For what the comment say it pretty much it isThe scene was not Netorare.
Thanks for posting.
I wanted the main character to have a mask over most of his head and not be too specific, so it was a convenient plot tool.well, to be fair, he had half his brain blown out
There's a lot of good constructive feedback here. I like the suggestions for looping back at an ending (easy to do) and having a KN-style gallery. STELLAR INCOGNITA is going to wrap up all my planned story lines at v1.0.0, so I can see how putting in some features like this would be a good QoL improvement.was playing for first time - gods damn so many paths and dead-ends, not sure even WT-mod can ease getting most of available content, you still would need like hundred save/loads to get everything
this one needs either some kind of KN-mod - replacing gameover screens at each ending with a label jump to nearest split leading to a next ending and so on, till all content is seen... or - maybe some variation of replay gallery mod, which will just KN you through one selected path/ending without any interruptions
as is, playing this labyrinth of choices is as "enjoyable" as playing some shitty puzzle game, and it suck, because writing and story is actually good, hell even renders have some charm in 'em despite being (TK17, i guess) abomination, so having a game with singular long story (with some splits) instead of these hundreds disconnected shorts would be so much better
edit: was racking my brain on who is MC reminds me of in this helmet, finally got it - it's fucking Billy Zane!
actually i was thinking "Invincible", not sure even why - that movie was garbage, but yeah - MC's jaw, mouth and facial expressions makes my brain complete MC's face under helmet into Billy'sI've never thought of Sagacious-6 as Billy Zane. Is that heroic "The Phantom" Billy Zane or a$$hole Billy Zane from Titanic?
Branching paths and multiple endings are one thing but one should never need a roadmap, 3 sherpas, and a couple bottles of jack to navigate in order to reach all content. Definitely sounds like a good in-game guide is needed with warnings when certain content will be locked out.was playing for first time - gods damn so many paths and dead-ends, not sure even WT-mod can ease getting most of available content, you still would need like hundred save/loads to get everything
this one needs either some kind of KN-mod - replacing gameover screens at each ending with a label jump to nearest split leading to a next ending and so on, till all content is seen... or - maybe some variation of replay gallery mod, which will just KN you through one selected path/ending without any interruptions
as is, playing this labyrinth of choices is as "enjoyable" as playing some shitty puzzle game, and it suck, because writing and story is actually good, hell even renders have some charm in 'em despite being (TK17, i guess) abomination, so having a game with singular long story (with some splits) instead of these hundreds disconnected shorts would be so much better
edit: was racking my brain on who is MC reminds me of in this helmet, finally got it - it's fucking Billy Zane!
What about somewhat charming yet completely evil Billy Zane of Demon Knight?I've never thought of Sagacious-6 as Billy Zane. Is that heroic "The Phantom" Billy Zane or a$$hole Billy Zane from Titanic?
That's Billy Zane for you.Yay new month, new Stellar Incognita!
I wont repeat my rant this time ,but please less bad endings.
Really liked the heartbreaker duo ending on this update, it was unexpectedly cute.
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