dedicated sound/music update fairly soon!
Not sure what "gifs" were supposed to be, but if we are talking about animations, then yes, these will happen once I'm happy with my animation skills! But again, they will be only implemented on a limited scale; animating an entire game is simply not viable (nor reasonable) for a one person.
As far as "cinematic scenes" go, I'm not sure I understand that. I think that the game already has some fairly cinematic scenes!
I doubt that anyone would seriously consider voicing all the dialogues in the game. I think he was referring to the sounds of slapping, moaning, the sound of a chastity belt clicking, and so on. However, even with these drawbacks, I want to say that you are creating a very cool game.