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VN Ren'Py Strangers on Paper [Ch.2 v0.2.2] [Gloomy Ghost Studio]

4.80 star(s) 80 Votes

Meiri

Well-Known Member
Nov 1, 2019
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While all true it's all the same exscuses that predated Ch2. Do we all remember exactly how long that took to come after Ch1? While I like this title...and yes the art is good...it dropped the first chapter over 2 years ago....there was a ridiculous wait for the second. It's not that good, that complicated with code/choices or the artwork that oustanding to really justify how long it will be exactly for a 4 chapter story.

it was already a little concerning (for a project that is not a one-man project) with how long the second chapter took. If statistics don't change, it will be well into 2027 for the final update. Doesn't exactly bode well for future titles. Funny how other devs get so much shit for their timeframes...but others seemingly don't. It's not like we're into Ch7 of a multi-branching narrative. That would then be understandable. Sure, shit happens in life...but they really do need to get a whole lot more organised between themselves.
Well, tbf it's only because there is only one more update after this that I am not really bothered with this, if we were still less than halfway into the story I would be more concerned, I guess the wait we had for chapter 2 put me on low expectations.
 

Jarulf

White Knight
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Aug 9, 2020
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If they feel they need to delay, fine.
Can't say I am particularly upset about the wait whatever the reasons. I love this game, and I'm obviously eager to see the resolution to the stories, but as short as the game will be I'll probably still be alive to enjoy the last two chapters.
 

ferso111111

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Jun 14, 2021
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Considering there will only be 1-2 more updates after this, I don't think the frequency of updates is a concern.
Their plan is to make more games after this though. Games which I imagine could be more ambitious and require further branching. Once again, i'm not attacking them and they seem like good people. It was just a concern I have long term.
 

Meiri

Well-Known Member
Nov 1, 2019
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Their plan is to make more games after this though. Games which I imagine could be more ambitious and require further branching. Once again, i'm not attacking them and they seem like good people. It was just a concern I have long term.
I think they should worry about what they have right now with SOP and after this one is all said and done they should actually think about what's next. It's one thing to think you can do it and another to actually do it, let them finish this one first and then we will see. I don't think with their pace it is something sustainable but now they know what it takes for them so if they think they can do it as a side job and don't mind committing to development for at least five years then go for it.
 

biggestboyo

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Aug 4, 2020
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If the devs were being paid close to a full time job there isn't any excuse for an update to take over a year, but they aren't. Issue is that such long updates will lessen the hype on their game as being consistent is more valuable than anything else; good grahpics don't matter if the game will be abandoned months/years down the line as seen from many games here
 

Discrepancy

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Dec 3, 2020
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New

We’ve been wanting to make more ‘discussion’ dev logs like we used to in between the SoP-progress ones, so, just a warning, this is one of the former.
And today’s topic is ✨censorship and adult content
We’re pretty sure that, from that title, you can all guess where we’re coming from here, but, in case you didn’t know, there’s been a lot of fuss going on with adult content in games on Steam and other platforms. You can learn more about this whole debacle .
Now, the main reason we hadn't addressed this before was, first of all, because from our understanding of how this situation has been handled so far, SoP did not fit the same criteria as the games that have apparently been targeted. That being said, that criteria seems arbitrary at times, and there’s already been rumours of new changes that are being implemented, for better or for worse - which leads me to our other reason to be quiet on this, we were waiting to see how it all continues to develop.
The one thing that is certain for now is that there’s… a whole layer of uncertainty around this topic.

At the time of writing this post, the most recent developments don’t affect Strangers on Paper directly. However, they do affect how we want to approach future projects. The reason why we want to keep including adult content in future games goes hand in hand with the reason why we are making SoP as a whole - we wanted a game with characters that felt real, a look that felt cinematographic, themes that felt relevant to us. And this applies to the adult content as well. While there’s nothing wrong with different portrayals of adult content in games, for ours in particular we wanted to depict it with all those same things in mind, leaning more towards something that feels more real, grounded and with a different visual approach than what we’re used to seeing - and we want to continue to do that.

Having some semblance of confidence in the future of GG helps us keep going. Right now, working on Chapter 3 of SoP also means working on Chapter 4, which is… the last one. And doing that feels kinda grim if we think of it as “this is it”. Having a clear picture of what life after SoP looks like makes the development more exciting and less anxiety-inducing.
Aside from the censorship topic, the inclusion of adult content in our games comes up a lot in conversation for us because games without explicit adult content have way more visibility on Steam - and while we know this is Patreon, as you may have heard from other developers, supporting us through Steam is truly the best way to provide financial support for our games if that is something you wish to do. We’ve seen some games go around that with DLCs that are purchased separately from the game itself and we are curious to know how this is seen by the public. In my case, I had no trouble purchasing one from a game I enjoyed - the rate was low and it was more of a ‘supporter pack’, which is kinda the route we’d go down if we were to do that. We did think people would think we’re just looking for extra cash but… yeah, that’s the whole point. We want to reach a wider audience to hopefully make more money to keep making games, there’s no secret scheme.

OH, about that. So every now and then, I’ll pitch Grogu ideas I have for games, some have stuck, some will have to wait or may never see the light of day. We know for sure there’s one game in particular that will not be episodic, just a short and sweet full release, which is something we’d been wanting to do since forever, and it’s the one that is most likely to follow SoP. The DLC thing may work in the case of this game since the adult content, just like in SoP, is not the core of the story but it will definitely not work with other ideas we are planning on developing in the future.
So, we’d love to read your thoughts on this. How do you feel about the future of games with adult content in general? Have any games you enjoy been affected by this? Also, I kinda brushed over this, but what are your thoughts on short, single-release type of games? And the idea of adult content in DLCs? Is it too soon for us to hype up future games? We’re trying really hard not to lean on that too much at least until after the release of Chapter 3 of SoP, but like I said, it does keep development exciting when we know there’s more to look forward to.
We’ll be reading your comments, but if you made it up to here, thank you for just reading. We’d been wanting to go back to dev logs in which we don’t just talk about SoP but also about things that, as stated before, help us keep going and take the pressure off.
 

Ciaran8023

Active Member
Jun 4, 2018
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Well, having checked this out finally after bookmarking it like.. 2 years ago or something, got some thoughts.

The lighting and scene framing are great, though I do think they're being a bit crutched up by the letterbox ratio, and I honestly don't think the letterbox is needed or really adds anything besides trying to aim for an arthouse type feel. The pacing is generally good, nothing feels overly rushed, at times it can feel a bit slow but I recognize the feel the game is going for so it works in favour of it.

As for the actual meat and potatoes of the game, that being the characters, it's a bit more difficult to say.

The MC sort of still just feels like a blank slate. I can't say that there are that many internal monologues that are good frameworks to outline who the MC is and how he approaches certain things and more just in-the-moment observations, I understand that this is probably to help individuals who self-insert, but for those like me who enjoy trying to get into the mind of the character, it leaves the MC feeling flat and one-dimensional.
Maybe this will be alleviated in the future, maybe it won't, just came off feeling more like a caricature of a person rather than a person.

Becca feels somewhat contradictory. Probably by design, but it's something that sort of gets shoved into your face when you interact with her. It's like it's a character that is meant to try to pull people in with how tough to read she is, but at the same time the dialogue and interactions almost contradict that design with her almost feeling like she's talking to a DMV clerk at times instead of the MC.
Again, probably by design, but it is pretty jarring and just tough to want to interact with that character even on the route. Honestly I found her interactions with her friends/fuckbuddies to be more interesting than her interactions with the MC.

Amy is actually a really good design. It's clear that she's dealing with something, but she doesn't let it dictate what she feels or does in the moment, despite her being at the bar basically is letting her emotions dictate her actions. She also dropped an Age of Empires 'wololo' quote which automatically bumps her like 20 points in my book. That being said, she also feels somewhat.. made for the MC if that makes sense? Like she was built to be a foil to him to begin with.
On top of that, some of the dialogue between them end up feeling a bit more manufactured and curated, maybe it's just that previous feeling influencing me, but it at times feels overly tropey and something straight out of an early 2000's wattpad romance novel (as in general flow and theme, not the writing itself).

I think both of them suffer from a lack of something really pulling me in and thinking about these characters in a romantic sense. I did work at a bar for a while and both of these types of individuals were more like ones that you saw every now and them, you were cordial, and that's about it so it might be colouring my impression more than I realize.
I think my main issue with Becca is that she either isn't accepting enough or dismissive enough of the MC, it feels like a character built to have a coping mechanism causing issues and being an obstacle, but it isn't there.. which makes it just feel very strange.
I think my main issue with Amy is that she sort of comes off more as a friend than a romantic interest in the way that she's built, and it doesn't help that she has history with the MC. I think she's a few dialogue tweaks from being a really solid character though.


Overall, it is a solid game, there's a lot of technical skill and it's clear that there's a decent amount of literary skill aswell. Just feels a bit weird having a game where neither of the LI's garner any sort of reaction from me.
 
Dec 19, 2023
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Hello, haven't played this game yet, just stumbled across it for the 1st time. The renders in the previews look beautiful. I read that there isn't any sex scenes yet and there isn't an "animated" tag. Will there be animations in it later or will it be completely static images?
 

Discrepancy

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Dec 3, 2020
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Hello, haven't played this game yet, just stumbled across it for the 1st time. The renders in the previews look beautiful. I read that there isn't any sex scenes yet and there isn't an "animated" tag. Will there be animations in it later or will it be completely static images?
There's sex scenes, at least one, but unfortunately it's not the priority in the game yeah. Not sure about animations in the future, but I doubt its in the plans, it would be great to have some though.
 
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Dec 19, 2023
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There's sex scenes, at least one, but unfortunately it's not the priority in the game yeah. Not sure about animations in the future, but I doubt its in the plans, it would be great to have some though.
Ok, thanks for the reply. I almost exclusively play stories with animations but these renders are so damn clean and pretty and the reviews seem pretty high too so the story must be captivating enough as is. Will definitely be on my watch list for when its further along in development!
 
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-HelloThere-

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Jul 11, 2020
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Mandatory design choice from what I can tell.
Thats rather sad. There are cropped heads all over the game) I know that sometimes it can be done right, but not that much. You generally shouldn't cut heads in photos because it can create bad look. There is actually a general rule in photo not to do it, because viewer will wonder if the head was cut off or if the photo is a mistake. Cropping out important parts of a subject's body, especially the head, can also disrupt the photo's context, story, and overall composition
 

FRVN

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Mar 29, 2021
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Thats rather sad. There are cropped heads all over the game) I know that sometimes it can be done right, but not that much. You generally shouldn't cut heads in photos because it can create bad look. There is actually a general rule in photo not to do it, because viewer will wonder if the head was cut off or if the photo is a mistake. Cropping out important parts of a subject's body, especially the head, can also disrupt the photo's context, story, and overall composition
.
 
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-HelloThere-

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Not necessarily thats right. But it's true when you use it sometimes in right situation, but here you have overuse, as I think. For example, it can be good in a moment of tension when you want to focus on character's fealings and really doesn't bring anything during casual dialog banther.
 
4.80 star(s) 80 Votes