- Nov 24, 2018
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You were trying to help someone who needed help. In my book, that makes you a hero.So, am i an alpha dude because i decided to intervene or am i a wimp for failing to beat all 3 of them down?=)
Tlaero
You were trying to help someone who needed help. In my book, that makes you a hero.So, am i an alpha dude because i decided to intervene or am i a wimp for failing to beat all 3 of them down?=)
I read your writeup, and I think it's clever. I do believe, though, that the "Harems" in VNs are about one MC having multiple LIs at the same time while the LIs know about each other but are totally faithful to the MC.You know... I've been treating "harem" and "polyamory" almost as synonyms, all this time, at least in the context of a harem porn game with a partial or full orgy as the "endgame" sex scene. Now I'm starting to wonder if maybe they're totally different things.
This reminded me of the rarest of all AVNs, Give Me A Sun. It's a fairly story-driven game with a female MC who is in a poly (read: not harem) relationship with two girls. She also has a father and three mothers (nothing incestuous). Suffice it to say, it's not a very traditional society The game has its weak points (I won't spoil anything) but it could be a source of inspiration.You know... I've been treating "harem" and "polyamory" almost as synonyms, all this time, at least in the context of a harem porn game with a partial or full orgy as the "endgame" sex scene. Now I'm starting to wonder if maybe they're totally different things.
I'm afraid I'm going to have to insist that you at least spoil what the difference is.poly (read: not harem) relationship
Harem: The LIs are in a one-way exclusive relationship with MC, but not with each other or with anyone else.I'm afraid I'm going to have to insist that you at least spoil what the difference is.
Each sentence should do at least one of three things: Ask or answer the Dramatic Question, establish or reinforce character, or drive the plot.Stuff like that is literally two pieces of dialogue that adds nothing to the plot of the story, BUT it is how people actually converse.
Huh.Harem: The LIs are in a one-way exclusive relationship with MC, but not with each other or with anyone else.
Poly: People are in relationships with multiple others, optionally with some overlap.
(I actually didn't realize that the MC being courted by 2 LIs wasn't enough to 'count." My model still works, but it's food for thought.)Harem [1 person being courted by at least 3 others, all engaging in consensual sex simultaneously.]
The intent of the tag is to distinguish between games that are "definitely in the harem genre" and "definitely outside the harem genre" using concrete terms that can be easily verified by looking at the game's content.This tag definition is quite bad... otherwise, there wouldn't be any difference between harem and group sex or an orgy... A harem is an institution that has continuity and is not just an event like an orgy. Of course, they can define their tags as they want, but since "harem" was taken, we lack a tag for a real harem. And also... since there's no tag for polyamory, any "harem" of four or more is a harem according to the official definitions... And there's no threesome... There's a vacuum in there...
And real compelling writing achieves all this through subtext. Telling us something without explicitly saying it.Each sentence should do at least one of three things: Ask or answer the Dramatic Question, establish or reinforce character, or drive the plot.
Ideally, it should do more than one of those things.
This is especially true in ADV-style Visual Novels, where each single line forces the player to pause while it takes up the entire screen.
I would argue that in your example, those tidbits are actually doing a lot of work. They're giving at least a token nod to the detective's heritage, which I'm guessing isn't the focus of the story, but it's the sort of detail that can fade into the background if you're not careful. It gives a small amount of character development to the family member (well-travelled; appreciates aesthetics; not racist.) And it may even be helping the plot by establishing this particular family member's whereabouts during that year, I'm not sure.
In fact, in a crime story, any one of these extraneous details could help rule out or finger this family member as a suspect (or at least a red herring for the audience) when the detective starts to put together a profile of the killer.
But the fact that the lines flowed so naturally that they read like an attempt at "detail for realism's sake" is honestly pretty impressive. That's good craftsmanship.
Quite right. If you're on that level, saying things is just something you do in your Outline before you can figure out a clever way to not say them.And real compelling writing achieves all this through subtext. Telling us something without explicitly saying it.
No, it's in an unrelated design document that I didn't make public and ended up mostly paraphrasing in the Bulletproof Harem one.B.t.w., I was commenting before reading your file. Quite interesting. Where can I find your Romance Novel Protagonist Daisy Chain? Have you shared it already?
I wonder if it might be best to handle the matchmaking part in the intro. Show how the MC initially meets the other characters, gradually learns their stories, and then dispenses sage love advice/encouragement at appropriate moments (which perhaps could be boiled down into something as anodyne and cliched as "Follow your heart" and "You should tell her how you feel"). That way, he or she is basically just letting each of the LIs do their own thing with a little push and not really getting deeply involved at that point. This should still be enough to adequately establish the mentor-disciple type of relationship between the MC and the other characters that you've described in the outline as well as introduce all the important pairs. It won't feel like the player failed a quest when things don't work out as hoped, and with the MC less involved he or she won't seem like they're just incompetent at giving relationship advice.The player can not tell the LIs who to date, because in-universe, that's not their call to make, and they know it. Likewise, the player would not get the option to treat the LIs like shit, because the MC already has their own goals and a personality, and that's not what the MC would do. There's no evil route, and there's no "you fucked up" route, at least not when it comes to relationships. I suppose that's potentially a form of Ludonarrative Dissonance, but I feel it's justified here. Not least of which because this iteration of the design is meant to be the simplest possible form of it, and this keeps it reasonably self-correcting.
I agree with this. If the MC is a lesbian woman herself and is at least a little older than the other characters, it just makes more sense that she'd be readily integrated into their social circle and quickly accepted as a source of advice and guidance by the group. It would feel quite convenient and contrived to have a male MC stumble upon all these bisexual female characters one after another who just happen to all currently be in love with other women. (That's not to say that there haven't been even more unlikely plots in AVNs before).But I think it will work better if everyone is of the same gender or if it's really mixed. And the MC seems to be the matron figure you described in the novels you've mentioned -- like a mentor. Of course, you may don't wanna do it for commercial reasons, but look how strange it will be if the game starts as a group of lesbians chasing one another, and then comes the male mentor pacifying all conflicts.
We like to read and critique, but most of us ain't writing shit.I don't really have a strong counter-argument to any of this, other than to note that all fiction contains some level of contrivance, and the difference between good fiction and bad fiction is that good fiction makes us wonder what those contrivances are until we have already fallen in love (in one way or another) with the characters. The Bulletproof Harem is a framework, not a surefire solution. If that sounds like a cop-out, well, that's because it is. Perhaps it was hubris on my part to call it "Bulletproof" in the first place.
Maybe it was a mistake to try and bridge this gap between harem tropes and good writing structurally. Maybe I should have just written a college boy coming-of-age story and just really played it smart layering on the tropes. Shown the MC being a stand-up guy while life shits on him for it. Meanwhile, the LIs post thirst traps and say they wish they could meet someone like him.
Did you know that millennials have already adopted compersion, as a concept? And the youngest of them are 22 right now, so even that's a bit old-fashioned. Being a DIK was based on Animal House and Revenge of the Nerds. From the 1980's! That shit is fucking out of date! Is your lesbian MC's worldview somehow too conservative? The answer may surprise you.
But I'm not here to defend my thesis. Instead, it's time for me to hand you guys the wheel. I encourage each and every one of you to Outline, Draft, or maybe even Release a game that leverages the Bulletproof Harem. Use placeholder artwork, if you want. Just prove your spin on the concept.
I absolutely love the creative energy in this thread! I can tell you want to run with it in different directions. And I encourage you all 1000% to use it to write the stories I never would.
Coward.We like to read and critique, but most of us ain't writing shit.
There are some devs around, but they are obviously busy with their own games heh.
Well if I had to write a harem story, I wouldn't make the harem the focal point of the story. It would be layered in the background of some other core plot. And truthfully, I don't particularly see a path to harem that wouldn't be pandering or cliche, especially in a contemporary setting without power dynamics at play.Coward.
BTW, are you a fan of djinn stories, in general? A while ago, I started hacking away at a (non-sexual) globetrotting djinn adventure story. The high concept is an alternate history Earth, torn apart by mass-produced djinn lamps. Now, lamps containing different types and power levels of wish-granting Nature Spirits are literally strewn across the ground on battlefields from The Wish Wars, while the countryside is pockmarked with bubbles of unreality in which someone wished to change the laws of physics. Anyone can walk up to a random lamp on the ground and claim it. The hard part is making wishes that won't backfire, and dealing with other lamp-wielders.If it were a mixed group and the MC a magic futa djinn (and I mean a real futa and not a transsexual woman) it would be awesome. And I'm not trolling. I swear hehe.
Much like Love Potions, Mind Control, and Aphrodisiacs, I'm afraid there's no way to make this device non-rapey. The person either already wants to have sex, at which point they will even if you don't use the power on them, or else they don't, until this power is used on them, at which point you've just roofied them with magic and so they're incapable of consent.It came to my mind a character figured in the second season of True Blood called Maryann who was a maenad and could make anyone enter into an ecstatic frenzy and have sex with each other. I didn't even like this season too much, and Maryann was a villain in the end, but I think if someone could take this idea and make her not exactly good but not evil, leading people into sex not by magic but by some wise words or anything that wouldn't seem forceful, it would make an interesting story.
Your call. It didn't occur to me, but you're right, the simplest way to solve for realism is to just literally write about an actual historical harem.Well if I had to write a harem story, I wouldn't make the harem the focal point of the story. It would be layered in the background of some other core plot. And truthfully, I don't particularly see a path to harem that wouldn't be pandering or cliche, especially in a contemporary setting without power dynamics at play.
I've had some thoughts that a story set in ancient China/Korea where you are a lesser prince vying for the throne could be interesting with the harem politics playing a part in the story.