NoWay Jose
I don't usually do this, but let me address your review because I feel these should be clarified instead of getting review-bombed.
Defensive much? Review bombing? Give me a break. You have nearly 100 5-star reviews, and you take personal offense because one person thinks your game could be better? I
did say that the renders, lighting, and sets were magnificent. If you can't take the rest of the criticism for what it's worth, then maybe don't read the reviews.
And, I don't usually do
this, but you brought it up.
I'm sorry, the UI couldn't be much worse. Your screen capture of the "stats" button is a good case in point. Say I'm a typical player who is trying to find all of the content in your game. The majority of the time, I'm looking at this:
There is no text window. What do the exclamation points (that you can
barely pick out from the background) mean? That there's no content, or something needs attention, or, what? Where should I go next? What time is it? There ought to be a header or something with game information in it, (including statistics), and if it offends you so much not to cover the game art, then make it dismissable.
And the stats button? If you hadn't pointed it out, I never would have seen it:
"Quest list" is just a difference in nomenclature. It's a
sandbox game. Anything you do is a quest. I just want to know when there aren't any more, um, "things to do" for a particular release. The Content List? You mean, the one where I have to save game and leave back to the main menu, and it only gives you bullet points?
"getting stuck" is another difference in terminology. If I don't know what to do next, and I'm unsure if there is any more content, then I'm "stuck." Sorry if you don't get that.
And just briefly touching on the lewd scenes, I feel that there could be more variety than just a bunch of 7-foot tall amazons with 3-foot long schlongs giving it to a 5-foot tall femboy. That's just me. Sure, it's hot, but it gets old after a while. To be fair, I guess that's all that most players will ever care about.
I get that you're trying to do something different from the average Ren'Py game. But that's a dual-edged sword: people who play a lot of Ren'Py games kind of expect things to work a certain way, sandbox games included. Also, if you're playing a release after some months have gone by, then you might not remember everything you've done, who you've talked to, or what you're supposed to do next. Or even what the character's names are. If I'm voicing concerns like these, then there are probably other people who feel the same way but just won't say anything about it. I want you to succeed, dev. Don't be so quick to just dismiss what people like me have to say.