The good:
The premise is interesting and it tries to be different. I like that.
The bad:
The author is basically talking to himself/herself and trying to crack himself/herself up the entire game. The author really likes to talk. Or type. Everything is talked to ad nauseum. There's even a social media part of the game, even though you're all on a ship and could just walk over to the other characters and talk to them face-to-face.
The AI in your head is hideous and stupid.
There's little choice when it comes to the players interest. If you're okay with girl-on-girl action and threesomes and orgies, then that's to your taste. This game might be for you. If you aren't interested in that, well you're kinda shit out of luck.
The sex scenes aren't rendered very well. Picture an oil well mechanism going up and down. That's how much fun it is to watch the sex scenes and that's what they resemble.
I was interested in a few of the mysteries, but the bad has outweighed the good, for my tastes, time to quit.
My advice. Pick up the pace - less words - they stand around talking to each other and that gets boring, quickly. Engage in characterization, they stand around talking to each other but it's like standing around talking to yourself, since the characters don't really stand out. Dev, or whomever the writer is, you're writing to make yourself chuckle the entire time. There's no let-up or pacing to the humor. You have to be really good at writing to do that, also the visuals need to support the humor. Take Robin Williams, for instance. His humor isn't in just what he says, it's how he says it. It's in his face, his body, his voice inflections. You have to bring that all across in your game to help the humor, if you want the game to be as zany as I think you want it to be.
The social media segment of each day is cool for a different type of game. It doesn't make much sense in this setting and it just bogs down the pace of the game.