So i'm currently playing Snowstorm off of this thread's recommendation, and it made me realize one thing why I like Our Red String so much in terms of feeling like "I'm gaming".
Because Our Red String as a game manage to avoid the pitfall of: Option A give points, Option B doesn't give points binary.
ORS manage to be a game where the choices are valid alternative instead of "guess the correct answer". It makes the game feels like a "game" and also, your own "gaming experience".
I don't play with walkthrough initially with AVN, and in general. I didn't play Acting Lessons and BaDIK with walkthrough, even until now for example.
But, I think during Eternum and One Day at a Time period, I realizes that these games and many others uses a "Option A gives points, Option B doesn't" construct, and the more extreme the game uses that construct, the more it drove me to just check walkthrough. Cuz there is actually a **correct** answer. "The other answer" is not a valid alternative path, it's just an incorrect option.
I think to me that point is what is lacking in AVN games in terms of making it feel like "i'm experiencing playing a game".
Not all AVN needs to have valid alternative paths like ORS or Bare Witness but, the extreme ones makes me just want to use walkthrough because without it, if you choose incorrect answers, you just miss contents.
Another example would be that people put Intertwined as a recommendation if they like ORS. I realized now that Intertwined is far closer to Eternum than to ORS.
In the sense that both Eternum and Intertwined skip contents if you choose incorrectly.
It doesn't offer you a viable alternate path, it just cuts you off.
I didn't use walkthrough playing Intertwined and later on I realized I miss shit ton of content because I rejected the very first meeting and on top of that also rejected the other family side of the story.
Snowstorm made me able to put my vague dissatisfaction with AVN "gaming" put into words because that game tells you exactly after each events whether your affinity with the character goes up or not.
And if you choose "correctly" it goes up.
I don't see any reason why should we as a player choose "incorrectly" then, in general.
The gaming experience then just becomes a "guess which answer is correct" thing.
That said, I'm really glad one of my first AVN exposure was BaDIK because BaDIK gave the players many valid alternate path.
Anyway, sorry for the tangent everyone!
Snowstorm character designs are good though. The clothes are pretty unique.
Because Our Red String as a game manage to avoid the pitfall of: Option A give points, Option B doesn't give points binary.
ORS manage to be a game where the choices are valid alternative instead of "guess the correct answer". It makes the game feels like a "game" and also, your own "gaming experience".
I don't play with walkthrough initially with AVN, and in general. I didn't play Acting Lessons and BaDIK with walkthrough, even until now for example.
But, I think during Eternum and One Day at a Time period, I realizes that these games and many others uses a "Option A gives points, Option B doesn't" construct, and the more extreme the game uses that construct, the more it drove me to just check walkthrough. Cuz there is actually a **correct** answer. "The other answer" is not a valid alternative path, it's just an incorrect option.
I think to me that point is what is lacking in AVN games in terms of making it feel like "i'm experiencing playing a game".
Not all AVN needs to have valid alternative paths like ORS or Bare Witness but, the extreme ones makes me just want to use walkthrough because without it, if you choose incorrect answers, you just miss contents.
Another example would be that people put Intertwined as a recommendation if they like ORS. I realized now that Intertwined is far closer to Eternum than to ORS.
In the sense that both Eternum and Intertwined skip contents if you choose incorrectly.
It doesn't offer you a viable alternate path, it just cuts you off.
I didn't use walkthrough playing Intertwined and later on I realized I miss shit ton of content because I rejected the very first meeting and on top of that also rejected the other family side of the story.
Snowstorm made me able to put my vague dissatisfaction with AVN "gaming" put into words because that game tells you exactly after each events whether your affinity with the character goes up or not.
And if you choose "correctly" it goes up.
I don't see any reason why should we as a player choose "incorrectly" then, in general.
The gaming experience then just becomes a "guess which answer is correct" thing.
That said, I'm really glad one of my first AVN exposure was BaDIK because BaDIK gave the players many valid alternate path.
Anyway, sorry for the tangent everyone!
Snowstorm character designs are good though. The clothes are pretty unique.
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