- Oct 31, 2017
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Remember that Istella is not a resident.You don't have permission to view the spoiler content. Log in or register now.
True that and perfect detailed explanations. I totally agree and get it that Istella is also an innocent victim turned into forced permanent residence, I just didn't make it clear, and summarized a lot in my speculations. Cheers.Remember that Istella is not a resident.
She is a passing visitor. the locals mislead her about the nature of the curse to hide from her the fact she will be ensnared and considered cursed herself if she spends more than 7 days in the village.
Thus a random innocent woman was cursed as well for... being tricked by a cursed wicked person
And this is not an oopsie in implementation. As athena is active there, and shows her ability to make exceptions in sparing your elf if you leave.
Also the curse is not "I will kill the wicked villagers if they expose their face". it is "I will kill innocent passer byes if the wicked villagers sees their face twice".... well, that and kill any wicked villager who tries to escape
The "curse" is not even really on the village. She cursed the victim into becoming a monster (fury), and then ordered the monster to kill people based on a set of rules. And when a powerful enough opponent comes to slay the monster, she sends an avatar of herself to protect the monster / negotiate exemptions.
10/10 perfect representation of greek gods.
You can strike off my opinion because I don't even know what a dutch angle is . So, nothing bothers me at all. Heck I (sometimes) play games and watch movies while lying on my side on bed, on the couch so I practically used to see things at weird angles. Cheers.Actually now that it's pointed out, question: is the dutch angle (how renders are mostly a bit inclined) bothering?
I wanted to ask about that but kinda forgot. I found it nice. What do you guys think?
I have nothing against what you said, but some ambient music would be great for VN as a wholeActually now that it's pointed out, question: is the dutch angle (how renders are mostly a bit inclined) bothering?
I wanted to ask about that but kinda forgot. I found it nice. What do you guys think?
Yep. Music might be nice. I thought about putting in ambient music in general and since the game has a horror element, some creepy music and jump scare sound effects would come in nicely in those situations. It's just too much work, but I think I might do it at one point.I have nothing against what you said, but some ambient music would be great for VN as a whole
True, musics, soundtracks and sound effects in generals are great additions to the game which improve the overall experience (and immersion to a certain degree). Chapter 4 especially will be great with those creepy music and jump scare sound effect . Honestly, you could have hold Chapter 4 and released it today for Halloween, which is perfect IMHO (it gives you some time to fix/add some stuffs, dialogues, intermission-images etc.).Yep. Music might be nice. I thought about putting in ambient music in general and since the game has a horror element, some creepy music and jump scare sound effects would come in nicely in those situations. It's just too much work, but I think I might do it at one point.
If you like them keep using them. I notice when filmmakers use dutch angles as well, but if I tried to tell Hitchcock how to set up a shot the crew would laugh me out of the room and the film would be better for it.Actually now that it's pointed out, question: is the dutch angle (how renders are mostly a bit inclined) bothering?
I wanted to ask about that but kinda forgot. I found it nice. What do you guys think?
Rather than the angle, I am bothered a little by the fact I am constantly interrupted with a page showing a picture of a girl with the name of the game.Actually now that it's pointed out, question: is the dutch angle (how renders are mostly a bit inclined) bothering?
I wanted to ask about that but kinda forgot. I found it nice. What do you guys think?
Sir, I have 2 not so good news to you and some perhaps good news.Rather than the angle, I am bothered a little by the fact I am constantly interrupted with a page showing a picture of a girl with the name of the game.
It honestly looks like a loading screen. and happens far too often. It kinda breaks the flow and reminds me that I am playing a game, thus hurting immersion.
TrueThis is unfortunately (and technically) a game.
There is no real mechanics here nor a need for a rewrite.I believe that Flynn will take into considerations many things when developing scenes in future but I hope whatever changes to the storytelling mechanics will NOT be done drastically, rather gradually
Interesting article. I could use some of the tips there, so thanks!True
but when I play a game I want to do this thing called immersion where I suppress my awareness of it being a game/fictional and I connect to the world and response as if I am experiencing real events and interacting with real people.
This magical mental technique, called immersion, vastly improves my enjoyment of fictional works. Apparently it is a pretty common thing that many humans experience.
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There is no real mechanics here nor a need for a rewrite.
Just remove the loading screens that pop up every minute in the game. You can leave the rest the same.
I personally would have preferred a "later"Interesting article. I could use some of the tips there, so thanks!
I'll use these screens only as transition from one scene to another. They'll basically be something instead of a text on a black saying "Later...". Jumping from one scene to the next isn't gonna make sense otherwise. Another choice would be to not skip anything (including the characters just walking around from class to the training ground then to the cafeteria then to bed, etc...), which will not be good, trust me. Like the lord of the ring book where you'd find three pages saying how the characters were simply walking. The story's great, but I struggled to read it because these bits were way too boring. Nothing happens. They're just walking and looking at trees or sth.
I can't get immerse in any game at all mainly because I know for a fact that they are just games, that is basically what prevents me. Looking at the renders already break immersion, especially Honey Select renders. The most promising gaming technology for immersion to me (according to my bias) is Unreal Engine 5, but then it is still very early in its inception. Even when mature, I think I need pretty solid hardware with that.True
but when I play a game I want to do this thing called immersion where I suppress my awareness of it being a game/fictional and I connect to the world and response as if I am experiencing real events and interacting with real people.
This magical mental technique, called immersion, vastly improves my enjoyment of fictional works. Apparently it is a pretty common thing that many humans experience.
You must be registered to see the links
There is no real mechanics here nor a need for a rewrite.
Just remove the loading screens that pop up every minute in the game. You can leave the rest the same.
Interesting article. I could use some of the tips there, so thanks!
I'll use these screens only as transition from one scene to another. They'll basically be something instead of a text on a black saying "Later...". Jumping from one scene to the next isn't gonna make sense otherwise. Another choice would be to not skip anything (including the characters just walking around from class to the training ground then to the cafeteria then to bed, etc...), which will not be good, trust me. Like the lord of the ring book where you'd find three pages saying how the characters were simply walking. The story's great, but I struggled to read it because these bits were way too boring. Nothing happens. They're just walking and looking at trees or sth.
With regards to mechanics, I was referring to storytelling, it was not the best terms but that is the term I used for it. Sorry for the confusion. Flynn974 explains what those 'intermission' images (or loading screens as you call it) actually are, transition scene. Most likely than not, these transition scenes will be toned down a bit and (I hope) in some cases replaced with another like just a simple text or maybe something else (surprise).I personally would have preferred a "later"
Also, sometimes a scene transition doesn't really need anything.
Scene 1: you leave town
Scene 2: you reach the destination
you don't need a loading screen, or a black screen, or a later.
we realize that time has passed and they finished walking from point A to point B.
I would say part of the issue is the quantity and frequency of those loading screen scene transitions.
I am probably just against them because I saw too many of them. So rather than removing all of them it would probably be best to just scale back a bit with how frequently they are used
The butcher of Esyl? Murder mystery? Horror thriller? Interesting.Hi! I hope you guys are doing well. Here's the weekly update. I've been very preoccupied with my thesis and my job. So, it looks like this chapter is gonna take longer than chapter 4. But I think it's gonna be larger as well. Have a great day! View attachment 2141493
A few peeks:
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