Game needs more stat points regarding the growth of mc. Now it is look like the only change in his body after absorption of the goblin & having sex is the height. Why nothing else like health , speed and strength??
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Why mc not interested in learning more magic tricks with the help of Venus ??
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Why there are no choices during fights. I hate Kinetic waste
I agree with you that the main character's evolution should have been more gradual and better represented. The idea of using statistics to mark this progression is interesting, but it shouldn't be the only method. At present, the increase in character power seems too rapid and lacks credibility.
Of course, we're talking about a world where magic exists and the character is clearly designed to be very powerful from a storytelling point of view, but this progression takes place too abruptly.
Aside from the accelerated acquisition of new powers, the rapid acquisition of different-colored belts and the increase in his height, there's a feeling that the whole thing lacks coherence and “ a certain naturalness ”. What's needed is something more fluid, that really gives the impression that the character is gaining power in a logical and controlled way, even in a magical universe.
Indeed, it seems that the MC has forgotten his initial interest in taking lessons from Venus to master certain powers. Overall, I have the impression that the developer has chosen to drastically accelerate the MC's evolution and learning in the ninja school.
What's more, the main character hardly needs any lessons now, as he's been developing new powers and skills almost instantaneously for some time, as evidenced by his recent performance at the tournament where he defeated a black belt and did well against an exceptional champion.
The spectrum of choices in the game is indeed quite limited, focusing mainly on relationships with different girls or, on rare occasions, decisions like whether or not to face Athena.
That said, calling the game a “kinetic waste” seems a bit excessive to me. Even adding some rather superficial choices during combat, and in a visual novel to boot, probably wouldn't make much difference to the overall experience. However, I understand that the lack of interactivity and freedom of action can be frustrating for some players.
The game should probably be seen for what it is: a kind of shonen with a simple, yet captivating plot, featuring a whole host of attractive female characters and a fairly large harem. You shouldn't expect great depth of gameplay or decisive choices, but rather enjoy the story and atmosphere it offers.