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Ren'Py Stellar Crossroads [v0.60] [Xavster Gaming]

3.40 star(s) 9 Votes

moskyx

Forum Fanatic
Jun 17, 2019
4,244
14,051
Does anyone have tips for the ship assembly, I built a full fleet just to get destroyed during the first mission.
There's a guide in the MC's computer in his room that says what's the best combination of parts and weapons to defeat each faction. You should build your fleet focused on a particular faction you want to battle and then just pick contracts against them. I started by creating a fleet to fight against raiders, for instance.
 

SpecterX

Member
Apr 29, 2020
464
243
There's a guide in the MC's computer in his room that says what's the best combination of parts and weapons to defeat each faction. You should build your fleet focused on a particular faction you want to battle and then just pick contracts against them. I started by creating a fleet to fight against raiders, for instance.
Thanks
 

Remarius

Member
Mar 30, 2022
147
124
From my experience, Fleas and Raiders are decent to start with as opponents and their negative to reputation doesn't matter. Unless you have T2 setups and ships designed to counter whichever enemy you're fighting I would personally avoid anything at resist 6+ as they'll definitely be using T2 kit themselves.

You also get a command bonus based on how many chess games and battles you've done though I haven't found any explanation of what that does. ;)
 
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Kagarus

Member
Sep 28, 2017
219
372
From my experience, Fleas and Raiders are decent to start with as opponents and their negative to reputation doesn't matter. Unless you have T2 setups and ships designed to counter whichever enemy you're fighting I would personally avoid anything at resist 6+ as they'll definitely be using T2 kit themselves.

You also get a command bonus based on how many chess games and battles you've done though I haven't found any explanation of what that does. ;)
According to the code, the tacticsbonus is the (rounded) sum of #battles^0.3 and #chessgames^0.3, and is added to all your attack/evasion rolls. Pretty easy to get to 4-5 or so, but beyond that I'd forget about it.
 

SpecterX

Member
Apr 29, 2020
464
243
You also get a command bonus based on how many chess games and battles you've done though I haven't found any explanation of what that does.
According to the code, the tacticsbonus is the (rounded) sum of #battles^0.3 and #chessgames^0.3, and is added to all your attack/evasion rolls. Pretty easy to get to 4-5 or so, but beyond that I'd forget about it.
That's good to know, I focused so much on the main story that I never realized other activities like chess and self-defense were possible.
 

BEAR1613

Newbie
Nov 8, 2020
16
20
To Xavster : "exception report"
After some sucessful combats I had fleet 2 (16 ships) on a mission sidewinder transport escort against raider. Changing to "night" I got renpy with an exception has occurred while running game code

File "game/battle.rpy", line 2467, in <module>
TypeError: can only concatenate str (not "float") to str
(Full report see attached file).
After clicking "Ignore" the game continued but NO battle screen was shown and the fleet 2 status was Return.

This is an awesome game until now !

I would like to suggest to consider the implementation of a third inlet bin !
With upgraded refining section there is a bottleneck in the supply of ores (all inlet bins in operation).
 

gojira667

Member
Sep 9, 2019
328
324
To Xavster : "exception report"
After some sucessful combats I had fleet 2 (16 ships) on a mission sidewinder transport escort against raider. Changing to "night" I got renpy with an exception has occurred while running game code

File "game/battle.rpy", line 2467, in <module>
I ran into that one myself. While you can ignore the error, you miss out on the completion bonus.
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Attached are the fixed battle.rpy[c] files.
 

Alex3Ton

Newbie
Feb 5, 2024
31
18
I ran into that one myself. While you can ignore the error, you miss out on the completion bonus.
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Attached are the fixed battle.rpy[c] files.
(google-translate)
Hello.
Thanks for the correction file. I'd like to point out that you have an extra space in your code. It's not critical, but it's still present.
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LordDreamWolf

Newbie
Jan 17, 2020
76
144
Relations will degrade over time. Your best best is to focus your attention on one or two faction at a time until you reach the desired level. Then switch
 

Gato21

Active Member
Oct 16, 2021
954
2,832
Xavster
QOL suggestion: Maybe provide the total production queued for the day, so one can quick glance if they have underutilized manufacturing capacity.

Possible new feature suggestion: If not to difficult to implement, for cost and reduced probe capacity, maybe map using a color gradient representing ore concentration for planetary mining.

I really enjoy the new features and story progression of this update.

Edit:
Quick question. Does the Initiative value mean what I think it does and determines who fires first? Does it also use a d100 roll? I couldn't find anything in game explaining it like the other combat values.
 
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LordDreamWolf

Newbie
Jan 17, 2020
76
144
Xavster
QOL suggestion: Maybe provide the total production queued for the day, so one can quick glance if they have underutilized manufacturing capacity.

Possible new feature suggestion: If not to difficult to implement, for cost and reduced probe capacity, maybe map using a color gradient representing ore concentration for planetary mining.

I really enjoy the new features and story progression of this update.

Edit:
Quick question. Does the Initiative value mean what I think it does and determines who fires first? Does it also use a d100 roll? I couldn't find anything in game explaining it like the other combat values.
I'm a member of Xavster's dev team. I like you QOL suggestion and will pass it on to him.

The issue with the mining maps is they are randomly generated when you choose to scan for the resources on each planet. So xavster would have to create an entirely new mining map generator to implement your suggestion.

And as far as the initiative of the combat ships goes, I am no sure. My area of focus is Linguistics, Military protocol, and story. But I will ask.

Also if you want to discuss Stellar Crossroads with Xavster and the rest of us on the dev team join Xavster's Discord. We check in regularly.

Thanks for playing and for your comments

LDW
 
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Kagarus

Member
Sep 28, 2017
219
372
I'm sorry to say, initiative currently doesn't seem to do anything - it is assigned during assembly when adding a ship, and when an enemy ship is added in setup_enemy(), it is displayed on the sc_station and sc_fleet01-03 screens... and that's it. In battle_round, first the player's wings act, then the enemy's, wing by wing.
My guess the original plan for combat intended for ships to go one-by-one according to initiative, and it was later changed to the current model as it allows some more tactical decision making.
 
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cxx

Message Maestro
Nov 14, 2017
66,657
33,598
i dislike that no idea when has seen all new content (didn't do battles to maintain rep statuses) and only thing left on "to do list" is to get 2 factions rep to 60 (easier said than to be done (esp. since both are wayyyyyyyyyyyy below 60) since no interaction with either besides maybe on helping them on their skirmishes but on those would need careful).

this is becoming quite a bit tough to handle since would need handle mining, battleships (dunno if old man made orders for those fleetcarriers) and battles too.

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MarsUltor

Well-Known Member
Aug 2, 2018
1,060
2,401
i dislike that no idea when has seen all new content (didn't do battles to maintain rep statuses) and only thing left on "to do list" is to get 2 factions rep to 60 (easier said than to be done (esp. since both are wayyyyyyyyyyyy below 60) since no interaction with either besides maybe on helping them on their skirmishes but on those would need careful).

this is becoming quite a bit tough to handle since would need handle mining, battleships (dunno if old man made orders for those fleetcarriers) and battles too.

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Fulfilling their comodities contracts (rather than their military contracts) will also increase their rep statuses. You can also fulfill military contracts where the opponent is the Raider faction or the Flea faction without any adverse effects to the rep status of any of the various "commerce" factions. It still takes a while to get the rep status of those 2 factions above 60, but it is doable.
 
3.40 star(s) 9 Votes