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DIRTY FILTHY Animal

Devoted Member
Jun 11, 2020
8,849
30,122
You want to strike a balance. Too many paths will come back to bite you in the ass later as far as coding and how long updates take. And of course, most are not huge fans of kinetic novels (which are just stories with no choices).

Personally, I always like just a couple choices, enough to have a second playthrough viable. I start getting annoyed when i discover a pile of content I missed because I forgot to play with her nipples or whatever foolishness.

Keep it simple, have a few paths, not a dozen, and not only will people be happier, your work will be easier and updates will be faster. And yeah, choices that matter, which effect the flow of the story are important.

In my own VN (which I have never released, but I have programmed games in the past). I have the whole "good wife" versus "bad wife" scenario, both with plusses and minuses. Basically, two paths which make it interesting and replayable at least once. Games like Our Red String have so many paths and choices, it honestly gets annoying and the updates are taking a VERY long time as you have to take into account ALL those choices and paths and write a story and renders for each one.

I just started playing this and so far I like it.
Totally agree, less is more when it comes to choices and paths, don’t need to see 20 different paths between hubby & wife like “a couples duet of love and lust” has where you can’t even remember which path your on half the time. Keep doing what your doing, you guys make a great game
 

Ceebler

New Member
Aug 8, 2024
1
3
>the game gives you too many choices, too many possible paths - bad
>the game is linear, kinetic novel, your choices do not matter - bad

I'm lost.
I enjoy this game very much. Thank you for your work.

One small issue I found that doesn't affect the game but just bugs my OCD-ish brain is that the glory hole you hid under the TP in the bar is on the right side of the stall when you enter, but in every other instance of going into the stalls, the TP is on the left. Small detail, I know, and probably too much work/time to re-render the other way, but I wanted to point it out if you were interested.
 

ÇiğköfteAyran

New Member
Jan 28, 2018
13
11
I love games with a wide range of language options, this is the biggest indicator that the producer wants his game to develop and reach a larger audience. Any production that the producer thinks like this is not bad. I've always played those kinds of games and I've never regretted it until now.
 
4.40 star(s) 126 Votes