bacienvu88
Well-Known Member
- Aug 3, 2021
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You are reading too much into what I wrote. I only said that the game reads like wish fulfillment fantasy, not that it necessarily is bad (as basically every plot it depends on the execution). I didn't say that big tech aren't a soulless drain on human capital (in a lot of ways they are), I just say the way this corporation does things doesn't make sense. I didn't say that Cassie should have lots of screen time with her co-workers, just that they should exist. It is enough for her to refer to them sometimes (e.g. "My team came up with this idea that we could try" and so on).I have no trouble with wish fulfilling story. When the children go to Narnia and it is revealed that they have magic abilities, that's clearly a wish fulfilling. We just crave to have our wishes fulfilled. It's not bad writing to grant it.
I agree with you that it would have been great to put Cassie in the context of co-workers and a workplace structure. But you are asking for a lot of resources from a developer who is working on this novel all by himself. The overwhelming majority of visual novels are basically stage plays, just like the movie "Dogville" with Nicole Kidman most set pieces are caricatures of what the real world would look like. Look the movie up on google, it's literally a stage in a theater and all buildings and structures are only depicted as chalk drawing on the ground. Still, the entire thing is extremely impactful.
What I don't think is reasonable is to expect that an aspect of the story that is only of marginal importance is fleshed out to the same degree as the actual core plot. Artemis is clearly NOT a story about corporate structure, it is about an individual or a group of individuals who manage to break away from it, by having unique abilities, personalities and resources available to them. I said that I think it's a dig at corporate structures and how they abandon people once they have served their purpose. You say that's not how it works in corporate structures. I've read an article a year ago where exactly this was described by someone who left it all behind. How people with a good idea get swallowed up in Silicon Valley and find themselves out of it within a year after their arrival, unless they constantly produce results. You say Cassie should have been out then... yes. That's true. It's kind of a plot hole.
Cassie's co-workers add nothing to this overarching plot though. This is why her interactions with co-workers (like the secretary) are only a caricature (or chalk drawing) interaction. Her relationship with her fiancé shows signs that she treats every relationship like a calculated enterprise and that is what we need to know about her as a human being, because that's defining her. Now you might say, this is not what a real person would be like, she is too one dimensional. A lot of people are one dimensional on the surface. That is why I appreciate that she is a black box. There is a lot going on that we don't know about Cassie. That doesn't excuse her deplorable character, but it gives her room to become more nuanced as the story progresses. It's possible that I will be disappointed by her character arc but right now a lot of it is speculation.
She just played the "game" to the best of her abilities with the ruleset that she was taught. I honestly believe you misunderstand her purpose in this respect. We don't know much about her interactions with others beyond her job description. During her interaction with that girl, she was disillusioned but benevolent. During her confrontation with the MC, she showed signs of a breaking facade. There is no real reason to expect that she will stay one dimensional. There is a risk for her to fall into convenient genre traps. But it hasn't happened yet.
But all of that is more or less beside the point. They just serve as examples. And that is my basic problem with the game: to me, there is a lot of small things I find not making sense, which in turn makes the whole plot fall into pieces.
I think I'll leave it at that, since it was too long ago I played the game so I don't remember all the details. And I am in no particular hurry to play it again.