- Oct 28, 2024
- 5
- 3
Well the obvious one SEX, but we know this is a slowburn game so we will have to wait for full blown cheating scenes, even though hubbys a cuck and would probly get off watching Riley fuck Noah in front of him.You must be registered to see the links
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Hey everyone!
Today, I’d like to switch things up a bit and get your input on the topic in the title. Specifically, what would you like us to add or improve in Steps of Debauchery? But… I’m not talking about the storyline itself—we already have a solid plan for that and don’t intend to make major changes. Instead, I’m more interested in the overall game experience and additional features we could realistically implement.
Before you dive into your suggestions, let me clarify a few things about our capabilities.
Right now, our main limitation is the time it takes to create renders (the images that make up the game). To address the inevitable question—yes, we’re actively looking for skilled artists to join the team, but it’s not easy to find people who meet our standards. That said, when it comes to other aspects—writing, translations, programming, UX/UI design—we have virtually unlimited potential and can allocate extra funds as needed.
However, suggestions like creating additional scenes or adding outfit changes during scenes (which would require doubling the renders for each outfit) are off the table for now. We’ve got a few ideas for future additions, but we also want to hear your thoughts in case you come up with something better.
Some ideas we’re considering include:
We’d love to hear your feedback on these ideas or any other suggestions you have! Feel free to comment below and join us for this fun Sunday Q&A session.
- A feature to "try on" outfits already in your inventory.
- Extra text-based sex stories available for purchase on the in-game laptop.
- Adding sexting interactions with other characters.
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Official scene replay and walkthrough would be great.You must be registered to see the links
View attachment 4265272
Hey everyone!
Today, I’d like to switch things up a bit and get your input on the topic in the title. Specifically, what would you like us to add or improve in Steps of Debauchery? But… I’m not talking about the storyline itself—we already have a solid plan for that and don’t intend to make major changes. Instead, I’m more interested in the overall game experience and additional features we could realistically implement.
Before you dive into your suggestions, let me clarify a few things about our capabilities.
Right now, our main limitation is the time it takes to create renders (the images that make up the game). To address the inevitable question—yes, we’re actively looking for skilled artists to join the team, but it’s not easy to find people who meet our standards. That said, when it comes to other aspects—writing, translations, programming, UX/UI design—we have virtually unlimited potential and can allocate extra funds as needed.
However, suggestions like creating additional scenes or adding outfit changes during scenes (which would require doubling the renders for each outfit) are off the table for now. We’ve got a few ideas for future additions, but we also want to hear your thoughts in case you come up with something better.
Some ideas we’re considering include:
We’d love to hear your feedback on these ideas or any other suggestions you have! Feel free to comment below and join us for this fun Sunday Q&A session.
- A feature to "try on" outfits already in your inventory.
- Extra text-based sex stories available for purchase on the in-game laptop.
- Adding sexting interactions with other characters.
View attachment 4265273
Those are already part of the game; there is a gallery as well as a very easy questlog.Official scene replay and walkthrough would be great.
yh i forgot true!Those are already part of the game; there is a gallery as well as a very easy questlog.
Definitely this one. Some flirting, teasing, seminudes, nudes.Adding sexting interactions with other characters.
What about some kind of transportation through city? Riley could go to any place by foot, bus, underground, taxi or by her car (maybe from her husband or someone else)You must be registered to see the links
View attachment 4265272
Hey everyone!
Today, I’d like to switch things up a bit and get your input on the topic in the title. Specifically, what would you like us to add or improve in Steps of Debauchery? But… I’m not talking about the storyline itself—we already have a solid plan for that and don’t intend to make major changes. Instead, I’m more interested in the overall game experience and additional features we could realistically implement.
Before you dive into your suggestions, let me clarify a few things about our capabilities.
Right now, our main limitation is the time it takes to create renders (the images that make up the game). To address the inevitable question—yes, we’re actively looking for skilled artists to join the team, but it’s not easy to find people who meet our standards. That said, when it comes to other aspects—writing, translations, programming, UX/UI design—we have virtually unlimited potential and can allocate extra funds as needed.
However, suggestions like creating additional scenes or adding outfit changes during scenes (which would require doubling the renders for each outfit) are off the table for now. We’ve got a few ideas for future additions, but we also want to hear your thoughts in case you come up with something better.
Some ideas we’re considering include:
We’d love to hear your feedback on these ideas or any other suggestions you have! Feel free to comment below and join us for this fun Sunday Q&A session.
- A feature to "try on" outfits already in your inventory.
- Extra text-based sex stories available for purchase on the in-game laptop.
- Adding sexting interactions with other characters.
View attachment 4265273
I understand your frustration with the responses not aligning with your request, but I think part of the disconnect may come from how the question was framed. While you did specify that storyline suggestions and new renders weren’t the focus, asking for “possible new things” in Steps of Debauchery still leaves a lot of room for interpretation. For many players, "new things" naturally translate to storyline or visual content since that’s the heart of their experience with the game.I love when I ask people for possible new things in SoD and mention it can't be connected with new renders and 90% of comments are scenes/plot based.
I'm not frustrated, why would I?I understand your frustration with the responses not aligning with your request, but I think part of the disconnect may come from how the question was framed. While you did specify that storyline suggestions and new renders weren’t the focus, asking for “possible new things” in Steps of Debauchery still leaves a lot of room for interpretation. For many players, "new things" naturally translate to storyline or visual content since that’s the heart of their experience with the game.
It might help to provide more structured examples or even a survey format next time? For instance, breaking down feedback categories like gameplay mechanics, UI improvements, or auxiliary content could make it easier for people to understand the scope of what you’re asking for. Something like:
This approach could help redirect the conversation and reduce unrelated suggestions. Additionally, I’d recommend acknowledging the responses, even if they don’t match your expectations, since people are taking the time to engage.
- Feature Enhancements: e.g., additional interaction options like sexting or text-based stories.
- UI Improvements: e.g., making menus or navigation more intuitive.
- Accessibility/Quality of Life: e.g., a replay gallery or other tools to enhance user engagement.
https://f95zone.to/threads/steps-of-debauchery-ep-3-2-fooxied.171903/post-15036702Sorry for my incompetence. ..but I can't find a compressed version...Maybe someone can share...PLS