Catching up, sorry. Work (and family) has taken up a lot of my time, lately.
That is an important point, Dragon... the best and most interesting MCs all evolve and develop as a game unfolds.
A well-written MC must have a distinct personality to begin with -- and a world view -- but it should be able to shift somewhat with the player's choices. Radical shifts aren't credible... a compelling MC shouldn't be allowed choices fundamentally inauthentic to their core personalities -- i.e. a saintly character shouldn't suddenly go on a murderous rampage.
Yes, one would have to come ups with a major reason for such a break. Head trauma or drug induced. A psychotic break due to extreme PTSD would work, but would be difficult to portray effectively.
But subtle shifts over time in an MC's outlook, allowing a fairly despicable character to improve or a fallen character to redeem themselves, can be awesome. One of the reasons I enjoy _Corporate Culture_ so much is that the MC starts out as quite despicable (not in a sex creep way... he's a self-sabotaging loser) but is showing signs of improvement under the influence of another character.
The true tabula rasa MC, on the other hand, is a classic porn game trope... it's fine for quick fap-oriented games, but absolutely is not acceptable in a game that aspires to a compelling narrative.
My go-to on this concept is Max (BB/Glamour). He starts out as a horny manipulating bastard and he seems to be destined to stay that way. Nate, from SLF, is obviously patterned on Max, but he seems to actually consider those in his life.
I've pretty much given up on Glamour, and SLF is way down on my priority list right now (along with Milky Touch and Milfy City, and a host of others).
It is so gallingly common, in these forums, to see players complain to devs that 'my MC should be able to do whatever I want' -- which really means that the player wants to be able to blow up the story that the dev is trying to create. Worse, devs sometimes give in to these requests, which almost always ruins their game.
I now forget which game thread it was in, but when the topic of a Love Interests history of rape came up, the player begged the developer to portray it for him. I admit I was a little shocked (considering it is one of our story driven works), but unfortunately, there are a (hopefully small) number of players who seek these depictions.
Yup... the SS MC is such a blank slate that I find playing him boring... there's no way I'm going to make it through SS's byzantine branches.
I still follow the thread, but I haven't had the time or inclination to return to that in a while.
One of your more amusing triggers, jufot, is when members start bitching about how 'I want my MC to rape that LI,' or 'I want that LI to suddenly start conforming to my preferred idea of traditional female gender roles around the MC.' Demands like that, directed at one of your favourite games, are guaranteed to set you off.
I get in a lot of "discussions" about LI agency. Especially about being able to be intimate with other LIs. I've earned a lot of facepalms that way!
Do these complaints set you off mainly because (1) they're generally boorish/stupid/gross/offensive, or because (2) the dev might actually listen and ruin one of your favourite games? I'm guessing it's primarily 1 with a dash of 2.
I'd say that's a good assessment.
Absolutely. I'm so impressed with Blue, both for how well he has resisted the constant carping and demands to pornify his well-structured, compelling plot, and his cheeky subversion of porn tropes. In the most recent episode, there's a great scene where the MC:
Heh.
Someone who acts like a mensch instead of Ayn Rand fantasy "hero?" Amazing!
Haha, back in The Before Times, I
was a young horny dude who acted tough to impress girls (my high school girlfriend probably has some stories to tell). I'd like to think my worst was still better than SS' MC
It's exactly that, yeah.
That horny young man was me from roughly 16-20, Jaike (two decades ago)... and I am deeply, deeply embarrassed and slightly ashamed that I was ever that guy. My only defense is that I was very young and extremely callow/sophomoric, and I knew less than zero about women at the time. Ugh.
But... even the young, dumb me wasn't some psycho who would force himself on someone... like some of these awful blank slate porny MCs. I don't find those 'man with a thousand faces' (or no face) MCs credible or interesting...
...and, moreover, I don't think a good story first game can have a blank slate MC like that.
I identified as a feminist at 13 and was a virgin until 22, possibly in large part because I would not assume friendliness was flirting. The idea of forcing myself on another always seemed pretty creepy.
Well, maybe. I've lived in multiple countries. A number of them in the West (NL a while back, UK now), but most of my life has been in the Middle East. One of those countries historically has had one of the largest harems that ever existed. That still doesn't make me "appreciate" harems
Most of these naïve fanboys don't want to hear about how things were/are in real harems. They will insist (perhaps because of homophobia) that the women in harems never got intimate with each other.
The trouble here is that Sorcerer tries to have its cake and eat it too. It takes place in the modern world, in an arguably Western country, where women don't appreciate being a man's property. Further, the MC is faaaar from what a historical harem owner would be. He's kind, a believer in free will, and is not in a position of power over his concubines. I'd be surprised if there was a single historical example fitting that definition.
I know a few people who are in a Master/slave arrangement (one guy I know has 2 that live with him and at least one other who is still becoming established), but people truly embracing that lifestyle are very rare. Most others in M/s relationships are much more casual about it, not 24/7.
As far as modern examples, that's why I'm going with a polyamorous network rather than a harem in my game.
Yes. If anything, a realistic harem should pretty much by definition be degrading. Ironically, this makes rape-simulator games like
Desert Stalker great examples of realistic harem VNs
There was one about someone becoming the absolute controller of a city after a pandemic or some such--too much for me.
Haha, that's pretty much what I said in my
To Be A King review
I've been meaning to look into that one, mainly because I've been going through the tutorials that the developer (IT Roy) has been making.