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Version 0.3 official was released to $10 and $5 Patreons yesterday, with $1 Patreons obtaining access on Friday 05/05/23. Translations actually proved a little more difficult than normal, due to the significant quantity of screens created for the refining, contracts and procurement interface. Managed to get it all resolved and v0.3 comes with Italian, Spanish and Polish translations built in.
For those that already have access to v0.3, you will see a fully implemented refining and procurement system. With this version you can now fabricate metal billets and other base materials, which you can then keep in the warehouse or sell on the market, either individually or to satisfy a contract. You may be asking yourself, what about all of the other components and ships in the procurement system? The next version v0.4 will extend the station by providing a facility to manufacture all of the items in the procurement system. Thus you will be able to go from ore, all the way to a final products such as a mining vessel.
Building a successful manufacturing business and expanding your bank balance, is not the most interesting outcome by itself. In v0.5 manufacturing will be further expanded to allow you to create your own customisable military fleet, thereby increasing your influence across the sector. This fleet will be used to undertake military contracts such as raids or escort missions. In the end game, it is intended that your forces will increase to such a level, that you are able to go toe to toe with another faction. The battle simulation system and the management of the fleet will be the main coding challenge remaining in the game. I want to make it as interactive as possible, with the decisions relating to the composition of your fleet and the battle itself having a major effect on the final battle result.
With the translation challenges and being a little under the weather currently, didn't do as much big picture planning last week as intended. This will be the focus of work next week, as I detail a range of potential story arcs. Have an array of them swirling around in my head, but it's time to get them down on paper such that others can provide feedback. The following week, will be straight into v0.4, focusing initially on the script as per my normal work process.
Thanks for the support,
Xav
From this post you can see he is basically adding the structure. Hopefully some of this get automated. So by v.6 we mostly start to see story.