Can someone please actually POST the codes? I've tried several, but none have worked. And just repeating that "all the codes are there" isn't helping any of us.
Can someone please actually POST the codes? I've tried several, but none have worked. And just repeating that "all the codes are there" isn't helping any of us.
It was posted many times before, but with so many posts to sift through, I get that it could be annoying to find. Search function is our friend. Don't hesitate to use it.
Hmm, not sure if you're making fun of me or what, anyways, the codes can be input using the question mark simbol under the MC portrait on the laptop scene
It's about compression. The more you compress an image, the more you lose quality over file size. There are compromises where you can compress a file size a lot with a bit of loss.
It's about compression. The more you compress an image, the more you lose quality over file size. There are compromises where you can compress a file size a lot with a bit of loss.
As an analogy, the difference between 100% quality and 95% quality in this game is kind of like the difference between 4K video and 1080p HD video. Not precisely, but hopefully you get the idea...
Skip Puzzles mod to skip all Paige's puzzles, a menu will show up right before opening the laptop:
this virtually support any day even for future updates as long as things remain streamlined the same way
no game script is modified and its fine to add or remove this script mid-playthrough
@ Wildman Dev suggestions to improve the laptop's show_pic screen:
currently if the user hides the interface with H key (or middle mouse etc) the show_pic screen is hidden
if you want to preset multiple keys into a var, you should probably use a modifiable list [] rather than a static tuple () as i do here, so you'll have the option to add/remove element on the fly
I'm here to make the second progress report for Day 20; may the Camila preview render find you well.
As of this writing, Day 20 is roughly 70% complete.
With Elysium content included, there are around 25 scenes in total for Day 20. For comparison, Day 19 pt2 has around 21 scenes.
Day 20 also has the most animations of any update, and it's not particularly close. I posted an animation quality poll early after Day 19 pt2's release - I've been trying to improve the game's animation quality, and I think I've succeeded, hopefully you'll feel the same way.
The update itself is coming along nicely. The animations are done. The scene rendering is about 80-85% done—all that's left beyond finishing the rest of the renders is the laptop stuff, the day writing, and coding/playtesting for release.
For now, my window for release is July, and I'm confident that will be the month, though I'm not officially giving any specific release date.
This will have been the longest length between updates, and believe me, that's frustrating for me, too, but I promise the wait will be worth it.
As I said in my last progress report, Day 20 is the most integral day in the game. Up to this point, if there's one update above all the others you should be excited for, it's this one. Big things are going down!
My next (and likely final) Day 20 progress update will be in early June - I will have a better grasp on the official release window by that point.
For those that are supporting during the off months, I genuinely appreciate it. You guys keep me focused and motivated.