- Feb 15, 2021
- 45
- 45
This game need a wt/cheat mode, just like the mod Shaddy did with Callisto.
maybe but no either so far, cheat to get millions of money was posted pages ago.This game need a wt/cheat mode, just like the mod Shaddy did with Callisto.
I'm a member of the dev team. This is a good idea I'll mention it to Xavster.Overall a decent game ... REALLY needs a way to name and save ship designs though for later on.
There's a guide in the MC's computer in his room that says what's the best combination of parts and weapons to defeat each faction. You should build your fleet focused on a particular faction you want to battle and then just pick contracts against them. I started by creating a fleet to fight against raiders, for instance.Does anyone have tips for the ship assembly, I built a full fleet just to get destroyed during the first mission.
ThanksThere's a guide in the MC's computer in his room that says what's the best combination of parts and weapons to defeat each faction. You should build your fleet focused on a particular faction you want to battle and then just pick contracts against them. I started by creating a fleet to fight against raiders, for instance.
From my experience, Fleas and Raiders are decent to start with as opponents and their negative to reputation doesn't matter. Unless you have T2 setups and ships designed to counter whichever enemy you're fighting I would personally avoid anything at resist 6+ as they'll definitely be using T2 kit themselves.Thanks
According to the code, the tacticsbonus is the (rounded) sum of #battles^0.3 and #chessgames^0.3, and is added to all your attack/evasion rolls. Pretty easy to get to 4-5 or so, but beyond that I'd forget about it.From my experience, Fleas and Raiders are decent to start with as opponents and their negative to reputation doesn't matter. Unless you have T2 setups and ships designed to counter whichever enemy you're fighting I would personally avoid anything at resist 6+ as they'll definitely be using T2 kit themselves.
You also get a command bonus based on how many chess games and battles you've done though I haven't found any explanation of what that does.
You also get a command bonus based on how many chess games and battles you've done though I haven't found any explanation of what that does.
That's good to know, I focused so much on the main story that I never realized other activities like chess and self-defense were possible.According to the code, the tacticsbonus is the (rounded) sum of #battles^0.3 and #chessgames^0.3, and is added to all your attack/evasion rolls. Pretty easy to get to 4-5 or so, but beyond that I'd forget about it.
I ran into that one myself. While you can ignore the error, you miss out on the completion bonus.To Xavster : "exception report"
After some sucessful combats I had fleet 2 (16 ships) on a mission sidewinder transport escort against raider. Changing to "night" I got renpy with an exception has occurred while running game code
File "game/battle.rpy", line 2467, in <module>
battle.rpy[c]
files.(google-translate)I ran into that one myself. While you can ignore the error, you miss out on the completion bonus.
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Attached are the fixedbattle.rpy[c]
files.
I'm a member of Xavster's dev team. I like you QOL suggestion and will pass it on to him.Xavster
QOL suggestion: Maybe provide the total production queued for the day, so one can quick glance if they have underutilized manufacturing capacity.
Possible new feature suggestion: If not to difficult to implement, for cost and reduced probe capacity, maybe map using a color gradient representing ore concentration for planetary mining.
I really enjoy the new features and story progression of this update.
Edit:
Quick question. Does the Initiative value mean what I think it does and determines who fires first? Does it also use a d100 roll? I couldn't find anything in game explaining it like the other combat values.
Fulfilling their comodities contracts (rather than their military contracts) will also increase their rep statuses. You can also fulfill military contracts where the opponent is the Raider faction or the Flea faction without any adverse effects to the rep status of any of the various "commerce" factions. It still takes a while to get the rep status of those 2 factions above 60, but it is doable.i dislike that no idea when has seen all new content (didn't do battles to maintain rep statuses) and only thing left on "to do list" is to get 2 factions rep to 60 (easier said than to be done (esp. since both are wayyyyyyyyyyyy below 60) since no interaction with either besides maybe on helping them on their skirmishes but on those would need careful).
this is becoming quite a bit tough to handle since would need handle mining, battleships (dunno if old man made orders for those fleetcarriers) and battles too.
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