- Oct 17, 2018
- 913
- 1,667
In addition to what Zebles said:
1) A proper bed. Sex animations either have girls floating in the air via tentacles or laying on the floor. I paid $50K for that damn orgy bed, why are we still doing it on the ground? Customization options can come later. Also... I have an orgy bed and still can't do threesomes? *cry* And again, please give us a FreeCam mode.
2) Pop-up for minigames. I like Zebles idea although I'm not big on the idea of having direct player involvement. Just slave vs slave or slave vs NPC is fine. Another good place for pop-ups, CK2 style. "Arena Fight Results: Jasmine (str 50 agl 75) beat Roxxy (str 40 agl 50). Event earned $500. 17/50 bleacher seats and 2/5 box seats were filled. Fans rated event 3 out 5 stars."
The same thing could later be used for space combat, as well.
3) In-game memory sweep. Most graphic bugs can be cleared by saving & reloading, but is there a way to just clear it while in game? A button we could push to give us a black screen for a couple seconds while it reloads all the graphics? I'm no programmer, I have no idea if it would work, but there is something like this for Rimworld to clear up the memory bugs & leaks in that game (it's a mod, not base game).
4) Take avatar to the next level. Again, do what Zebles said and run with it. Guys, girls, straight, gay & bi all love sex games. In the long run, being able to determine the gender of the player's avatar & having a slider to select distribution of slave genders (like in Strive for Power) would expand the game's appeal to a much wider audience. (Hint: You'd make more real world money off Patreon). And while futa isn't my thing, egads it seems to be the fetish of 99% of the internet these days. Surprised it wasn't added on day one.
5) Player stats. Starting off with god-like enhancements in a game where you station starts off with basically nothing seems weird, plus it turns events kinda of same-ish. I think it would be more interesting if these are things that you have to build/buy/research over time, and then event outcomes can change depending on whether certain enhancements are present or not. Think any RPG - a good example would be Pathfinder, where certain choices are limited by player alignment.
Only instead of alignment, options would depend of having installed certain enhancements. So you wouldn't start off with super strength or bulletproof skin, and you wouldn't be able to exploit those powers in events unless you had acquired them along the way.
6) Shrink the spire. It just takes up too much visual space for being something that is so rarely interacted with. How about this instead - just put an elevator there. You click on the door and it switches to a simple 2D "map of the earth" kind of screen that shows the building slots and what is in them (think X-Com reboot). It would be easier to use, less graphically demanding, and give us more room on the station itself to work with. You could then link the simple 2D pictures of the inserted buildings with easy to read data on them. "Factory - Earns $5K per month at full crew. Current workers: 25/50" Now we know exactly how many menials and bioreactors we need. And switching to 2D would make it easier to add more building types later.
7) Complete grid overlay while building. Think any Sims game. Also a "Confirm Y/N" button or an "Undo" button when letting go from dragging, because it's really easy to mess up there.
1) A proper bed. Sex animations either have girls floating in the air via tentacles or laying on the floor. I paid $50K for that damn orgy bed, why are we still doing it on the ground? Customization options can come later. Also... I have an orgy bed and still can't do threesomes? *cry* And again, please give us a FreeCam mode.
2) Pop-up for minigames. I like Zebles idea although I'm not big on the idea of having direct player involvement. Just slave vs slave or slave vs NPC is fine. Another good place for pop-ups, CK2 style. "Arena Fight Results: Jasmine (str 50 agl 75) beat Roxxy (str 40 agl 50). Event earned $500. 17/50 bleacher seats and 2/5 box seats were filled. Fans rated event 3 out 5 stars."
The same thing could later be used for space combat, as well.
3) In-game memory sweep. Most graphic bugs can be cleared by saving & reloading, but is there a way to just clear it while in game? A button we could push to give us a black screen for a couple seconds while it reloads all the graphics? I'm no programmer, I have no idea if it would work, but there is something like this for Rimworld to clear up the memory bugs & leaks in that game (it's a mod, not base game).
4) Take avatar to the next level. Again, do what Zebles said and run with it. Guys, girls, straight, gay & bi all love sex games. In the long run, being able to determine the gender of the player's avatar & having a slider to select distribution of slave genders (like in Strive for Power) would expand the game's appeal to a much wider audience. (Hint: You'd make more real world money off Patreon). And while futa isn't my thing, egads it seems to be the fetish of 99% of the internet these days. Surprised it wasn't added on day one.
5) Player stats. Starting off with god-like enhancements in a game where you station starts off with basically nothing seems weird, plus it turns events kinda of same-ish. I think it would be more interesting if these are things that you have to build/buy/research over time, and then event outcomes can change depending on whether certain enhancements are present or not. Think any RPG - a good example would be Pathfinder, where certain choices are limited by player alignment.
Only instead of alignment, options would depend of having installed certain enhancements. So you wouldn't start off with super strength or bulletproof skin, and you wouldn't be able to exploit those powers in events unless you had acquired them along the way.
6) Shrink the spire. It just takes up too much visual space for being something that is so rarely interacted with. How about this instead - just put an elevator there. You click on the door and it switches to a simple 2D "map of the earth" kind of screen that shows the building slots and what is in them (think X-Com reboot). It would be easier to use, less graphically demanding, and give us more room on the station itself to work with. You could then link the simple 2D pictures of the inserted buildings with easy to read data on them. "Factory - Earns $5K per month at full crew. Current workers: 25/50" Now we know exactly how many menials and bioreactors we need. And switching to 2D would make it easier to add more building types later.
7) Complete grid overlay while building. Think any Sims game. Also a "Confirm Y/N" button or an "Undo" button when letting go from dragging, because it's really easy to mess up there.