if I can suggest a substantial improvement for the UI, it would be to have the character names in a different color, instead of that yellow sea of letters.
View attachment 4082055
Lily kissed you,
Lily groped
Ophelia.
You groped
Lily.
Your arousal is 55, and energy is 97 while
Lily's arousal is 69, and energy is 41 and
Ophelia's arousal is 66, and energy is 63.
It would also be great, if when you enter a room, the special actions you can do there, were highlighted in some way. I think I went 1 year without realizing that in parties I could mingle.
I think it's a great game and I have a lot of ideas to share, but i'll be happy if the UI is improved a little bit.
The colored names is something I've been wanting to do for a long time. But Unity text management is horrible. If this was RenPy, it would be trivial to do (as every RenPy game does it), but the way it works in Unity would be a pain to do. It's obviously doable but time consuming so it has never been a high priority.
In my first game, a second sister showed up after a while. I've never seen that happen again in more than ten new games. Has anyone else seen that happen?
Before you ask, I have started many games, yet never completed one. Trying to work out the best route.
The second sister shows up around August, 7 months after the start of the game regardless of other events. She is going to college and that's when the college year starts.
is it normal that someone tells you they are in the gym at night when the gym is closed.
This is a known bug that's very hard to find. Sometimes characters stick around in places after that place closed or not for them. It's most common to see it when someone comes to see you in your office, you finish the interaction and they don't leave. (The logic to figure out where a person should be at any time is very complex and I'm sure that there are some cases falling thru the cracks).
Sugestions:
1 - It would be nice to have a opition (or setting in the files) to choose the kind of clothes the emploees can use in each job in our club
2 - also, would be great to have a setting in the files to control the chance of NPCs being related to eachother (like family).
The clothes that go with each job are defined in the Unity code so it's not accessible for changing. I will add this as something to consider putting in a text file so it can be modified.
The second one is much more problematic. There's a few ways we create characters that are related to each other, but making it a global settings would cause all kinds of issues (as we need to make sure they have the same ethnicity at least).
Maybe they are the owners
seriously speaking, another strange thing that happens to me is that my girlfriends, who are now sex workers in my club, come and offer me sex for money.
This is on purpose. If they are working, you don't get it for free. You also have to pay for lap dances.
One of the main problems with this game (and most games with a set of predefined images) is the mismatch between the characteristics of the characters in the images and in the data.
For example you will have a very fat and ugly girl who will end up with data corresponding to a stripper or conversely a very short and anorexic girl who will have a strength of 80 and a health of 70... Examples are multiple.
To resolve this problem there are several solutions:
1/ Add for each set of images a text file containing the basic physical characteristics of the potential profiles. For example, great strength and endurance will allow a handler or guard profile... This is for example the path used in Whoremaster and other games.
2/ Allow the manipulation of the physical characteristics of the characters, either by realistic methods (training, surgery, etc.) or by supernatural methods (potions, implants, etc.). This is for example the solution used by Lab Rats 2 and many other games.
Obviously the two solutions can be mixed but the ideal is for this problem to be taken into account in the preliminary analysis for development, when there is one.
Note that solution 1 requires more work from the graphic designers (creation of a text file corresponding to the images) and less from the developer (reading the file).
Solution 2 is the most efficient and open for the player (choice of a set of images and manipulation of data to correspond to a profession) but much more work for the developer (UI and methods).
My 2 Euros
To be clear, this is not meant to happen. The relationship between images and character stats is not random, they are closely linked. There's meta data in the images file names to indicate the physical characteristics of the image and those will match the character. It's not perfect, as the images refer to characters in fairly wide ranges (for example, the body shape descriptor has values of slim, medium, curvy and fit). This is all described in the PDF file in the game main directory.
That said, there are some images that are probably mislabeled. That's bound to happen with too many images.
Second, there are secondary factors that are defined directly from the images, but from the image characteristics. So the image may say someone is slim, which in general will result in them having lower strength values, but it's not always exact. And in real life there are some slim people that are very strong and some heavy people that are very fast. But in general, the slim person will make a worse bouncer than a fit one.
Ugliness on the other hand is subjective and it's not in any way represented in the game. There's an internal concept of "traditional attractiveness" that makes certain traits preferable to some degree but understanding that not everyone has the same concept of "beauty". And while this attractiveness will be a factor on how good a stripper is at her job, it's not the only factor, their ability to dance and their lewdness are two other very important factors. On top of that, many of these skills can be trained and improved which may create a bigger disconnect between the attributes and the image. This is part of the reason why weight lifting in the gym has such a small effect. If the effect was larger, the images could become very wrong. (It's also a reason why there's no pregnancy and other events like breast augmentations, etc.). Honestly this issue is very frustrating cause there's all kinds of things I would like to do but I don't have a way to create on the fly images that look good enough.
The bottom line is that all you suggest is taken into account. If you have specific examples of images that do appear to be very wrong, please point them out.
Re image packs. I'm using only the Mega pack. Do I need the others? I haven't seen those names appear in-game, so it's puzzling. Are they created by the same artist?
I'm not sure what you mean by the Mega pack. Mega is one of the mirrors where the packs are uploaded (there's 6 of them with names like Amber, Bethany, Crystal, Daphne, etc.). You only need one, although the more you have the longer you can play in the game before the game runs out of images. There are also a lot of user-generated images uploaded in this thread. My images are all AI-generated while most of the user-generated ones are images of real girls, but some are AI as well.
And not sure if this is what you mean by "not seeing those names", but the character names are generated randomly and are different in every game. If you see a character in another game with a specific name that doesn't mean that character will appear in your game with the same name or image.