- Mar 14, 2018
- 34
- 37
After encountering some of the performance issues others mentioned in this topic, I started experimenting with a few stop-gap solutions. One that seems to make larger stations much more playable is a little freeware program called ImDisk. I haven't read through all 66 pages of this topic yet, so perhaps it was already posted earlier.
Before I post this link, however, this will only work if you've got a lot of RAM to spare.
I created a 10GB max-sized dynamic ram disk (I've got 32 GB on this machine) of which this used just over 5GB, so you can likely get away with a 6GB ram disk. I mounted the entire installation directory on this ramdisk and told it to syncronize on windows shutdown. I mean, the only files you really need to sync are the saves anyway, so you can copy them over yourself if you don't want to sync it. Just don't forget or you'll lose all your progress when you shut down.
My medium-sized game (i.e. 550 slaves, 100 citizens, 160 tourists), on an i7/GFX980M laptop went from stuttering on my NVMe SSD to almost perfectly smooth gameplay, with only some very slight stutters when the game seems to be calculating something more intense. This isn't a long-term solution, but for those who are testing out the newest dev builds this greatly amplified my enjoyment and allowed my station to get much larger.
Just a thought for those who want to try an alternative approach.
Before I post this link, however, this will only work if you've got a lot of RAM to spare.
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I created a 10GB max-sized dynamic ram disk (I've got 32 GB on this machine) of which this used just over 5GB, so you can likely get away with a 6GB ram disk. I mounted the entire installation directory on this ramdisk and told it to syncronize on windows shutdown. I mean, the only files you really need to sync are the saves anyway, so you can copy them over yourself if you don't want to sync it. Just don't forget or you'll lose all your progress when you shut down.
My medium-sized game (i.e. 550 slaves, 100 citizens, 160 tourists), on an i7/GFX980M laptop went from stuttering on my NVMe SSD to almost perfectly smooth gameplay, with only some very slight stutters when the game seems to be calculating something more intense. This isn't a long-term solution, but for those who are testing out the newest dev builds this greatly amplified my enjoyment and allowed my station to get much larger.
Just a thought for those who want to try an alternative approach.