- Nov 9, 2022
- 296
- 437
Ah, the classic love triangle. Basically the vertebre that make up the the backbone of the Bulletproof Harem experiment.The only polyamory path I've been able to genuinely buy into thus far is the Maya/Josy throuple in BaDIK. It think it's because the game did a good job making me care about each girl individually, then caring about them as a couple, then illustrating why trying to remain merely friends with them would be at least as unstable as trying to join the relationship. But that's the smallest group you can get and I think it would be exponentially difficult to scale it up farther.
Making the MC a confidant of some sort was a bit of a hack. Perhaps it would be better to focus on solving for 4 people. (Two couples who somehow can only be together if the third wheels in their throples are able to join in?) Once we solve for a stable 4-way, the 4-ways can act as "hubs" linking throples without the need for the MC to act as a supernode.
Would the MC be a Comet, then? If the MC were a Comet, would there even be any need for a harem-specific narrative structure at all? What's the difference between a harem game, and a game where you control a Comet passing through the lives of a bunch of throples? Or even couples or single people?
Was it as simple as "just make the MC an actual fucking rock star," all along?
Wise words. A one-size-fits-all formula is probably misguided as anything other than a conceptual tool. But I keep trying because, once established, formulas tend to work, dammit! They work well enough that even an average writer with a decent soundtrack can make television that's at least vaguely watchable. I want to elevate harem tropes to that level: vaguely entertaining.I think the key to a well written harem game is to figure out what you want out of the harem - steamy sex, complex relationship dynamics, gotta-catch-em-all achievement, what have you - and then structure the game to support and explore that aspect of the harem. If you want to focus on the achievement, be sure to make the process of adding each girl to the harem interesting and unique. If you want to focus on the intra-harem relationships, focus on how the needs of one LI bring others closer or force them apart. Now it's true that there are a number of different (and sometimes mutually exclusive) takes on the polyamorous group concept that tend to get lumped under the banner of 'harem,' but that's why I think you need to pick one of them and stick focus on it; trying to please everyone will invariably disappoint all.
I mean... For collect-a-thons, It sort of has to be either full character studies deeply interlocking in ways that only the MC can untangle, or else outright Pokemon. There isn't a middle ground. You don't design Pokemon with good writing, though. You design it with less writing.To use your Bulletproof Harem template as an example, I think it would work well for a game focusing on intra-harem dynamics because it's all about trying to align the needs of the group. But it would be a poor starting point for a game that wanted to make assembling the harem feel like an achievement, because you'd effectively be reusing the same tools (giving advice and comfort) over and over again.
Once again, I've managed to accidently skip over the "who is this even for" phase of pre-production without even realizing I was doing it. Be smarter than me, folks. Be like the rest of this thread!That's the way I see it, anyway. I understand your concern about how to make the scenario/LIs/MC/etc "believable" while in the harem, but I think you're putting the cart before the horse. Figure out why you want a harem then work to make the characters and situations fit that goal. That might limit your available options in some cases, but that's okay.
Oh, wait. You are.
See, this is what I'm talking about! Why are all the Hallmark Christmas Specials about indecisive snowflakes who stumble through life until they get the dude by default, when they could be about clever sexy cool bad bitches who overcome all manner of obstacles and challengers to get the dude? You could be crying and cheering at the same scene!After all, if you wanted to write an epic space opera, you wouldn't want the cast to have a "realistic" proportion of indecisive and psychologically-vulnerable bystanders. No, you're going to want a unrealistic helping of larger-than-life archetypes who can take bold stands against highly symbolic adversaries.
Honestly? I'm just trying to build a better trope. I like big dumb escapist fantasy. I like collecting all the girls. And this is difficult for me to admit, but some part of me probably likes objectifying fictional women, as long as it's only happening in entertainment and it's properly labeled so people who aren't into it can avoid it.Just so harem games will tend to involve open-minded people in unusually intimate circumstances because that's where harems would realistically form. You can certainly make exceptions, but they should be rare and handled on a case by case basis (rather than using the standard tropes of the genre).
If marketability wasn't a concern, I'd probably shoot for equal opportunity sexploitation where the men are as slutty as the women and the women are as horny as the men. (But dang it, straight men are just so fucking thin-skinned, these days, and they're both the biggest spenders and the demographic whose fantasies I can intuitively understand the appeal of.)
But I can't just bury my head in the sand and pretend that harem tropes are fine the way they are. I've noticed the flaws in the standard harem trope, and now I can't unsee them. We can do better. In fact, sooner or later, someone will. Society's already changed, and porn, even for straight cis white dudebros, somehow needs to catch up.
Whoever gets there first is going to have a game-changing hit on their hands.
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