Ren'Py Starlewd Ranch [Pre-Alpha v1.1] [Melons and Peaches]

Melons and Peaches

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Game Developer
Jul 21, 2025
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He's referring to the NPCs.
I don't think he's refering to NPCs, I think he is talking about the MC, and yes, you can change the name of the MC, but not the name of the NPCs, because this game is based on Stardew Valley, so the NPCs names are like the ones of that game.
 
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zeerin3125

Member
Aug 3, 2017
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I don't think he's refering to NPCs, I think he is talking about the MC, and yes, you can change the name of the MC, but not the name of the NPCs, because this game is based on Stardew Valley, so the NPCs names are like the ones of that game.
"off-brand names". "Off-brand names" is clearly talking about the NPCs.
 

GAB

Salty Montrealer
Donor
May 10, 2017
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Yes, you can name your MC.
He's referring to the NPCs.
I haven't seen that option, but I could be wrong.
I don't think he's refering to NPCs, I think he is talking about the MC, and yes, you can change the name of the MC, but not the name of the NPCs, because this game is based on Stardew Valley, so the NPCs names are like the ones of that game.
"off-brand names". "Off-brand names" is clearly talking about the NPCs.
doesn't matter, I already answered both things
I was referring to the NPC, yes

Similar to the uploader's note on this parody game, where you can keep the off-brand names of the npc or you can manually rename them to their official counterpart (mainly the first 6 lines)
 

Roadroller

New Member
Jun 2, 2017
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Variety of body sizes is needed. Abby being the only one who isn't giga stacked is boring. Also maybe some more OC characters, or you add in ones based on the big expansion mods. Sophia always was the one I pick if I was playing modded.
2 of each would be easy to do, small, med, and large. But I mean, if big melons are what the Dev likes, so be it.

As for what I would love to see in future updates.

1: The <3 tab showing you how many scenes you have seen, like 3/5 or something. A gallery best of all but something small before that would just be helpful.
2: The map showing ! marks on the location where an event is ready. This way we aren't flipping through every single map location to see if the girl is ready for an event or not.
 

Melons and Peaches

Newbie
Game Developer
Jul 21, 2025
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2 of each would be easy to do, small, med, and large. But I mean, if big melons are what the Dev likes, so be it.

As for what I would love to see in future updates.

1: The <3 tab showing you how many scenes you have seen, like 3/5 or something. A gallery best of all but something small before that would just be helpful.
2: The map showing ! marks on the location where an event is ready. This way we aren't flipping through every single map location to see if the girl is ready for an event or not.
thank you for your feedback! What you say is really usefull, I'll work on it. About the gallery, I'm already working on it.
 

Rockero_69

Active Member
Sep 26, 2021
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List of actual events.

View attachment 5064258

I need some feedback :), like ideas for scenes or things that must be changed, removed or added.
BTW, there is a post with more info on my Patreon:
Content and harem ending.

Nothing of content forced, by this I mean some fetishes or labels that sometimes appear in the game that aren't to everyone's liking, such as LESBIAN, NTR, femdom, etc.

And the most important thing is that it is a visual novel, not a sandbox, because they are tedious and desperate, or if you have the ability to implement both options, where at the beginning you can choose between one, it would be 11/10
 
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Melons and Peaches

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Game Developer
Jul 21, 2025
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Content and harem ending.

Nothing of content forced, by this I mean some fetishes or labels that sometimes appear in the game that aren't to everyone's liking, such as LESBIAN, NTR, femdom, etc.

And the most important thing is that it is a visual novel, not a sandbox, because they are tedious and desperate, or if you have the ability to implement both options, where at the beginning you can choose between one, it would be 11/10
hehe that sounds more like your specific needs of a game, instead of feedback, if you played the game, you can choose between a more vanilla harem game, or a game with more fetishes, so you don't have to worry when content with fetishes like "lesbian" is added, because that will not exist on the Harem Mode. And about "move" or select the characters/locations with VN touches when talking, will remain, I will just try to make it better with future updates, for example, like the previous user feedback.
 
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HylTin

Member
Aug 29, 2018
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Don't understand a thing... How to level up relationship with girls? I've given 2 gifts and spoke to each and... Nothing... Until I realised that all the gifts given disappered... Meh.... Need some advice in-game to know what to do and when... :cry: Jodi's seems to be bugged (she's on the loop on her first dialogue when she cry on the lap of MC)
 

Melons and Peaches

Newbie
Game Developer
Jul 21, 2025
24
72
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Don't understand a thing... How to level up relationship with girls? I've given 2 gifts and spoke to each and... Nothing... Until I realised that all the gifts given disappered... Meh.... Need some advice in-game to know what to do and when... :cry: Jodi's seems to be bugged (she's on the loop on her first dialogue when she cry on the lap of MC)
like the original game, the stats for each girl is hidden, you only have the "level" stat, continue talking and giving them gifts until you see your friendship with them levels up. Of course, some gifts give you more hidden points than others, depending of what they like more.
About the bug you say, may you give me more details? cuz I'm testing and it works fine.
 
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zeerin3125

Member
Aug 3, 2017
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like the original game, the stats for each girl is hidden, you only have the "level" stat, continue talking and giving them gifts until you see your friendship with them levels up. Of course, some gifts give you more hidden points than others, depending of what they like more.
About the bug you say, may you give me more details? cuz I'm testing and it works fine.
Y'know how they have the exclamation mark when they have an event available? Every time Jodi's in her house, after reaching enough friendship for her event, she has the exclamation mark and it keeps playing her event every time you talk to her in her house. As for the friendship values, you don't need to keep everything from actual Stardew. You can, and should, have the friendship values visible. Otherwise it's an un-fun sandbox grind.
 

HylTin

Member
Aug 29, 2018
208
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Y'know how they have the exclamation mark when they have an event available? Every time Jodi's in her house, after reaching enough friendship for her event, she has the exclamation mark and it keeps playing her event every time you talk to her in her house. As for the friendship values, you don't need to keep everything from actual Stardew. You can, and should, have the friendship values visible. Otherwise it's an un-fun sandbox grind.
Thanks for the answer, I couldn't have made better ! (y) :love:

The other bug I spoke about (all gifts disappering from relationship record without leveling up), it happen just after I tried an other time to speak to Jodi during doing the so call event... Maybe it's realated...

I agree too on the hidden stats. Some hidden stats can be strategic for the gameplay (hidding useless informations that are only usefull for roadmap and to log choices the player do) but here, for a new player that isn't knowing anything about the game, there is no informations on what to do, where to go and how to continue storyline... You just have the feeling that the game is really at early developpement stage (just an intro, not even a demo with less or no content at all) and that there is "nothing much and nothing more to do"... Frustrating and don't give the desire to player to continue the game... So suggestion (and that's only one idea): If you want to keep stats hidden (and it's possible), explain first to the player with one NPC how to level up relationship through instrodution or unavoidable choice
 

Melons and Peaches

Newbie
Game Developer
Jul 21, 2025
24
72
22
As for the friendship values, you don't need to keep everything from actual Stardew. You can, and should, have the friendship values visible. Otherwise it's an un-fun sandbox grind.
I agree too on the hidden stats. Some hidden stats can be strategic for the gameplay (hidding useless informations that are only usefull for roadmap and to log choices the player do) but here, for a new player that isn't knowing anything about the game, there is no informations on what to do, where to go and how to continue storyline... You just have the feeling that the game is really at early developpement stage (just an intro, not even a demo with less or no content at all) and that there is "nothing much and nothing more to do"... Frustrating and don't give the desire to player to continue the game... So suggestion (and that's only one idea): If you want to keep stats hidden (and it's possible), explain first to the player with one NPC how to level up relationship through instrodution or unavoidable choice
Thank you so much for your feedback guys, I will take note of that and make changes.
 
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theorangefox

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Jul 14, 2020
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Dev why on earth would you pick renpy to make a 2005 php game instead of doing what made og stardew valley fun?
 

boomboom23

Newbie
Apr 17, 2021
24
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I was referring to the NPC, yes
While it doesn't bother me (except changing Haley to Harley, when there's a character in the real game called Harvey), I'm not sure why the creator doesn't want you to be able to change the names. I couldn't find a way to use a variable name on the map screen, and also, it seems the translation is just replacing specific lines, so if I put in a variable name, it'll work for the name, but the rest of the text will be in Spanish.

Funnily enough, a variable name works by calling its definition inside brackets,
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Anyway, you can see here how the code is for 1, and how it could be changed to call a custom name for 2. In this case, I changed her name to Example, so in game, she says "Hola! Soy Example", which is nice on the naming thing, but I don't know Spanish. You can use this to change their name on the text box with no repercussion, but then any time someone says their name, and when you're on the map screen, it'll still say their normal name, which I think is more annoying than simply having it all be one name.

1756672266994.png

If you followed all of that and looked at the picture, you might notice something. Penny calls you by [Player], when [P] is also defined as [P]. This happens 165 times in the game so far, so by calling [Player] instead of [P], the code takes up an extra 825 bytes! Truly a Western game dev moment.
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leequiring

Member
Dec 12, 2018
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My only request/suggestion is to separate incest from the other kinks, and put it in the harem mode.

Well, that and an easier font to read. This one is excruciating.
 
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