Varying types of corruption levels could make great multiple endings. Or endings based on individual or additives scenes. For example, Ivy and Streaming fit very well together if that's your thing. Madison has what look to be clearly defined paths if you refuse, or go along with, the Dean so I hope that continues.That is quite simple why most corruption games tend to be kinetic novel - if you allow the player to skip most of the corruption routes/paths the plot will become shallow and make no sense and no Indie dev have enough resources to make „happy” ending.
Perhaps instead of throwing everything at the wall for a player, perhaps enable (or in-game express interest) or not specific types/categories of scenes? For example, blackmail, exhibitionism, bondage, etc., and then skip over the content a player may not like. Just trying out 'Golden Mean' right now and it has a section to do just that.
In this game's context I think it'd be more along the lines of allowing customization in the types of corruption/kinks each player prefers. Not everyone is the same, so providing options like this game potentially seems to do, can appeal to a broader base. If someone isn't into contrived blackmail scenarios? Skip it easily. If you aren't into the streaming? Skip it. Does Ivy or Madison not catch your fancy? Skip it. Do you like it all? Have at it! Knowing I may only be into a subset of the offered paths, I fully expect to miss content. Being subjected to endure things that I have zero interest in means I walk away entirely. For me, that's been MOST games in this category.