1. Suggestions:
a. It would be very handy if you could see on a npc window the days remaining until you could offer to hire them when they just got a job somewhere else (the "sorry i just got hired somewhere else and i need to give it a chance" timer). Or something like the timer we have for our own employees, showing for how long they`ve been at their job.
b. It would be extremely helpful if you could write a short description on what each opinion does exactly and how it works, in the help section for opinions. I mean, some are pretty self explanatory, like "working out" "swimming" and the rest of the obvious ones... but then again, there are some like "exploring"... what does that influence? Does she put on a backpack and go Lara Croft treasure hunting in a cave somewhere?
c. When talking with an npc, in the "Changing An Opinion screen" it would be nice and very helpful if just to the left and right of the opinion there would be a - and a +, to see faster what lvl of influence each opinion has instead of constantly opening and closing her stats screen to check, like --Gossip if she hates gossip, Partying+ if she likes Partying, etc. Or if that`s unfeasable, maybe the words color coded differently, red for hate, green for neutral, gold for love, or whatever
2. Questions:
a. When does the "master key" for a specific npc`s locker stops working and leaves you with only the option to lockpick it instead?
b. I`ve been working myself, for a few weeks already, both as a cook and a waiter, but my skills don`t grow, at all. I`ve checked in the save file, and the values remain constant, to the last decimal. Is this normal? I think i read somewhere here in the forum (but i`m not exactly sure) that if i work shifts myself my skills are supposed to grow. I`ve manually edited the values in the save file at the beginning of the game and gave myself a few skills of 90, did that break something?
c. As i`ve understood it, the npc`s can pick up books from the library on their own. Do ALL the npc`s on the map do this, or just my employees? Do they require the positive Reading opinion for this? If i can`t give a book to an npc because it`s too advanced for her, will she eventually pick it from the library on her own if i train her up to the book`s lvl? Do they chose only books favoring their job`s skill, or do they just pick a book randomly?
3. I have modified the config.dat so the game would only generate females, but it still generates males( but even tho they are bisexual, their gender - and pics - are still male), it`s september 2024 now and i already have like 5 or 10 dudes hanging around the map... i dunno exactly how many, after the first 2 or 3 i stopped talking to them altogether.
# Character creation settings
female_probability float 1.0 # you want this to favor women quite a bit
# set this to m or f to make all new common loc workers male or female
init_worker_gender string f
# set this value to make average characters younger or older
# def=0.6 which means 60% are younger than average and 40% are older
# extreme values may lead to running out of images/using default images
younger_probability float 0.6
gay_probability float 0.2
bisexual_probability float 0.3
Did i miss something?
4. I have an NPC (B.F. France) that appears to be unemployed... but! Check this out:
First of all, the list is sorted by jobs, and notice her "unemployed" is not grouped with the rest... and second, when i call her during day she says she`s at work, and also saying that she`s not interested at the time when i offer her a job during evenings/nights (i`ve only offered her waitress and janitor jobs though..) and she`s been in game since the first or second month, like this.
I know my posts are long, and i hope it doesn`t upset you, i apologise in advance and i thank you for taking the time to answer