- Oct 29, 2021
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Hello everyone!
Just a few days left until the release of Episode 4.0, so it’s time to share the changelog – here’s what’s new and what you can expect.
It’s been 2 months since our last update, and during that time, we’ve created:
- Nearly 2,500 new renders
- A ton of new animations
Before we move on, I want to address one thing. Someone suggested that going back to work will slow down the game’s development, making it impossible to deliver the full game by 2026. Here’s the truth: my unpaid leave was an extra boost that sped up development. This wasn’t part of the original plan because I didn’t expect such incredible financial support. So, while January will mean a return to the regular pace, we’re still on track – we’re not slowing down.
Now, about the update itself:
- It includes more animations than the last few updates combined, and they’re quite complex. These aren’t 1-second loops – every animation is made of 200-300 frames, lasting 6-10 seconds, with sounds recorded by real people.
- This update is over twice the size of the previous one. However, it’s not twice as long – it’s more content-rich, giving you more choices and options. It will also tie together many of your earlier decisions.
- New achievements
- Lots of custom wallpapers created for our supporters
We’ve also added and improved tons of smaller things that I might have forgotten to mention (probably because they weren’t as big). If I remember anything, I’ll let you know – or maybe I’ll keep it as a surprise.
We’ve translated the game into Polish, which will be available later on (around December 23-24), because we have to polish (hehe) the language a little. Along the new language we will release another cool thing: Steam trading cards, including badges, backgrounds, and emoticons for your profiles. These will launch alongside the Polish translation – fingers crossed we can get it done on time!
For now, I’m back to fixing the last bugs and making sure the update is ready for you.
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