Ren'Py Stellar Crossroads [v0.60] [Xavster Gaming]

3.40 star(s) 9 Votes

professorx10

Active Member
Game Developer
Jul 22, 2018
652
838
Yeah, rumor also says that the mod is pretty well made as well.
for anyone who dares Mod a Xavister Gaming Game, It better BE!!

Besides...what's coming in Stellar Crossroads is down right Awesome...and we don't want to let the fans down!
 

greenjf

Member
Sep 23, 2020
177
1,218
Stellar Crossroads v0.30 - Official Release
Stellar Crossroads v0.30 is now available for download by $10 and $5 Patreons. These links are not to be shared with others. Should you identify any issues, please report them within the beta-testing channel on Discord
 

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Donor
Dec 17, 2020
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StellarCrossroads-0.31
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Ottoeight

Forum Fanatic
Mar 13, 2021
5,171
9,136
Honestly, the whole refining ore stuff is a fucking, unnecessary, totally-not-funny, troublesome, boring damn NUISANCE.

I'm not interested in a SF ArcelorMittal management simulator.

Moreover, where is the sexy stuff?

In a few words: what the hell are you doing, man?
 
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vogelbeest

Engaged Member
Jan 9, 2021
2,008
2,872
Honestly, the whole refining ore stuff is a fucking, unnecessary, totally-not-funny, troublesome, boring damn NUISANCE.
Yeah, that part didn't sell for me either, lol. Great looking game, original story but once i had to start mining, i pretty much was done with it. I kinda hoped they introduced some androids to do those things by now.. ;)
 

Pinsel

Active Member
Dec 25, 2019
821
729
Yeah, in Callisto the treading was somewhat easy, but here it is a nightmare. Especially after such a long time between updates. But i think it is not necessary to play that part if you dont want. I have at least not dealt with it in this update and still played the story to the pirate queen
 
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blackmetal

Active Member
Nov 15, 2018
514
365
fuck this mining and refining crap how soon can we automate this crap and where the hell are the codes for this shit games been out long enough to have peatreon codes ???
 
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greenjf

Member
Sep 23, 2020
177
1,218


Unlocked

Version 0.3 official was released to $10 and $5 Patreons yesterday, with $1 Patreons obtaining access on Friday 05/05/23. Translations actually proved a little more difficult than normal, due to the significant quantity of screens created for the refining, contracts and procurement interface. Managed to get it all resolved and v0.3 comes with Italian, Spanish and Polish translations built in.

For those that already have access to v0.3, you will see a fully implemented refining and procurement system. With this version you can now fabricate metal billets and other base materials, which you can then keep in the warehouse or sell on the market, either individually or to satisfy a contract. You may be asking yourself, what about all of the other components and ships in the procurement system? The next version v0.4 will extend the station by providing a facility to manufacture all of the items in the procurement system. Thus you will be able to go from ore, all the way to a final products such as a mining vessel.
Building a successful manufacturing business and expanding your bank balance, is not the most interesting outcome by itself. In v0.5 manufacturing will be further expanded to allow you to create your own customisable military fleet, thereby increasing your influence across the sector. This fleet will be used to undertake military contracts such as raids or escort missions. In the end game, it is intended that your forces will increase to such a level, that you are able to go toe to toe with another faction. The battle simulation system and the management of the fleet will be the main coding challenge remaining in the game. I want to make it as interactive as possible, with the decisions relating to the composition of your fleet and the battle itself having a major effect on the final battle result.
With the translation challenges and being a little under the weather currently, didn't do as much big picture planning last week as intended. This will be the focus of work next week, as I detail a range of potential story arcs. Have an array of them swirling around in my head, but it's time to get them down on paper such that others can provide feedback. The following week, will be straight into v0.4, focusing initially on the script as per my normal work process.
Thanks for the support,
Xav

From this post you can see he is basically adding the structure. Hopefully some of this get automated. So by v.6 we mostly start to see story.
 

Pinsel

Active Member
Dec 25, 2019
821
729
ouuno, there is more of this comming. crap. I am not sure anymore i still want to play that game. Callisto was great, this, i am not sure
 

MrBenny

Well-Known Member
Jul 20, 2021
1,987
4,351
Well, I realize this title is still very new...but will there be a choice added later that will allow players to avoid all the (hated) Mass Effect mining content with in this story? Seriously, it's was always such a huge negative for me playing ME, as I only wanted to play (read) along with the story...instead of being forced to also regularly gather and sell (resources management crap) content.

And it would be great if there was a type of "to do list", or something in place that would show what a player should be doing next...thus avoiding a player to always randomly clicking on every location, just to look for new content.

But I'm really enjoying the quality rendering, and great character banter so far...but not liking not knowing what to do next. I have no idea what or how to deal with the slow resource collecting.
 
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3.40 star(s) 9 Votes