I prefer h-games with:


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Threadweaver

Newbie
Game Developer
Feb 9, 2019
77
182
Just wanna ask if the android version is meant to be zip? I think it should be an APK, as on its zip form I receive no prompt or instruction to install.
the android version seems to be broken I think. I cant really test it and its just the output of RPG Maker, but Ill look into it once exam season is over.
Sorry for the inconvenience.
 

C.M.Cas

Shameless Dev
Game Developer
Mar 18, 2018
246
339
I have been playing many games of RPGM with ai cg in the last days as study. Look, you looks like me when i started messing around with RPGM. The story and idea is good, but the play system is not. So much flaws, some looks like slop. But i know, we all have to start from somewhere, so you probably will get better and better and will make a great game, cause the idea is really good. Don't give up!

Good luck for us!
 
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Threadweaver

Newbie
Game Developer
Feb 9, 2019
77
182
I have been playing many games of RPGM with ai cg in the last days as study. Look, you looks like me when i started messing around with RPGM. The story and idea is good, but the play system is not. So much flaws, some looks like slop. But i know, we all have to start from somewhere, so you probably will get better and better and will make a great game, cause the idea is really good. Don't give up!

Good luck for us!

This might be a long message, sorry for that.
3minute read on the h-game market said:
Even though my thoughts on this aren't fully developed yet, I have been thinking about some of these points too, and you bringing this up might be a good opportunity for me to share my thoughts.

So, I've been doing some market research about AI H-games in the last few days. While my first game has been fairly well received for what it is, there were several points I simply wasn’t aware of when starting this project. I’ve looked at several other creators in the space—large, small, good, and bad—and compared their games and Patreon support, along with estimating the labor their games take to develop.

Market Research Insights
  1. Niche Focus: I started by looking into games in niches similar to mine—survival, sandbox, RPG Maker games with a submissive player character (e.g., "Harshville," "Survival in Draconia," "Femtopia"). These games often feature expansive maps with various tasks or jobs for earning money to survive, mixing several fetishes in a sandbox environment.
    Pros:
    • Rich content variety.
    • Potential for immersive storytelling.
    • High replayability.
    • Deep appeal to niche audiences who appreciate the blend of fetishes.
  2. Cons:
    • High development complexity.
    • Increased risk of bugs.
    • Potentially lower scene quality due to quantity.
    • Mixed fetishes can alienate some players.
    • Scenes might be hard to find.
    • Complex game loops might confuse players.
    • Many players prefer quick, straightforward experiences.
  3. Linear H-Games: More linear H-games developed with RPG Maker and AI art tend to be easier and faster to develop, allowing for better scene quality and focused storytelling. These games, often centered around a single fetish, are easier to market and can quickly build a dedicated audience.
    For example, games released around the same time as my initial version have generated significant Patreon support (~$500/month) with similar engagement levels. These engagement levels include similar numbers of downloads, comments, and views on their game threads. This suggests that focusing on a well-defined niche with high-quality scenes and sound effects can outperform broader sandbox games.
  4. Development Efficiency: The development time for sandbox games with multiple quests and scenes is significantly higher compared to linear games. In hindsight, the 500+ hours I’ve invested in my current project could have produced several more polished, linear games.
  5. Team Dynamics: Successful large-scale sandbox H-games are often the result of collaborative efforts by larger teams. As a solo developer, attempting to compete in this space without adequate resources can lead to suboptimal results.
Future Directions
Given these insights, my approach of starting with a large, sandbox H-game mixing multiple fetishes was overly ambitious. Moving forward, I plan to focus on creating shorter, more linear games that are easier to develop, market, and monetize. This will not only streamline the development process but also help build a more consistent and engaged player base.

Conclusion
After my upcoming exam season I will continue working on this project in my spare time, but balancing it with new, more feasible projects is essential for sustainability and growth.

I hope these insights are helpful to you and others in the community. If anyone has any inputs or thoughts on this, please let me know.

Best regards

*yes this was written with chatgpt
 
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Threadweaver

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Feb 9, 2019
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Is there anywhere 'the queen' mentioned in the 'wolf cave' by the girl? Or it's not yet implemented?
There is a blue haired girl to the right of the cave that will introduce a night job for the wolf pack later on, but the job itself isnt implemented yet so there are just a few lines of dialogue and images with her for now.
 
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riolu4535

Newbie
Apr 2, 2020
84
18
I'm not going to lie, I hope this game doesn't die, I really wanted a game like this but so far I haven't found it and I hope there will be a lot of content with wolves and other beasts like monsters in the future
 
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3.50 star(s) 6 Votes