Episode 3.2 - notes & release date
Hey everyone!
As some of you from Discord might know, I haven’t been able to work for the last 10 days because of a flood that hit my country. Luckily, I didn’t suffer any major damage—just a few things to replace, lots of cleaning and drying out, but thankfully, my family is safe. Today we’re finally getting back to normal, with electricity and water restored (though it’s only cold water for now, but it’s progress!). We've cleaned up the rest, so I can finally start focusing on the game again. I also want to thank you all for your support—it really helped me stay calm and handle everything, so thank you!
As for the update, unfortunately, I have to delay it a bit for the first time— instead of the end of the month, we’ll release it at the start of October. New update will be released:
Steps of Debauchery - Episode 3.2 - 7th October
Aside from that, everything is going according to plan. Even though it’s a small update, I think it’ll still be worth checking out. We've also improved some models and graphics, but you’ll only notice that in the next 4.0 episode. The delay won’t affect the 4.0 update, which is still set to release in December—and trust me, it’ll be worth it.
I’ve been wondering why it now takes me 1.5-2 months to make a small update, when I used to be able to do it in just one month. The answer is pretty simple – translations take a lot of time, and the animations are much more time-consuming (but they also look way better) compared to the early days. We still keep the same number of quests in each small update, around 7, but before, the scenes were much smaller – each had 70-100 renders, and now each scene has over 100, with some having more than 200.
Not that it really matters, just a thought I had.
That’s all for now! The change log will be out closer to the release. As usual, I’m leaving a few teasers for you, this time SFW (mostly)!