Yeah, noticed many people kinda wanted the game to go down the bit more 'serious' path once I released Luna's flashback.
Luna's flashback event was never meant to change the game, but rather showcase why Luna is who Luna is and create a goal for the player (m6 chase).
The game has always had some degree with darker parts, mc's mother trying to use poison on him when he was a kid, the death of Trino (traitor guy), and some other parts of the game where it may not be dark but simply very story focused with no room for comedy. Granted, Luna's flashback event was long and the 'dark' part was turned up a notch.
Another thing to note is that we're playing a game while it's being developed. Luna's part finished with the serious/dark part, but the other releases focused on the other girls, which did not include major 'serious' moment but rather on their individual arc (Gracie's work with the Family, Isabel's relationship with Gracie and Antonio)
Now, I could've forced myself to change the direction of the game at those part. Like, make the writing on Gracie's and Isabel's part more serious and probably many people would not dislike it or even had loved it. But I personally wouldn't have liked done that. When I write, I genuinely do not think about what genre must fit where. I just write based on what I feel like how I want the story to go. Even the comedy part is never planned. I just write.
This will probably make every pro writer throw their pen and paper at me and call me a writer infidel, heh.
But I'm an amateur writer, creating a hobby project. I like my weird way of doing it.
About our mc - the game explains that he is a coward who is afraid of situations that can get him killed. But the game also tries to distinguish between lethal situation vs non-lethal situations. He is not afraid of random fights. But his personality just want to avoid it if he can.
Haven't gotten into mc's background regarding if he hasn't had combat training, but haven't explained that he lacks it either.
What have diluted the idea of mc's competence regarding normal fights is probably that mc is mostly reacting to events that involve high ranking people. Be it serpents, capos, or what not.
I tried to fix that a bit with the introduction of the remade introduction scene, trying to showcase a bit more about MC's personality without going overboard, but alas, this is where I have to improve as a writer.
About the porn logic - there is for certain porn logic applied. Side characters are supposed to be quick and very porn logic applied, where the main girls only have it from time to time with the use of my imaginary 'porn logic notch'. Isabel more than the other two.
I don't want a realistic love/intimate style of game. The lewd part was always meant to be 'boys fantasy'. I want to turn up the porn logic notch just so we can get some fun lewd, but not high enough that it becomes too much.
Anyway, it's not appropriate for the dev of the discussed game to butt in too much! Just wanted to share my thoughts about some of the stuff, heh.