- Apr 28, 2017
- 102
- 18
Yeah, i`ve thought about that too, as long as the customers don`t want just a bottle of beerP.S. There could be the idea of a mixologist or whatever they are called, which would fall into the 'crafting' section when making cocktails
Oh, and i have another question, are the waiters only bringing food from the kitchen, or do they also bring drinks from the bar? What i actually want to know is if i should have more waiters than barmans.
And non related, a weird observation: it seems for me the laws get proposed, not accepted, only whenever i fail an event, like a failure to influence someone`s opinion, or canceling a training session, or canceling a date, anything that disturbs my timeline and i usually want to load an earlier save...
And because you mentioned a "suggestion guy" earlier, i have a few suggestions, dunno how complicated they could be to implement:
1. a button in a "settings" section somewhere in the main menu to disable/overpass the confirmation when loading a game when already playing... for a save scummer like me it`s extremely annoying to constantly press that confirmation button. "Yes i know i haven`t saved the game, yes i want to load a game, yes i know what i`m doing"...
2. it would be EXTREMELY helpful if some sign or icon or something would appear on the buttons on the main map (and maybe even in the clubs) when there is a new unknown NPC in that location. Something like that is already implemented with the button of the location changing color when it`s closed. Having to lose a time segment just to move from location to location is very expensive, and having to save/load just to check all the locations for new npc`s without losing ingame time is very expensive in RL time... And related to this subject, a question: what is the frequency for new npc`s to appear? Is it a fixed day of the week or month?
3. more criterias for sorting the contact list, like their home area, their diplomas, or maybe even abilities/skills, that would be awesome.
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