- Sep 6, 2024
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Thank you for taking the time to write and share all of this insightful feedback with me! I completely agree with your criticism about the rambling conversations. This is definitely my weakest part of the update, and I will make sure to keep this in mind when I work on future updates and conversations. For more context, I already talked about it in this post here: https://f95zone.to/threads/stella-v0-1-eggrik.224145/post-14788640Saw the game featured in some of the disc servers I'm in, and gave it a shot.
First off - I'm surprised that the premise of manager of an Idol/popstar group is relatively rare among AVNs...
Anyhow, it was a nice start, but much it's too soon for me to have a solid take on it. Looking promising though, and I liked almost everything.
My min criticism is that the dialogs can be very rambly and yappy at times, going in circles too much. Two instances in particular stood out for me: the talk with the best friend in the KBBQ and the first meeting with Ruby where she and the MC start talking about gaming. There are a couple other instances, but those two were the ones that really made me think "can we move on already?"
Those two instances in particular could've had 60 to 70% of the dialog cut with no loss at all to the game or character development.
In instance 1, the friend wants to catch up with the MC and offer him a job, but there's too much parallel talk with the friend and in instance 2 we want to learn that Ruby is a bit of a rulebreaker (what with sneaking out anon at times), super chill and very cool gamer girl, but the characters geeking out on each other's gaming knowledge/habits could've stopped at super smash bros - we already get the point there. But there's a lot of talk of League, Apex, specific characters in all the games and internal mechanics of each game (like the sweet spot for Roy vs Marth) that is just INSANELY boring to read unless the player themselves is also having a nerdgasm over those things.
Comparing the dialog interaction in those two cases with every other character introduction would hopefully make what I mean crystal clear. All other interactions have much better, more focused and interesting executions. We got the sense that Tiffany is very shy and reserved, that Beaumont is a very blunt straightshooter who's also a bit of a fitness freak, Eva is an adorable clumsy ball of energy... See what I mean?
The characters so far all seem very likeable and distinct, each with strong (different) foundations from the get-go and that's awesome.
I want to see the next update brings already, and hope it drops soon (though the game literally just launched, so it might be a while).
I do agree with what you are saying. I think my writing can get too yappy, especially if the player is not interested in that topic. A huge contributing factor to that is the fact that these conversations with Jay and Rin only used one or two render angles, so it was just a yapping spree with no visual difference besides body language. I will try to work on this weakness for my future updates by either adjusting the conversation topics, length, or actions.
All in all, taking you soooo much for taking time out of your day to share all of your thoughts with me. I really appreciate it, and I love receiving constructive criticism like this to help me make STELLA a better game and story for you all to enjoy!