Recommending Story-first games

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Raife

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didnt know that second half is nearly dead... thats sad, started really promising. but yeah, just checked the patreon site... well yeah its dead. didnt get much support either, so its no surprise that it will not go on... but a shame, could have been really good.
I think the _Second Half_ dev has (or claimed to have) a serious illness... and I'm inclined to believe him, since he put a lot of work into the game before coming to a screeching halt. At any rate, that suggests that the game might not be completely dead, if the dev recovers.

As for BAD... I've flogged that dead horse with a wet noodle long enough (to mix metaphors) Hahn... and intend to let the issue go quiet for some time, until I can catch jufot with his guard down and strike, ninja like, at the maximum point of irritation! :devilish: (Suffice to say that I share your opinion: _trashy_ story-first games are still story-first games.)
 
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badtimetales

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OK, Badtimes, I promised you feedback on Chapter 2 of Isabella - Dark Paths and thought it would be more useful to post it here, so that others could comment, rather than via PM.

Thanks for your opinion!
5$ release was today, 2$ (early) release will be in the next days followed by the free release.

Sooo ....
I could answer/comment (and I really want to) now and here, but I don't wan't to give spoilers before the public release.
But ... well, there's always the patreon only discord channel :)
 
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badtimetales

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OK, Badtimes, I promised you feedback on Chapter 2 of Isabella - Dark Paths and thought it would be more useful to post it here, so that others could comment, rather than via PM.
C2.2 is released, so ....

Generally speaking, I thought it was another strong entry, which allowed for continued character and narrative development. I particularly appreciated:
  • The sense of vague, looming threat that pervaded the chapter -- in particular, your wise choice not to show the nature of the threat right away. The monster you don't see is always scarier.
  • The interactions with Alex, the fact that her facial expressions convey as much as her dialogue, the choice (or test) she presents you with, and the development of her backstory. She's a super LI!
  • The overlapping real and psychological connections between Isabella and your late girlfriend. The fact that I cannot tell yet how significant some of these connections are, and how much is psychological, is a major plus. jufot hates dream sex, and I largely share that opinion -- but in this case it's not just about sneaking sex into the episode... you highlight the MC's psychological confusion.
Not a fan of dream sex too, but ... ya, that's the reason why i had to do these scenes.
And I will get some "I don't like it, unavoidable sex" scene comments for it :)


  • You didn't kill the dog. Yay!
A dead Ex is more than enough, don't need a jealous/overprotective dog dying too :)

There were, however, one or two choices that worked less well:
  • Isabella's character still needs development. She looks beautiful... but she doesn't have the striking characteristics that Alex does... or much of an emotional or intellectual 'hinterland' beyond her modelling. She doesn't need to be a secret nuclear physicist or assemble model aircraft in her basement... but we do need to know more about what makes her tick, what makes her feel, and how she sees the world. Don't get me wrong: I like her. But there's a reason why your players gravitate strongly towards Alex.
I think I didn't bring her as close to the player as I wanted.
She will have some screen time in C2.3.



  • The MC's dialogue with William turns into a big exposition dump on the MC's background and family. Exposition dumps should be avoided, in favour of gradual, believably natural revelations over time. It's not a bad dialogue... just clunky. Of course, it could be worse: there are literally half a dozen prominent games out there, including _Chasing Sunsets_ that do a big exposition dump, early on, via dialogue between the MC and a bartender... which is soooo lazy. The chat with William isn't nearly that bad.
That scene tried to achieve two goals.

Explain the MC's background.
Explain why he has money, knows how to defend himself and so on.
But that not the important part.

Much more important for the story is: Who is William?
Why does he know so much about you?
He said he's retired, but using this OS clearly shows he isn't.
So what does he do, who is he working for?



  • I'm a bit confused about the dog trank scene. If a heretofore unknown nefarious character tranked the pooch... why did he not attack Isabella? Perhaps this will be explained in a later episode... but I was a bit confused.
Drugging a dog to sneak into a house or attacking a well known supermodel is a little bit different :)
Especially if Isabella would be able to call the cops, as the drug probably wouldn't be effective in a few seconds.



Great work overall: I remain a committed supporter and look forward to Chapter 3! :D
Thanks for your feedback!
I have changed my workflow a bit and work on Chapter 2.3.

I might have to change the script a bit, moving some scenes from 3.1 to 2.3. But that would mean a longer development.
Until now I finished the first scene and rendering the first animation.
 
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Raife

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I might have to change the script a bit, moving some scenes from 3.1 to 2.3. But that would mean a longer development.
Until now I finished the first scene and rendering the first animation.
There's really no need to change any of the script, Badtimes... it was a strong chapter that retained player interest and made me want to continue following the story. You couldn't ask for more, really.

I understand what you were trying to achieve in the William scene... and I think you mostly achieved it, in the sense of hitting those plot points. My critique doesn't concern the substance, which was interesting, but the execution... it was too much exposition to put into the mouth of a single character, all at once.

Aha... thanks to your explanation, I understand the event involving the dog tranking, now. I assumed that the perpetrator was trying to attack Isabella, and didn't understand why he did not proceed to the apartment and assault her, after tranking her dog. But... you're implying that the attacker just wanted to sneak into the house... presumably to take something... rather than simply attack Isabella. THAT makes sense.

Please don't worry too much about the sleep sex. I thought it was very clear what you were doing there... the scene was primarily about the MC's psychology, particularly his conflation of Isabella and his late lover. I though it was a rather inspired idea, particularly because you also revealed that Isabella and the MC's girlfriend had met while the latter was still alive. For me, that whole section was the most appealing part of Episode 2.

As for Isabella herself, I like her -- and there are plenty of very good reasons why she would not want to reveal much about herself to the MC... a guy she only just met. If you give her more of a 'hinterland' and show us a few quirks of personality, I'm sure that interest in her will grow. She doesn't need to be an extrovert, like Alex...

Great work so far, and good luck with Chapter 3. :cool:
 
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badtimetales

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There's really no need to change any of the script, Badtimes... it was a strong chapter that retained player interest and made me want to continue following the story. You couldn't ask for more, really.
Thanks!
That's what every dev want's to hear.

With changing the script I meant moving one or two scenes planned for 3.1 to 2.3.
Just to make it feel better and deliver some more story progress.
 

jufot

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I just finished playing Chrome Lifelines. It's very promising, and I'm cautiously optimistic. I wrote a long post on the game's thread, which I'm just going to quote here:

I loved the prologue. Very immersive world with some serious Ghost in the Shell vibes, which is always a good thing. Your environment design, posing, lighting, shadows and reflections are simply excellent! Doxy's place had so many beautiful renders, I just had to stop and appreciate the details. These were my favourites:

1644698384789.png 1644698410593.png 1644698425201.png

Look at those reflections on the counter top, the beer tap, and on Cara's jacket! It's amazingly well done!

Lovely work on the ambient music as well. You can see the jukebox in the back, and the music is actually ambient - it's not like MC is listening with headphones, which is what most games do.

Writing is also quite good. No SPaG issues, and the dialogue flows well. I can see myself becoming a Patreon, depending on how chapter 1 goes :)

I do have one concern, though:
It's a bit hard for me to go into details about a harem due to me not writing/planning that far ahead yet.
So far, you have a well grounded, internally consistent story that makes sense within the universe. I would urge you not to ruin it with copious porn logic. It's damn near impossible to write a realistic harem (Why are all these women a-OK not only with just the MC, but also sharing him with many others, in this world of free-flowing sexuality? Why would they devalue themselves like that?). In 99% of harem games (if not 100%) all choices boil down to "do you want to have sex with this character? yes/no". That means there are no stakes, no threats, no consequences. Good guy kills all the bad guys and gets all the girls. That's just... boring, really.

Obviously, it's your game, and it's fine if that's the way you'd like to go. You'll have many fans if you do. But if that's the case, I'd appreciate a heads-up to dampen my expectations :)

Good luck with your game!
 

Jaike

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So, I've just finished the first version of Tune in to the Show. I must admit that the set up and the beginning has quite a lot more porn logic than I thought it would have. In the first scene a celebrity almost prostitutes herself to the MC. Ironically, she doesn't seem to be part of the potential harem.
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But there's a lot to enjoy. After the first sex scene the story takes a gentler pace and I found all the potential LIs and the other man in the house quite rounded, really for a first build. I'd say that there is a lot of meat to them all... but the problem is that the other guy is missing a certain piece of meat... The second sex scene felt a lot more believable and embedded to me, not really rushed. Renders and music were very nice.

Make of that what you will.

Quite some light-hearted humour, too.
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By the way, jufot, it seems I can't respond to the message. Maybe it's something to do with your settings?
 
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jufot

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By the way, jufot, it seems I can't respond to the message. Maybe it's something to do with your settings?
Haha, I had the exact same problem! It's because you used the word "advertisement" in your subject line, which shows up in the address bar, which is causing your adblocker to break that page :D Just temporarily disable it to reply, that's what I did.
 
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Raife

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So, I've just finished the first version Tune in to the Show. I must admit that the set up and the beginning has quite a lot more porn logic than I thought. In the first scene a celebrity almost prostitutes herself to the MC. Ironically, she doesn't seem to be part of the potential harem.
I played through the first episode and generally enjoyed it, Jaike... albeit with the caveats you mentioned. (The first scene was _really_ dumb and porny.) The LIs are generally well-written, and the MC doesn't have too many Gary Stu-esque characteristics. The dev is talented; I'll probably keep tracking it.

But... I see this game as a rather transparent effort by a young, talented dev to both preserve a semi-decent story AND cater to the popular tastes among punters on this hellsite... while avoiding triggering the deranged anti-NTR fanatics. It's actually quite clever: a reality TV setting (I _hate_ reality TV) reduces the implausibility of a potential harem (although it will probably still be implausible) and the decision to... literally castrate the only other man in the house is a rather gratuitous pander to our sensitive incel friends.

What's sad is that the game would have been vastly more appealing if the dev hadn't decided to make these concessions to 'popular tastes.' The good news, for the dev, is that he's very unlikely to get mobbed by the usual suspects on this site. The bad news is that the game won't be half as good as it would without those compromises.
 

Jaike

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(The first scene was _really_ dumb and porny.)
My expectation or pet theory is that the scandal that brought down Katherine's career is sexual in nature. I've posted about that in the topic although the spoilered part was a joke. The way she pushed the MC to get sexual would in real life probably just blow up her career a second time at some point, even without the blowjob scene. I hope she undergoes development on that front, because she doesn't seem made for the MeToo era right now.

But I expect that we will learn more about her background as well.

a reality TV setting (I _hate_ reality TV) reduces the implausibility of a potential harem (although it will probably still be implausible)
One thing that did strike me is that almost none of these people are the kind of characters to get involved in some kind of Love Island or Big Brother style reality show. Katherine looks like the only one who would. Maybe it was billed as something else though.

the decision to... literally castrate the only other man in the house is a rather gratuitous pander to our sensitive incel friends.
Well, there you have the harem setting full of beautiful women with the eunuch character, only it's not the MC who's gone under the knife so to speak! :ROFLMAO:

I must say that I found Richard's personality quite compelling, despite the evident excision. It's kind of refreshing to have a non-hostile male character in a male MC game who doesn't fall into the parent, mentor or idiot friend roles. Not to imply that games with a female MC couldn't do with better male characters too. :cautious: But his expressions reminded me a lot of the hide the pain meme. :HideThePain:
 
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Raife

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There is one other thing I've been considering - I won't do it for Ch3 because I have a release window I've set, and it'd push me well outside of it, but it's on the table for CH4 and beyond - Character bios like you see in some other games (likely accessed through the phone). Reason is, there's a lot of stuff about the characters that *I* know because I created detailed bios for everyone that no one else knows. Some of this stuff I'm detailing as the game progresses, but some of it I don't actually know if I'll ever get to in the course of normal dialogue.
I promised you feedback, noping... and here it is:

Overall, I enjoyed the game. It was surprisingly good, from my point of view, although I would not describe it as a 'story-first game,' at least as jufot defines it in this thread:
  • You've created several _very_ distinctive LIs, with striking differences in personality and body type.
  • I liked the plot branches.
  • The choices that send you off on different routes were an appealing mix of logical 'choice-consequence' and 'luck-serendipity.' That's true to life: some of the choices we make lead to logical and obvious positive or negative consequences (e.g. cheating on a girlfriend who wants to be monogamous) while others can lead to unexpected surprises (positive or negative).
  • You've created several male characters who have non-trivial roles -- e.g. the club-owner friend and the evil boss.
  • I _love_ the fact that it's a non-harem (or at least, a non- 'universal harem') game, and that choices have consequences... foreclosing potential relationships or creating future conflicts. (Harem games almost always destroy the credibility of the LI's personalities, by forcing them into choices that do not fit their characters.)
As always, I'm a bit concerned that your plot branches will end up creating a monstrous amount of work for you as development progresses: consider the huge burden Eva Kiss has created for herself with ORS's multiple paths. The MC's own character seems rather under-developed... I hope we get to learn a bit more about him (e.g. his backstory and motivations) as the game progresses. And finally... like jufot, I found the 100% porn on TV all the time quirk a bit... strange, although I mostly thought it was amusing.

But it's a good start, noping... I look forward to future updates and tracking how you progress your game. I might be open to supporting it if your story progresses a bit more and the MC's background is developed a bit. :D
 
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RobertDeadth

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Hey guys, thank you for checking my game out, I've greatly enjoyed reading your comments about A Date With Emily, so I was curious (and nervous) about your reaction to this game.

But... I see this game as a rather transparent effort by a young, talented dev to both preserve a semi-decent story AND cater to the popular tastes among punters on this hellsite...
Honestly, that's pretty much spot-on. I want the story and the characters to be good, and I'm pretty happy with what I wrote so far, but there's no denying that I would also love for the game to be popular and make me some money. As a student from Eastern Europe, living off a university scholarship, any amount I make out of my games helps greatly, even if most of it I'm saving in order to buy a decent computer, it's still amazing to know that I have some financial safety.

But his expressions reminded me a lot of the hide the pain meme. :HideThePain:
Ah, I'll never be able to unsee it now :ROFLMAO:

I'm really glad that you seem to have still enjoyed the game, even despite its shortcomings. I had a lot of fun working on it, I hope that I'll be able to deliver an experience that is still enjoyable for the story-first games enthusiasts, even if it is catered to the general public.
 

Raife

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One thing that did strike me is that almost none of these people are the kind of characters to get involved in some kind of Love Island or Big Brother style reality show. Katherine looks like the only one who would. Maybe it was billed as something else though.

I must say that found Richard's personality quite compelling, despite the evident excision.
Absolutely, Jaike: literally none of the LIs (or Richard, for that matter) would ever touch a reality TV show with a bargepole... with the possible exception of the YouTuber. They all seem far too successful and well-adjusted to subject themselves to that sort of self-harm.

Credit to RobertD: he knows how to sketch characters, and create dialogue that seems true to the personalities he creates. That's true for Richard's character, too -- and, you're right, it's great to have a non-hostile, non-LI male character... although it's a sad comment on this site that the dev felt compelled to 'curtail' his nature a bit.
 
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Raife

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Hey guys, thank you for checking my game out, I've greatly enjoyed reading your comments about A Date With Emily, so I was curious (and nervous) about your reaction to this game.
Thanks for taking our comments with such good spirit, RobertD. I understand the crosscurrents and pressures you're facing, particularly the need to cater to the demands of the market. That's just good business sense... and as someone who -- much to his own surprise -- built a successful business career, I certainly endorse that view.

But... there's a danger that in catering to the lowest common denominator, you might end up creating a product that doesn't stand out much in a crowded marketplace.

I wish you every success... and will probably continue to support you, because you have an unusually strong ability to create distinctive characters. One of these days, I'd love to play a game you create that is simply shaped by your own vision, without regard to the marketplace.
 

noping123

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Jun 24, 2021
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Overall, I enjoyed the game. It was surprisingly good, from my point of view, although I would not describe it as a 'story-first game,' at least as jufot defines it in this thread:

I actually *JUST* took a break from writing chapter 4 to check this forum, at almost the same time you posted this, so I'll respond real quick. In it's current state, it's not - but it's heading there. Chapter 3 (Which is currently on my patreon for $5, will be there for $2 for a week starting tomorrow, and then public release after that) begins towards that route more - but there was a bit of groundwork I wanted to lay out first before I focused more on story. (When I say story btw, I am speaking of either relationships and characters, or main plot - sometimes both - not necessarily just one or the other.)

As always, I'm a bit concerned that your plot branches will end up creating a monstrous amount of work for you as development progresses: consider the huge burden Eva Kiss has created for herself with ORS's multiple paths.
It is. I'm currently writing chapter 4... Well, I'll put it this way. CH1 was just over 5k words. Ch2 was about the same. Ch3 was about 7k. That's for the entirety of the chapter. Ch4, is currently at 3k.... just for the very first scene - and a lot of it is just due to various branches I've created so far. Thankfully I already have it set up so I'll be able to manage all of this, and in sheer render and word count, chapter 4 is going to be the 2nd largest of them all, but it still is a lot of work - but I knew that going in. It's also why CH4 dev time is going to be longer than the first 3. Not just is it going to have more content, but I have to deal with all the branches I've set up in that time.

The MC's own character seems rather under-developed... I hope we get to learn a bit more about him (e.g. his backstory and motivations) as the game progresses.
That... is unlikely to happen unfortunately. The MC's "backstory" is pretty much done. Decent family life, parents live off in the country somewhere, went to college, got a solid job as a software engineer, has an ex girlfriend named Abigail who was his last real relationship... and mostly is just sort of coasting through life at the moment - taking the time to "enjoy the little things" as he's spent so much time working until he got fired. Also not one of the somewhat typical "asshole MC's". Aside from that (which is all present in the game at the moment), I had no real intentions on developing the MC too much - all of my writing and character work lately has been focused on developing the other characters, and the main plot. That isn't to say you won't see some of the MC's development show through as he forms relationships with the other characters, but it would come through in how he interacts with them - and not anything specifically devoted to developing the MC.

I think the closest thing to the MC's backstory I've written thus far is the story I have written of how Freddie and the MC met. Also, another reason I intentionally haven't developed the MC is how I write. When I write dialogue, I don't just write dialogue - I have a conversation. With myself. In the middle of the room. It looks ridiculous but w/e. I'll sit there, and act out all parts - it helps me try to craft dialogue that actually sounds natural. (It also helps with the daz work - if I pay attention to my own body movements/etc while speaking a particular line, I can try to use that for the render). So when I'm doing that, I'm using myself as the MC - why? Because it's one less character I have to write for, I'm already trying to keep the voice of like 8 or 9 different people in my head at once, adding more is rough - so there's a lot of self-insertion into the MC's dialogue, because I try to respond a lot of times how *I* might respond, because it makes it easier to converse with the invisible voice I'm trying to talk to.

Yes I know I sound insane now. But still...

Anyway for something a little closer to the theme of this thread, I'd check out Ch3 when it's available - the chapter mostly focuses on the development and backstory of a few of the characters, as well as (usually) defining the main plot. (And yes, Ch3 contains a lot more porn on the TV).
 

Raife

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Yes I know I sound insane now. But still...

Anyway for something a little closer to the theme of this thread, I'd check out Ch3 when it's available - the chapter mostly focuses on the development and backstory of a few of the characters, as well as (usually) defining the main plot. (And yes, Ch3 contains a lot more porn on the TV).
Ha! I love the idea of a dev standing around in the middle of a room by himself, talking through dialogue like a madman! :LOL: In all seriousness, it sounds like a great way to test your draft text.

Separate subject: you can develop the MC's character a bit without devoting 'screen time' specifically to the MC's backstory... it can simply emerge during the course of the dialogue and player choice.

At any rate, I very much look forward to Chapter 3, and to following your game. :)
 

Jaike

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And finally... like jufot, I found the 100% porn on TV all the time quirk a bit... strange, although I mostly thought it was amusing.
I see someone really doesn't watch reality TV. :p Public broadcasting all the way? ;)

Hey guys, thank you for checking my game out, I've greatly enjoyed reading your comments about A Date With Emily, so I was curious (and nervous) about your reaction to this game.
No need to be nervous around us, we're just a few pedants. ;)

Honestly, that's pretty much spot-on. I want the story and the characters to be good, and I'm pretty happy with what I wrote so far, but there's no denying that I would also love for the game to be popular and make me some money. As a student from Eastern Europe, living off a university scholarship, any amount I make out of my games helps greatly, even if most of it I'm saving in order to buy a decent computer, it's still amazing to know that I have some financial safety.

I'm really glad that you seem to have still enjoyed the game, even despite its shortcomings. I had a lot of fun working on it, I hope that I'll be able to deliver an experience that is still enjoyable for the story-first games enthusiasts, even if it is catered to the general public.
Thanks for taking our comments with such good spirit, RobertD. I understand the crosscurrents and pressures you're facing, particularly the need to cater to the demands of the market. That's just good business sense... and as someone who -- much to his own surprise -- built a successful business career, I certainly endorse that view.

But... there's a danger that in catering to the lowest common denominator, you might end up creating a product that doesn't stand out much in a crowded marketplace.

I wish you every success... and will probably continue to support you, because you have an unusually strong ability to create distinctive characters. One of these days, I'd love to play a game you create that is simply shaped by your own vision, without regard to the marketplace.
I don't know how big the trade-off really is. Games like Sorcerer (fantasy harem) and Defending Lydia Collier (non-harem) are quite well-liked by the core harem fans. I think mainstream popularity is more about having a non-submissive male protagonist and avoiding certain content. Because a large share of the paying customers are self-inserting men.

And I too wish you well, RobertDeadth. I think you've had a very successful release. Your topic got many replies, most of them positive, and I believe your number of patrons grew a lot too. It was a great first impression for many users. By the way I had no idea you are from Eastern Europe, I had you down as a native speaker of English (of course that's still possible). The English in both your VNs feels very natural to me (although I am not a native speaker, so I'm not the best judge) and the text in both VNs was also very polished with hardly any typos. And good luck with saving up for a better computer, rendering must be hard on your laptop.

Credit to RobertD: he knows how to sketch characters, and create dialogue that seems true to the personalities he creates. That's true for Richard's character, too -- and, you're right, it's great to have a non-hostile, non-LI male character... although it's a sad comment on this site that the dev felt compelled to 'curtail' his nature a bit.
Yes, I'll say again that I think the narration and the dialogues after the first sex scene was consistently very good. All the characters were written as if they were motivated by a pretty coherent personality. I don't mind the limited number of choices that some criticised; I wouldn't even mind if you went for the WVM model of choices where it's mostly "do you want sex? y/n" and "do you want to enter in a relationship? y/n". So I'd recommend you to just follow your original plan for that. Obviously, I also disagree with the few people who said that there was too much pointless talk.

Again I want to stress that the second sex scene was integrated very well into the story and it was a lot less porny than the first one. It was believable that Evelyn wanted to have sex there at that time and place, after that talk. The scene was also genuinely erotic. This is also very realistic ;) and implies great advice for many young chaps:
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I will say that Richard being just an errand boy at his work as a trained professional at the age of 33 struck me as odd. I hope you have a plan for that story element. That his marriage may not be doing well... yeah, I could imagine why. As for all the rest, the interactions with him were done well.

Absolutely, Jaike: literally none of the LIs (or Richard, for that matter) would ever touch a reality TV show with a bargepole... with the possible exception of the YouTuber. They all seem far too successful and well-adjusted to subject themselves to that sort of self-harm.
Yes, although the reality show in the game after all seems a lot tamer to me than stuff like Big Brother and Love Island. I think that indeed true for most of them, I think the streamer might indeed go for a less insane show.

I hope I didn't give RobertDeadth any bad ideas with that cursed Big Brother video I posted in his topic. :oops: I don't think players would like to see the MC or Richard act like a cat.
 
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jufot

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I think mainstream popularity is more about having a non-submissive male protagonist and avoiding certain content. Because a large share of the paying customers are self-inserting men.
This reminded me of the hilarious and ongoing saga of Power Vacuum, a game that does *not* belong on this thread. Every month, the developer creates a short, alternate universe "What If?" game. The story is suggested, and voted on by the highest tier ($20) patrons. These people tend to propose - and overwhelmingly vote for - NTR stories, which does NOT sit well with the freeloading crowd on the F95 thread. Like clockwork, every month after a What If release the thread devolves into yet another NTR holy war. It's quite entertaining to watch :)
 
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RobertDeadth

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By the way I had no idea you are from Eastern Europe, I had you down as a native speaker of English (of course that's still possible).
Thank you, that's a really nice compliment haha. Yeah, English is my second language, so I'm all the happier that people have mostly enjoyed the writing.

And I too wish you well, RobertDeadth. I think you've had a very successful release. Your topic got many replies, most of them positive, and I believe your number of patrons grew a lot too.
Thank you! Yes, I'm a bit surprised at how well the game has been received so far, especially when it comes to renders since I struggled with them quite a bit using my laptop.

Yes, although the reality show in the game after all seems a lot tamer to me than stuff like Big Brother and Love Island.
Yes, to be completely honest, I've never seen Big Brother/Love Island or anything of the sort. I've seen a few Korean dating reality shows, and that's where the idea for the game came from. Those shows were probably much tamer than the western ones and the participants were pretty normal, often quite accomplished and intelligent, down-to-Earth people. So I guess that's why Raife and some others said that the sort of people who are in the game would never be interested in joining such a show - since my inspiration was taken from the Korean shows, not the western ones, the participants are also of the sort that you could see in the shows I have watched, not the western ones.

Thanks a lot for the positive comments once again, I'm really happy that you have enjoyed the first episode!
 

Raife

Active Member
May 16, 2018
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This reminded me of the hilarious and ongoing saga of Power Vacuum...
That's the second-dumbest non-story first brawl of recent vintage on this hellsite, jufot.

The _dumbest_ has involved hounding the dev of a new game, False Promises, for failing to make the (much) younger sister of the MC a LI... despite the fact that it is a non-incest tagged game. It's like watching a blast of pure stupidity antimatter collide with perverted matter and create a massive release of raw asinine energy.

I come to your thread, jufot, temporarily restore my faith in humanity... and then glance at the rest of F95 and think: 'nope, we're doomed.' :D
 
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