- Jan 14, 2018
- 405
- 980
Thanks for all of the bug reports/feedback! In approximate order:
Fighter deadlock should have been fixed a while ago, but I'll add a task to confirm
Win/loss stats are part of 0.16, as part of a broader leaderboard (encompassing sex, fights, races, milk produced, babies born, races etc.)
Fights are currently driven entirely on fighting skill, which is randomized to start and increases with time in the pit. 0.16 adds a lot more factors, including strength, speed, pain insensitivity (a rare disease), sadism, and masochism (which cause fighters to frenzy as they give and take damage, respectively)
Gambling is something I've played with, but the fighting pit already has a lot of stuff in it, and 0.16 adds more. It's about to start causing UI problems.
The text zoom thing is interesting. I suspect it's because the UI is penetrating below the floor. I'll take a look at some point, but not sure it's going to be in the (already crowded) 0.16 release.
Monochrome man is a stretch goal (would be an option in the "player character display"), but it's a lot of work on my end. I tried to do it for 0.15, but it would have extended development by another week.
Blowjob issue is a known bug, I'm working with the animator to get it resolved, and should have it dealt with by the next patch.
Will add an option for head look to the "UI polish" pile, but can't say anything about a timeline.
The initial version actually had this, but I had to remove it because the RAM use was just too high. I will likely investigate ways around that for the "walkabout" stretch goal.
0.16 will most likely have an option to toggle the new H scenes, or just use the old ones.
0.15 fixed the issue with the duplicating options.
Optimization is a huge uphill battle from my end. It improves most patches, and will hopefully one day be enough to work on your machine. The next big target there is the load of slaves from the galaxy map.
I'm reluctant to make autosave an option because the game still crashes or wipes your station from time to time, and I don't want peple to lose progress.
The clothing thing is a bug in the character engine, and I'm not 100% sure it's fixable. It's on my list to take a look though.
I don't think more faction leaders are in the cards for a while, but I'm planning on adding a lot more character to the ones that are already there (4-5 "date" events for each one).
Extreme mod exists because Patreon takes issue with some of the content in the game, and I would rather stay there for as long as possible.
There are also events for SCP, Andromeda, Warehouse 13, Pitch Black, and The Matrix. There's sort of a Babylon 5 Easter egg, in that the mysterious android is playing the role of Morden, and her ship is internally the "Shadow." It's not as overt as the rest, mostly because I didn't want to bother modelling a Mimbari bone for Delenn (or Molari's hair).
Fighter deadlock should have been fixed a while ago, but I'll add a task to confirm
Win/loss stats are part of 0.16, as part of a broader leaderboard (encompassing sex, fights, races, milk produced, babies born, races etc.)
Fights are currently driven entirely on fighting skill, which is randomized to start and increases with time in the pit. 0.16 adds a lot more factors, including strength, speed, pain insensitivity (a rare disease), sadism, and masochism (which cause fighters to frenzy as they give and take damage, respectively)
Gambling is something I've played with, but the fighting pit already has a lot of stuff in it, and 0.16 adds more. It's about to start causing UI problems.
The text zoom thing is interesting. I suspect it's because the UI is penetrating below the floor. I'll take a look at some point, but not sure it's going to be in the (already crowded) 0.16 release.
Monochrome man is a stretch goal (would be an option in the "player character display"), but it's a lot of work on my end. I tried to do it for 0.15, but it would have extended development by another week.
Blowjob issue is a known bug, I'm working with the animator to get it resolved, and should have it dealt with by the next patch.
Will add an option for head look to the "UI polish" pile, but can't say anything about a timeline.
The initial version actually had this, but I had to remove it because the RAM use was just too high. I will likely investigate ways around that for the "walkabout" stretch goal.
0.16 will most likely have an option to toggle the new H scenes, or just use the old ones.
0.15 fixed the issue with the duplicating options.
Optimization is a huge uphill battle from my end. It improves most patches, and will hopefully one day be enough to work on your machine. The next big target there is the load of slaves from the galaxy map.
I'm reluctant to make autosave an option because the game still crashes or wipes your station from time to time, and I don't want peple to lose progress.
The clothing thing is a bug in the character engine, and I'm not 100% sure it's fixable. It's on my list to take a look though.
I don't think more faction leaders are in the cards for a while, but I'm planning on adding a lot more character to the ones that are already there (4-5 "date" events for each one).
Extreme mod exists because Patreon takes issue with some of the content in the game, and I would rather stay there for as long as possible.
There are also events for SCP, Andromeda, Warehouse 13, Pitch Black, and The Matrix. There's sort of a Babylon 5 Easter egg, in that the mysterious android is playing the role of Morden, and her ship is internally the "Shadow." It's not as overt as the rest, mostly because I didn't want to bother modelling a Mimbari bone for Delenn (or Molari's hair).